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[CHG] GRRLIB_CreateEmptyTexture is not inline anymore
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4 changed files with 28 additions and 27 deletions
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@ -109,6 +109,30 @@ void RawTo4x4RGBA (const u8 *src, void *dst,
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}
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}
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/**
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* Create an empty texture.
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* @param w Width of the new texture to create.
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* @param h Height of the new texture to create.
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* @return A GRRLIB_texImg structure newly created.
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*/
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GRRLIB_texImg* GRRLIB_CreateEmptyTexture (const uint w, const uint h)
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{
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
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if(my_texture != NULL) {
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my_texture->data = memalign(32, h * w * 4);
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my_texture->w = w;
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my_texture->h = h;
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// Initialize the texture
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memset(my_texture->data, '\0', (h * w) << 2);
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GRRLIB_SetHandle(my_texture, 0, 0);
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GRRLIB_FlushTex(my_texture);
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}
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return my_texture;
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}
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/**
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* Load a texture from a buffer.
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* @param my_img The JPEG, PNG or Bitmap buffer to load.
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@ -112,7 +112,6 @@ INLINE bool GRRLIB_GetAntiAliasing (void);
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//------------------------------------------------------------------------------
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// GRRLIB_texSetup.h - Create and setup textures
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INLINE GRRLIB_texImg* GRRLIB_CreateEmptyTexture (const uint w, const uint h);
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INLINE void GRRLIB_ClearTex (GRRLIB_texImg* tex);
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INLINE void GRRLIB_FlushTex (GRRLIB_texImg *tex);
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INLINE void GRRLIB_FreeTexture (GRRLIB_texImg *tex);
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@ -133,6 +133,7 @@ void GRRLIB_CompoEnd(int posx, int posy, GRRLIB_texImg *tex);
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//------------------------------------------------------------------------------
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// GRRLIB_texEdit.c - Modifying the content of a texture
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GRRLIB_texImg* GRRLIB_CreateEmptyTexture (const uint w, const uint h);
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GRRLIB_texImg* GRRLIB_LoadTexture (const u8 *my_img);
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GRRLIB_texImg* GRRLIB_LoadTexturePNG (const u8 *my_png);
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GRRLIB_texImg* GRRLIB_LoadTextureJPG (const u8 *my_jpg);
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@ -29,31 +29,6 @@ THE SOFTWARE.
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#include <stdio.h>
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#include <string.h>
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/**
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* Create an empty texture.
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* @param w Width of the new texture to create.
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* @param h Height of the new texture to create.
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* @return A GRRLIB_texImg structure newly created.
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*/
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INLINE
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GRRLIB_texImg* GRRLIB_CreateEmptyTexture (const uint w, const uint h)
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{
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
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if(my_texture != NULL) {
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my_texture->data = memalign(32, h * w * 4);
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my_texture->w = w;
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my_texture->h = h;
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// Initialize the texture
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memset(my_texture->data, '\0', (h * w) << 2);
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GRRLIB_SetHandle(my_texture, 0, 0);
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GRRLIB_FlushTex(my_texture);
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}
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return my_texture;
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}
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/**
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* Write the contents of a texture in the data cache down to main memory.
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* For performance the CPU holds a data cache where modifications are stored before they get written down to main memory.
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@ -71,7 +46,9 @@ void GRRLIB_FlushTex (GRRLIB_texImg *tex) {
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INLINE
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void GRRLIB_FreeTexture (GRRLIB_texImg *tex) {
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if(tex != NULL) {
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if (tex->data != NULL) free(tex->data);
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if (tex->data != NULL) {
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free(tex->data);
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}
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free(tex);
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tex = NULL;
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}
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