[ADD] GRRLIB_CompoStart and GRRLIB_CompoEnd for Real GX compositing

[ADD] Compositing Sample Code
[CHG] Ported nonameno03 sample code to new the setting variable fashion
This commit is contained in:
N0NameN0 2009-11-26 21:56:20 +00:00
parent 4a4a931797
commit a3024c20b7
11 changed files with 1439 additions and 20 deletions

View file

@ -160,6 +160,8 @@ int GRRLIB_Init (void) {
// Initialise the filing system
if (!fatInitDefault()) error_code = -2;
TrashTex = memalign(32, rmode->fbWidth * rmode->efbHeight * 4);
VIDEO_SetBlack(false); // Enable video output
return error_code;
}
@ -188,6 +190,8 @@ void GRRLIB_Exit (void) {
GX_DrawDone();
GX_AbortFrame();
// free the temp Texture (allocated for compositing)
free(TrashTex);
// Free up memory allocated for frame buffers & FIFOs
if (xfb[0] != NULL) { free(MEM_K1_TO_K0(xfb[0])); xfb[0] = NULL; }
if (xfb[1] != NULL) { free(MEM_K1_TO_K0(xfb[1])); xfb[1] = NULL; }

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@ -23,7 +23,7 @@ THE SOFTWARE.
#include <grrlib.h>
/**
* Make a snapshot of the screen in a texture.
* Make a snapshot of the screen in a texture WITHOUT ALPHA LAYER.
* @param posx top left corner of the grabbed part.
* @param posy top left corner of the grabbed part.
* @param tex A pointer to a texture representing the screen or NULL if an error occurs.
@ -38,3 +38,32 @@ void GRRLIB_Screen2Texture (int posx, int posy, GRRLIB_texImg *tex, bool clear)
GRRLIB_FlushTex(tex);
}
}
/**
* Start GX Compositing Process.
*/
void GRRLIB_CompoStart (void){
GX_SetPixelFmt(GX_PF_RGBA6_Z24,GX_ZC_LINEAR);
GX_PokeAlphaRead(GX_READ_NONE);
}
/**
* End GX Compositing Process (Make a snapshot of the screen in a texture WITH ALPHA LAYER).
* @param posx top left corner of the grabbed part.
* @param posy top left corner of the grabbed part.
* @param tex A pointer to a texture representing the screen or NULL if an error occurs.
* @info EFB is cleared after this function.
*/
void GRRLIB_CompoEnd(int posx, int posy, GRRLIB_texImg *tex){
GRRLIB_Screen2Texture(posx, posy, tex, FALSE);
GX_SetTexCopySrc(0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetTexCopyDst(rmode->fbWidth, rmode->efbHeight, GX_TF_RGBA8, GX_FALSE);
GX_CopyTex(TrashTex, GX_TRUE);
GX_PixModeSync();
if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR) ;
else GX_SetPixelFmt(GX_PF_RGB8_Z24 , GX_ZC_LINEAR) ;
}

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@ -205,7 +205,7 @@ typedef struct tagRGBQUAD {
GRR_EXTERN GXRModeObj *rmode;
GRR_EXTERN void *xfb[2] GRR_INITS(NULL, NULL);
GRR_EXTERN u32 fb GRR_INIT(0);
GRR_EXTERN void *TrashTex;
//==============================================================================
// procedure and function prototypes
// Inline function handling - http://www.greenend.org.uk/rjk/2003/03/inline.html
@ -273,4 +273,4 @@ GRR_EXTERN u32 fb GRR_INIT(0);
* This example shows the minimum code required to use GRRLIB.
* It could be used as a template to start a new project.
* More elaborate examples can be found inside the \e examples folder.
*/
*/

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@ -117,7 +117,8 @@ void GRRLIB_Render (void) ;
//------------------------------------------------------------------------------
// GRRLIB_snapshot.c - Create a texture containing a snapshot of a part of the framebuffer
void GRRLIB_Screen2Texture (int posx, int posy, GRRLIB_texImg *tex, bool clear) ;
void GRRLIB_CompoStart (void);
void GRRLIB_CompoEnd(int posx, int posy, GRRLIB_texImg *tex);
//------------------------------------------------------------------------------
// GRRLIB_texEdit.c - Modifying the content of a texture

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@ -0,0 +1,139 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gfx
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)/$(GRRLIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1,14 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _font3d_h_
#define _font3d_h_
//---------------------------------------------------------------------------------
extern const unsigned char font3d[];
extern const int font3d_size;
//---------------------------------------------------------------------------------
#endif //_font3d_h_
//---------------------------------------------------------------------------------

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@ -0,0 +1,65 @@
/*===========================================
NoNameNo Compositing Sample Code
Bugged since Screen2texture conversion
loose color precision.
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
#include "gfx/font3d.h"
extern GXRModeObj *rmode;
int main() {
float rot=0;
float i=0;
int circsize=150;
GRRLIB_Init();
WPAD_Init();
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font3d);
GRRLIB_InitTileSet(tex_font, 64, 64, 32);
GRRLIB_SetHandle (tex_font, tex_font->tilew/2, tex_font->tileh+circsize);
GRRLIB_texImg *tex_screen;
tex_screen = GRRLIB_CreateEmptyTexture(rmode->fbWidth,rmode->efbHeight);
GRRLIB_Settings.antialias = true;
while(1) {
WPAD_ScanPads();
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
GRRLIB_CompoStart ();
GRRLIB_SetAlpha(0xff);
for(i=0;i<360;i+=30){
GRRLIB_Settings.rotation= i+rot;
GRRLIB_DrawTile((rmode->fbWidth/2)-(tex_font->tilew/2), (rmode->efbHeight/2)-(tex_font->tileh+circsize),tex_font,65-32+((int)i/45));
}
GRRLIB_CompoEnd(0, 0, tex_screen);
GRRLIB_Settings.rotation=0;
rot-=0.6;
GRRLIB_SetAlpha(0xff);
GRRLIB_DrawImg(50, 50,tex_screen);
GRRLIB_SetAlpha(0xFF);
GRRLIB_DrawImg(100, 100,tex_screen);
GRRLIB_Render();
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_screen);
GRRLIB_FreeTexture(tex_font);
exit(0);
}

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@ -62,16 +62,17 @@ void GRRLIB_addon_Button(int indice, int x,int y,u32 col, int wpadx, int wpady,
bg[2].x = x+4+1*16;
}
GRRLIB_DrawTile(x, y, tex_GRRLIBbutton , 0, 1, 1, col,0 );
GRRLIB_DrawTileQuad(bg, tex_GRRLIBbutton, col,1 );
GRRLIB_DrawTile(bg[1].x, y, tex_GRRLIBbutton , 0, 1, 1, col,2);
GRRLIB_SetColorRGBA(col);
GRRLIB_DrawTile(x, y, tex_GRRLIBbutton, 0 );
GRRLIB_DrawTileQuad(bg, tex_GRRLIBbutton, 1 );
GRRLIB_DrawTile(bg[1].x, y, tex_GRRLIBbutton , 2);
if(GRRLIB_PtInRect(x, y, butwidth, 24, wpadx, wpady)) {
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, toto);
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, toto);
if(WPADDown & but) {
*resdown=indice;
}
@ -80,10 +81,12 @@ void GRRLIB_addon_Button(int indice, int x,int y,u32 col, int wpadx, int wpady,
}
}
else {
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, toto);
GRRLIB_SetColorRGBA(0xFFFFFF77);
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, toto);
GRRLIB_SetColorRGBA(0xFFFFFFFF);
}
}

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@ -44,8 +44,8 @@ int main() {
GRRLIB_addon_Button(3, 100,180,0x00FFFFFF, wpadx, wpady, WPADDown, WPADHeld, WPAD_BUTTON_A, &resdown, &resheld, " My Third Button ");
GRRLIB_addon_Button(4, 100,260,0xCCCCCCFF, wpadx, wpady, WPADDown, WPADHeld, WPAD_BUTTON_A, &resdown, &resheld, " -- QuIt -- ");
GRRLIB_Printf(100, 310, tex_GRRLIBfont, 0xFFFFFFFF, 1, "button down : %d",resdown);
GRRLIB_Printf(100, 330, tex_GRRLIBfont, 0xFFFFFFFF, 1, "button held : %d",resheld);
GRRLIB_Printf(100, 310, tex_GRRLIBfont, "button down : %d",resdown);
GRRLIB_Printf(100, 330, tex_GRRLIBfont, "button held : %d",resheld);
if(resdown==4){
exit(0);
@ -53,7 +53,7 @@ int main() {
resdown=0,resheld=0;
GRRLIB_DrawImg(wpadx-32, wpady-32, tex_pointer , 0, 1, 1, 0xFFFFFFFF );
GRRLIB_DrawImg(wpadx-32, wpady-32, tex_pointer);
GRRLIB_Render();
}