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https://github.com/GRRLIB/GRRLIB.git
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Use correct matrix type
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11b673056b
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3 changed files with 7 additions and 6 deletions
2
.github/workflows/doc.yml
vendored
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.github/workflows/doc.yml
vendored
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@ -29,7 +29,7 @@ jobs:
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mv latex/refman.pdf html/PDF-documentation.pdf
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mv latex/refman.pdf html/PDF-documentation.pdf
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- name: Deploy to GitHub Pages
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- name: Deploy to GitHub Pages
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uses: JamesIves/github-pages-deploy-action@4.1.0
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uses: JamesIves/github-pages-deploy-action@4.1.3
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with:
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with:
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branch: gh-pages
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branch: gh-pages
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folder: html
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folder: html
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@ -4,16 +4,16 @@ All notable changes to this project will be documented in this file.
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## [Unreleased]
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## [Unreleased]
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-
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- Fixed compatibility issues with devkitPPC release 39.
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## [4.4.1] - 2021-03-05
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## [4.4.1] - 2021-03-05
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- Patch widescreen on Wii U.
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- Patched widescreen on Wii U.
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## [4.4.0] - 2020-01-12
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## [4.4.0] - 2020-01-12
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- Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.
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- Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.
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- GRRLIB and pngu are now installed into the _porlibs_ folder instead of the _libogc_ folder.
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- GRRLIB and pngu are now installed into the _portlibs_ folder instead of the _libogc_ folder.
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- Removed `uint` declaration. The `u32` type should be used instead.
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- Removed `uint` declaration. The `u32` type should be used instead.
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- The `GRRLIB_CreateEmptyTexture()` function is not inline anymore.
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- The `GRRLIB_CreateEmptyTexture()` function is not inline anymore.
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@ -83,7 +83,7 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz,
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* @param normalmode False, GX won't need normal coordinate, True, GX will need normal coordinate.
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* @param normalmode False, GX won't need normal coordinate, True, GX will need normal coordinate.
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*/
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*/
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode, bool normalmode) {
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode, bool normalmode) {
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Mtx m;
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Mtx44 m;
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guLookAt(_GRR_view, &_GRR_cam, &_GRR_up, &_GRR_look);
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guLookAt(_GRR_view, &_GRR_cam, &_GRR_up, &_GRR_look);
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guPerspective(m, fov, (f32)rmode->fbWidth/rmode->efbHeight, minDist, maxDist);
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guPerspective(m, fov, (f32)rmode->fbWidth/rmode->efbHeight, minDist, maxDist);
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@ -123,7 +123,8 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode, bool nor
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* Go back to 2D mode (contributed by chris_c aka DaShAmAn).
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* Go back to 2D mode (contributed by chris_c aka DaShAmAn).
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*/
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*/
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void GRRLIB_2dMode() {
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void GRRLIB_2dMode() {
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Mtx view, m;
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Mtx view;
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Mtx44 m;
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GX_SetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE);
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GX_SetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE);
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