[CHG] Typos in comments

This commit is contained in:
Crayon2000 2010-01-09 02:41:47 +00:00
parent 3a88515815
commit ad300e55d8
6 changed files with 17 additions and 19 deletions

View file

@ -231,11 +231,11 @@ void GRRLIB_BMFX_Pixelate (const GRRLIB_texImg *texsrc,
for (x = 0; x < texsrc->w - 1 - factor; x += factor) { for (x = 0; x < texsrc->w - 1 - factor; x += factor) {
for (y = 0; y < texsrc->h - 1 - factor; y +=factor) { for (y = 0; y < texsrc->h - 1 - factor; y +=factor) {
rgb = GRRLIB_GetPixelFromtexImg(x, y, texsrc); rgb = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
for (xx = x; xx < x + factor; xx++) { for (xx = x; xx < x + factor; xx++) {
for (yy = y; yy < y + factor; yy++) { for (yy = y; yy < y + factor; yy++) {
GRRLIB_SetPixelTotexImg(xx, yy, texdest, rgb); GRRLIB_SetPixelTotexImg(xx, yy, texdest, rgb);
}
} }
}
} }
} }
} }

View file

@ -278,7 +278,7 @@ GRRLIB_texImg* GRRLIB_LoadTextureBMP (const u8 *my_bmp) {
/** /**
* Load a texture from a buffer. * Load a texture from a buffer.
* Take care to have the JPG finnish with 0xFF 0xD9! * Take care to have the JPG finish with 0xFF 0xD9!
* @param my_jpg The JPEG buffer to load. * @param my_jpg The JPEG buffer to load.
* @return A GRRLIB_texImg structure filled with image information. * @return A GRRLIB_texImg structure filled with image information.
*/ */

View file

@ -89,7 +89,7 @@ GRRLIB_texImg* GRRLIB_LoadTextureFromFile (const char* filename);
bool GRRLIB_ScrShot (const char* filename); bool GRRLIB_ScrShot (const char* filename);
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
// GRRLIB_print.c - Will someome please tell me what these are :) // GRRLIB_print.c - Will someone please tell me what these are :)
void GRRLIB_Printf (const f32 xpos, const f32 ypos, void GRRLIB_Printf (const f32 xpos, const f32 ypos,
const GRRLIB_texImg *tex, const u32 color, const GRRLIB_texImg *tex, const u32 color,
const f32 zoom, const char *text, ...); const f32 zoom, const char *text, ...);

View file

@ -39,7 +39,7 @@ void GRRLIB_GXEngine (const guVector v[], const u32 color[], const long n,
GX_Begin(fmt, GX_VTXFMT0, n); GX_Begin(fmt, GX_VTXFMT0, n);
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
GX_Position3f32(v[i].x, v[i].y, v[i].z); GX_Position3f32(v[i].x, v[i].y, v[i].z);
GX_Color1u32(color[i]); GX_Color1u32(color[i]);
} }
GX_End(); GX_End();

View file

@ -82,33 +82,32 @@ INLINE
void GRRLIB_Rectangle (const f32 x, const f32 y, void GRRLIB_Rectangle (const f32 x, const f32 y,
const f32 width, const f32 height, const f32 width, const f32 height,
const u32 color, const u8 filled) { const u32 color, const u8 filled) {
f32 x2 = x + width; f32 x2 = x + width;
f32 y2 = y + height; f32 y2 = y + height;
if (filled) { if (filled) {
GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x,y,0.0f); GX_Position3f32(x, y, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x2,y,0.0f); GX_Position3f32(x2, y, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x2,y2,0.0f); GX_Position3f32(x2, y2, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x,y2,0.0f); GX_Position3f32(x, y2, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_End(); GX_End();
} }
else { else {
GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 5); GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 5);
GX_Position3f32(x,y,0.0f); GX_Position3f32(x, y, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x2,y,0.0f); GX_Position3f32(x2, y, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x2,y2,0.0f); GX_Position3f32(x2, y2, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x,y2,0.0f); GX_Position3f32(x, y2, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_Position3f32(x,y,0.0f); GX_Position3f32(x, y, 0.0f);
GX_Color1u32(color); GX_Color1u32(color);
GX_End(); GX_End();
} }

View file

@ -82,8 +82,7 @@ void GRRLIB_FreeTexture (GRRLIB_texImg *tex) {
* @param tex Texture to clear. * @param tex Texture to clear.
*/ */
INLINE INLINE
void GRRLIB_ClearTex(GRRLIB_texImg* tex) void GRRLIB_ClearTex(GRRLIB_texImg* tex) {
{
bzero(tex->data, (tex->h * tex->w) << 2); bzero(tex->data, (tex->h * tex->w) << 2);
GRRLIB_FlushTex(tex); GRRLIB_FlushTex(tex);
} }