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https://github.com/GRRLIB/GRRLIB.git
synced 2024-11-22 15:02:20 +00:00
[CHG] Improve template with almost everything
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parent
03ca45bf76
commit
adaa54dfe3
4 changed files with 1301 additions and 13 deletions
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@ -116,8 +116,8 @@ void GRRLIB_NGoneFilled(Vector v[], u32 color, long n) {
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void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart) {
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void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart) {
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tex->tilew = tilew;
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tex->tilew = tilew;
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tex->tileh = tileh;
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tex->tileh = tileh;
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tex->nbtilew = tex->w/tilew;
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tex->nbtilew = tex->w / tilew;
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tex->nbtileh = tex->h/tileh;
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tex->nbtileh = tex->h / tileh;
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tex->tilestart = tilestart;
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tex->tilestart = tilestart;
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}
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}
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1181
template/source/gfx/link.h
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1181
template/source/gfx/link.h
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File diff suppressed because it is too large
Load diff
BIN
template/source/gfx/link.png
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BIN
template/source/gfx/link.png
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Binary file not shown.
After Width: | Height: | Size: 18 KiB |
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@ -18,6 +18,18 @@
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#include "gfx/BMfont3.h"
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#include "gfx/BMfont3.h"
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#include "gfx/BMfont4.h"
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#include "gfx/BMfont4.h"
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#include "gfx/test_jpg.h"
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#include "gfx/test_jpg.h"
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#include "gfx/link.h"
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// Tile stuff
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#define TILE_DELAY 10
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#define TILE_UP 12*0
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#define TILE_RIGHT 12*1
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#define TILE_DOWN 12*2
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#define TILE_LEFT 12*3
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#define TILE_UP2 12*4+9
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#define TILE_RIGHT2 12*5+9
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#define TILE_DOWN2 12*6+9
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#define TILE_LEFT2 12*7+9
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// RGBA Colors
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// RGBA Colors
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#define GRRLIB_BLACK 0x000000FF
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#define GRRLIB_BLACK 0x000000FF
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@ -32,7 +44,8 @@
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Mtx GXmodelView2D;
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Mtx GXmodelView2D;
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int main() {
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int main() {
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int left = 0;
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int left = 0, top = 0, page = 0, frame = TILE_DOWN + 1;
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unsigned int wait = TILE_DELAY, direction = TILE_DOWN, direction_new = TILE_DOWN;
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ir_t ir1;
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ir_t ir1;
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u32 wpaddown, wpadheld;
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u32 wpaddown, wpadheld;
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@ -44,6 +57,9 @@ int main() {
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GRRLIB_texImg tex_test_jpg = GRRLIB_LoadTextureJPG(test_jpg);
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GRRLIB_texImg tex_test_jpg = GRRLIB_LoadTextureJPG(test_jpg);
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GRRLIB_texImg tex_link_png = GRRLIB_LoadTexturePNG(link);
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GRRLIB_InitTileSet(&tex_link_png, 24, 32, 0);
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GRRLIB_texImg tex_BMfont1 = GRRLIB_LoadTexturePNG(BMfont1);
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GRRLIB_texImg tex_BMfont1 = GRRLIB_LoadTexturePNG(BMfont1);
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GRRLIB_InitTileSet(&tex_BMfont1, 32, 32, 32);
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GRRLIB_InitTileSet(&tex_BMfont1, 32, 32, 32);
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@ -57,7 +73,7 @@ int main() {
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GRRLIB_InitTileSet(&tex_BMfont4, 16, 16, 32);
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GRRLIB_InitTileSet(&tex_BMfont4, 16, 16, 32);
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while(1){
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while(1) {
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WPAD_SetVRes(0, 640, 480);
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WPAD_SetVRes(0, 640, 480);
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WPAD_ScanPads();
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WPAD_ScanPads();
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wpaddown = WPAD_ButtonsDown(0);
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wpaddown = WPAD_ButtonsDown(0);
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@ -65,21 +81,112 @@ int main() {
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WPAD_IR(WPAD_CHAN_0, &ir1);
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WPAD_IR(WPAD_CHAN_0, &ir1);
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GRRLIB_FillScreen(GRRLIB_BLACK);
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GRRLIB_FillScreen(GRRLIB_BLACK); // Clear the screen
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switch(page)
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{
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case 1: // Draw images
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GRRLIB_Printf(5, 25, tex_BMfont2, GRRLIB_WHITE, 1, "IMAGES DEMO");
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GRRLIB_DrawImg(10, 10, tex_test_jpg, 0, 1, 1, GRRLIB_WHITE);
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GRRLIB_DrawImg(10, 50, tex_test_jpg, 0, 1, 1, GRRLIB_WHITE);
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// Draw a sprite
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GRRLIB_DrawTile(600, 400, tex_link_png, 0, 2, 2, GRRLIB_WHITE, 12*4); // Rupy
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GRRLIB_DrawTile(320+left, 240+top, tex_link_png, 0, 2, 2, GRRLIB_WHITE, frame);
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if(direction_new != direction) {
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// Direction has changed, modify frame immidiately
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direction = direction_new;
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frame = direction;
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wait = 0;
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}
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wait++;
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if(wait > TILE_DELAY) {
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// wait is needed for the number of frame per second to be ok
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wait = 0;
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if(wpadheld & WPAD_BUTTON_LEFT || wpadheld & WPAD_BUTTON_RIGHT ||
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wpadheld & WPAD_BUTTON_UP || wpadheld & WPAD_BUTTON_DOWN) {
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frame++;
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}
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else {
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frame = direction + 1; // Not moving
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wait = TILE_DELAY; // Ready to move
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}
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if(frame > direction+2) frame = direction;
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}
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break;
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case 2: // Draw shapes
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GRRLIB_Printf(5, 25, tex_BMfont2, GRRLIB_WHITE, 1, "SHAPES DEMO");
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GRRLIB_Printf(left, 200, tex_BMfont1, GRRLIB_WHITE, 1, "X VALUE:%d", (int)ir1.sx);
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GRRLIB_Rectangle(100, 100, 200, 100, GRRLIB_RED, 1);
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GRRLIB_Printf(left, 250, tex_BMfont4, GRRLIB_WHITE, 1, "X VALUE:%d", (int)ir1.sx);
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GRRLIB_Rectangle(left + 150, top + 150, 200, 200, 0x0000FFC8, 1); // Blue with alpha
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GRRLIB_Printf(left, 300, tex_BMfont3, GRRLIB_WHITE, 1, "X VALUE : %d", tex_test_jpg.w);
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GRRLIB_Line(100, 100, 350, 200, GRRLIB_SILVER);
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GRRLIB_Printf(left, 350, tex_BMfont2, GRRLIB_WHITE, 1, "X VALUE : 1");
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// Draw a yellow four pixel dot where the wiimote is pointing
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GRRLIB_Plot(ir1.sx, ir1.sy, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx + 1, ir1.sy, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx, ir1.sy + 1, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx + 1, ir1.sy + 1, GRRLIB_YELLOW);
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break;
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default: // Print some text
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GRRLIB_Printf(5, 25, tex_BMfont2, GRRLIB_WHITE, 1, "TEXT DEMO");
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GRRLIB_Printf(5, 100, tex_BMfont4, GRRLIB_WHITE, 1, "TO QUIT PRESS THE HOME BUTTON.");
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GRRLIB_Printf(5, 140, tex_BMfont4, GRRLIB_YELLOW, 1, "USE + AND - TO MOVE ACROSS PAGES.");
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GRRLIB_Printf(5, 180, tex_BMfont4, GRRLIB_GREEN, 1, "USE THE D-PAD TO MOVE STUFF.");
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GRRLIB_Printf(left, top+250, tex_BMfont1, GRRLIB_WHITE, 1, "X VALUE: %d", (int)ir1.sx);
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GRRLIB_Printf(left, top+300, tex_BMfont3, GRRLIB_WHITE, 1, "Y VALUE: %d", (int)ir1.sy);
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}
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GRRLIB_Render();
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GRRLIB_Render();
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if (wpaddown & WPAD_BUTTON_A) exit(0);
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if(wpaddown & WPAD_BUTTON_HOME) {
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if (wpadheld & WPAD_BUTTON_LEFT) left--;
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exit(0);
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if (wpadheld & WPAD_BUTTON_RIGHT) left++;
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}
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if(wpadheld & WPAD_BUTTON_LEFT) {
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if(wpadheld & WPAD_BUTTON_B || page == 1)
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left -= 2;
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else
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left--;
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direction_new = TILE_LEFT; // for tile example
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}
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if(wpadheld & WPAD_BUTTON_RIGHT) {
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if(wpadheld & WPAD_BUTTON_B || page == 1)
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left += 2;
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else
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left++;
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direction_new = TILE_RIGHT; // for tile example
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}
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if(wpadheld & WPAD_BUTTON_UP) {
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if(wpadheld & WPAD_BUTTON_B || page == 1)
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top -= 2;
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else
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top--;
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direction_new = TILE_UP; // for tile example
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}
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if(wpadheld & WPAD_BUTTON_DOWN) {
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if(wpadheld & WPAD_BUTTON_B || page == 1)
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top += 2;
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else
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top++;
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direction_new = TILE_DOWN; // for tile example
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}
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if(wpaddown & WPAD_BUTTON_MINUS) {
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page--;
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left = 0;
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top = 0;
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if(page < 0) page = 2;
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}
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if(wpaddown & WPAD_BUTTON_PLUS) {
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page++;
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left = 0;
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top = 0;
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if(page > 2) page = 0;
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}
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}
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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// Free some textures
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free(tex_test_jpg.data);
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free(tex_link_png.data);
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free(tex_BMfont1.data);
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free(tex_BMfont2.data);
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free(tex_BMfont3.data);
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free(tex_BMfont4.data);
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return 0;
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return 0;
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}
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}
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