[ADD] Added GRRLIB_FBReadPixel to read pixels directly from the FB.

[CHG] Optimized PNGU's YCbCr algorithm, allowing a full spectrum of RGB colors (0 - 255).
This commit is contained in:
Xane 2009-03-09 22:07:47 +00:00
parent a9c6b7043f
commit b120658463
3 changed files with 75 additions and 100 deletions

View file

@ -24,7 +24,6 @@ GXRModeObj *rmode;
void *gp_fifo = NULL; void *gp_fifo = NULL;
static GRRLIB_drawSettings GRRLIB_Settings; static GRRLIB_drawSettings GRRLIB_Settings;
static GRRLIB_linkedList *GRRLIB_ListImages;
static void RawTo4x4RGBA(const unsigned char *src, void *dst, const unsigned int width, const unsigned int height); static void RawTo4x4RGBA(const unsigned char *src, void *dst, const unsigned int width, const unsigned int height);
@ -315,7 +314,6 @@ GRRLIB_texImg GRRLIB_LoadTexturePNG(const unsigned char my_png[]) {
my_texture.offsetx = 0; my_texture.offsety = 0; my_texture.offsetx = 0; my_texture.offsety = 0;
my_texture.tiledtex = false; my_texture.tiledtex = false;
GRRLIB_SetHandle( &my_texture, 0, 0 ); GRRLIB_SetHandle( &my_texture, 0, 0 );
GRRLIB_ListAddTexture( &my_texture );
GRRLIB_FlushTex( my_texture ); GRRLIB_FlushTex( my_texture );
return my_texture; return my_texture;
} }
@ -377,7 +375,6 @@ GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) {
my_texture.offsetx = 0; my_texture.offsety = 0; my_texture.offsetx = 0; my_texture.offsety = 0;
my_texture.tiledtex = false; my_texture.tiledtex = false;
GRRLIB_SetHandle( &my_texture, 0, 0 ); GRRLIB_SetHandle( &my_texture, 0, 0 );
GRRLIB_ListAddTexture( &my_texture );
GRRLIB_FlushTex(my_texture); GRRLIB_FlushTex(my_texture);
return my_texture; return my_texture;
} }
@ -1192,7 +1189,6 @@ void GRRLIB_Init() {
// Default settings // Default settings
GRRLIB_Settings.antialias = true; GRRLIB_Settings.antialias = true;
GRRLIB_ListImages = NULL;
} }
/** /**
@ -1254,65 +1250,59 @@ bool GRRLIB_ScrShot(const char* File) {
/** /**
* Add a GRRLIB texture into the list. * Reads a pixel directly from the FrontBuffer.
* @param img The texture to add. * Since the FB is stored in YCbCr,
* @param x The x-coordinate within the FB.
* @param y The y-coordinate within the FB.
* @param R1 A pointer to a variable receiving the first Red value.
* @param G1 A pointer to a variable receiving the first Green value.
* @param B1 A pointer to a variable receiving the first Blue value.
* @param R2 A pointer to a variable receiving the second Red value.
* @param G2 A pointer to a variable receiving the second Green value.
* @param B2 A pointer to a variable receiving the second Blue value.
*/ */
void GRRLIB_ListAddTexture( struct GRRLIB_texImg *img ) { void GRRLIB_FBReadPixel(int x, int y, u8 *R1, u8 *G1, u8 *B1, u8* R2, u8 *G2, u8 *B2 ) {
GRRLIB_linkedList *temp = malloc(sizeof(GRRLIB_linkedList)); // Position Correction
if (temp == NULL) { return; } if (x > rmode->fbWidth) { x = rmode->fbWidth; }
if (x < 0) { x = 0; }
if (y > rmode->efbHeight) { y = rmode->efbHeight; }
if (y < 0) { y = 0; }
x = x / 2; /* FB is storing 2 pixels at once (YCbCr),
so we just need half of the width. */
temp->next = *&GRRLIB_ListImages; // Preparing FB for reading
temp->texture = img; u32 Buffer = (((u32 *)xfb[fb])[y*(rmode->fbWidth/2)+x]);
temp->Num = 1337; u8 *Colors = (u8 *) &Buffer;
*&GRRLIB_ListImages = temp;
/** Color channel:
Colors[0] = Y1
Colors[1] = Cb
Colors[2] = Y2
Colors[3] = Cr */
*R1 = GRRLIB_FBClamp( 1.164 * (Colors[0] - 16) + 1.596 * (Colors[3] - 128) );
*G1 = GRRLIB_FBClamp( 1.164 * (Colors[0] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) );
*B1 = GRRLIB_FBClamp( 1.164 * (Colors[0] - 16) + 2.017 * (Colors[1] - 128) );
*R2 = GRRLIB_FBClamp( 1.164 * (Colors[2] - 16) + 1.596 * (Colors[3] - 128) );
*G2 = GRRLIB_FBClamp( 1.164 * (Colors[2] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) );
*B2 = GRRLIB_FBClamp( 1.164 * (Colors[2] - 16) + 2.017 * (Colors[1] - 128) );
} }
/** /**
* Delete an list entry containing the pointer of a texture. * A helper function for the YCbCr -> RGB conversion.
* @param img The texture to delete. * Clamps the given value into a range of 0 - 255 and thus preventing an overflow.
* @param The value to clamp.
* @return Returns a clean, clamped unsigned char.
*/ */
int GRRLIB_ListDelTexture( struct GRRLIB_texImg *img ) { u8 GRRLIB_FBClamp (float Value) {
GRRLIB_linkedList *temp = GRRLIB_ListImages; /* Using float to increase the precision.
This makes a full spectrum (0 - 255) possible. */
if (!temp) { return false; } // List is empty. Value = roundf(Value);
while ( temp->next ) { if (Value < 0) {
if (temp->texture == img) { // <- Doesn't really work, need to find another way. :x Value = 0;
return 1337; } else if (Value > 255) {
//free(img->data); Value = 255;
//free(img);
//GRRLIB_ListRemove( &temp );
//return true;
} }
temp = temp->next; return (u8)Value;
}
return false;
}
/**
* Removes an entry of an Array List.
* @param list The pointer to a list.
*/
void GRRLIB_ListRemove( struct GRRLIB_linkedList **list ) {
if (list) {
GRRLIB_linkedList *temp = *list;
*list = (*list)->next;
free(temp);
}
}
/**
* Just for testing purposes.
* Loops through all members of an Array List and returns the member count.
*/
unsigned int GRRLIB_ListGetTextureEntries() {
unsigned int cnt = 0;
GRRLIB_linkedList *temp = GRRLIB_ListImages;
if (!temp) { return 0; } // List is empty.
while ( temp->next ) {
cnt = cnt + 1;
temp = temp->next;
}
return cnt;
} }

View file

@ -84,15 +84,6 @@ typedef struct GRRLIB_bytemapFont {
GRRLIB_bytemapChar *charDef; /**< List of bitmap character definitions. */ GRRLIB_bytemapChar *charDef; /**< List of bitmap character definitions. */
} GRRLIB_bytemapFont; } GRRLIB_bytemapFont;
/**
* Linked List to inherit all members of an GRRLIB struct.
*/
typedef struct GRRLIB_linkedList {
GRRLIB_texImg *texture; /**< GRRLIB Texture. */
int Num;
struct GRRLIB_linkedList *next; /**< Pointer to next LinkedList. */
} GRRLIB_linkedList;
extern Mtx GXmodelView2D; extern Mtx GXmodelView2D;
@ -166,11 +157,8 @@ void GRRLIB_Exit();
bool GRRLIB_ScrShot(const char*); bool GRRLIB_ScrShot(const char*);
void GRRLIB_ListAddTexture( struct GRRLIB_texImg *img ); void GRRLIB_FBReadPixel(int x, int y, u8 *R1, u8 *G1, u8 *B1, u8* R2, u8 *G2, u8 *B2 );
int GRRLIB_ListDelTexture( struct GRRLIB_texImg *img ); u8 GRRLIB_FBClamp (float Value);
void GRRLIB_ListRemove( struct GRRLIB_linkedList **list );
unsigned int GRRLIB_ListGetTextureEntries();
#ifdef __cplusplus #ifdef __cplusplus
} }

View file

@ -1,14 +1,16 @@
/******************************************************************************************** /********************************************************************************************
PNGU Version : 0.2a PNGU Version : 0.2b
Coder : frontier Coder : frontier
YCbCr fix by Xane
More info : http://frontier-dev.net More info : http://frontier-dev.net
********************************************************************************************/ ********************************************************************************************/
#include <stdio.h> #include <stdio.h>
#include <malloc.h> #include <malloc.h>
#include <math.h>
#include "pngu.h" #include "pngu.h"
#include "../png.h" #include "../png.h"
@ -25,7 +27,7 @@ void pngu_free_info (IMGCTX ctx);
void pngu_read_data_from_buffer (png_structp png_ptr, png_bytep data, png_size_t length); void pngu_read_data_from_buffer (png_structp png_ptr, png_bytep data, png_size_t length);
void pngu_write_data_to_buffer (png_structp png_ptr, png_bytep data, png_size_t length); void pngu_write_data_to_buffer (png_structp png_ptr, png_bytep data, png_size_t length);
void pngu_flush_data_to_buffer (png_structp png_ptr); void pngu_flush_data_to_buffer (png_structp png_ptr);
int pngu_clamp (int value, int min, int max); int pngu_clamp (float value);
// PNGU Image context struct // PNGU Image context struct
@ -818,20 +820,15 @@ PNGU_u32 PNGU_RGB8_TO_YCbYCr (PNGU_u8 r1, PNGU_u8 g1, PNGU_u8 b1, PNGU_u8 r2, PN
void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2) void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2)
{ {
PNGU_u8 *val = (PNGU_u8 *) &ycbycr; PNGU_u8 *Colors = (PNGU_u8 *) &ycbycr;
int r, g, b;
r = 1.371f * (val[3] - 128); *r1 = pngu_clamp( 1.164 * (Colors[0] - 16) + 1.596 * (Colors[3] - 128) );
g = - 0.698f * (val[3] - 128) - 0.336f * (val[1] - 128); *g1 = pngu_clamp( 1.164 * (Colors[0] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) );
b = 1.732f * (val[1] - 128); *b1 = pngu_clamp( 1.164 * (Colors[0] - 16) + 2.017 * (Colors[1] - 128) );
*r1 = pngu_clamp (val[0] + r, 0, 255); *r2 = pngu_clamp( 1.164 * (Colors[2] - 16) + 1.596 * (Colors[3] - 128) );
*g1 = pngu_clamp (val[0] + g, 0, 255); *g2 = pngu_clamp( 1.164 * (Colors[2] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) );
*b1 = pngu_clamp (val[0] + b, 0, 255); *b2 = pngu_clamp( 1.164 * (Colors[2] - 16) + 2.017 * (Colors[1] - 128) );
*r2 = pngu_clamp (val[2] + r, 0, 255);
*g2 = pngu_clamp (val[2] + g, 0, 255);
*b2 = pngu_clamp (val[2] + b, 0, 255);
} }
@ -1120,13 +1117,13 @@ void pngu_flush_data_to_buffer (png_structp png_ptr)
// Function used in YCbYCr to RGB decoding // Function used in YCbYCr to RGB decoding
int pngu_clamp (int value, int min, int max) int pngu_clamp(float Value) {
{ Value = roundf(Value);
if (value < min) if (Value < 0) {
value = min; Value = 0;
else if (value > max) } else if (Value > 255) {
value = max; Value = 255;
}
return value; return (int)Value;
} }