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[NEW] GRRLIB_BMFX_Scatter (random mixing pixel)
I Detected there is memory leak somewhere !! have a look at link tiles ! you will see erased part of the tileset (go up)
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3 changed files with 47 additions and 32 deletions
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@ -510,28 +510,57 @@ void GRRLIB_FlushTex(GRRLIB_texImg tex)
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/**
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* Change a texture to gray scale.
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* @see GRRLIB_FlushTex
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* @param tex the texture to change.
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* @param texsrc the texture source.
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* @param texdst the texture grayscaled destination.
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*/
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg tex) {
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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unsigned int x, y;
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u8 r, g, b, gray;
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u32 color;
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for(y=0; y<tex.h; y++) {
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for(x=0; x<tex.w; x++) {
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color = GRRLIB_GetPixelFromtexImg(x, y, tex);
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for(y=0; y<texsrc.h; y++) {
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for(x=0; x<texsrc.w; x++) {
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color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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b = (color>>24) & 0xFF;
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g = (color>>16) & 0xFF;
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r = (color>>8) & 0xFF;
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gray = ((r*77 + g*150 + b*28) / (255));
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GRRLIB_SetPixelTotexImg(x, y, tex,
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GRRLIB_SetPixelTotexImg(x, y, texdest,
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((gray << 24) | (gray << 16) | (gray << 8) | (color & 0xFF)));
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}
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}
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}
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/**
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* A texture effect.
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* @see GRRLIB_FlushTex
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* @param texsrc the texture source.
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* @param texdst the texture grayscaled destination.
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* @param factor The factor level of the effect.
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*/
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void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor) {
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unsigned int x, y;
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int val1,val2,val3,val4;
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for(y=0;y<texsrc.h;y++){
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for(x=1;x<texsrc.w;x++){
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val1= 0 + (int) (factor*2 * (rand() / (RAND_MAX + 1.0))) - factor ;
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val2= 0 + (int) (factor*2 * (rand() / (RAND_MAX + 1.0))) - factor ;
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if((x + val1 >= texsrc.w) && (x + val1 <0) && (y + val2 >= texsrc.h) && (y + val2 <0)){
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}
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else{
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val3=GRRLIB_GetPixelFromtexImg(x,y,texsrc);
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val4=GRRLIB_GetPixelFromtexImg(x+val1,y+val2,texsrc);
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GRRLIB_SetPixelTotexImg(x, y, texdest, val4);
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GRRLIB_SetPixelTotexImg(x+val1, y+val2, texdest, val3);
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}
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}
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}
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}
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/**
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*
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* @param v
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@ -67,7 +67,8 @@ void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg tex, u32 color);
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void GRRLIB_FlushTex(GRRLIB_texImg tex);
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg tex);
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest);
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void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor);
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void GRRLIB_GXEngine(Vector v[], u32 color, long count, u8 fmt);
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@ -55,8 +55,7 @@ Mtx GXmodelView2D;
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int main() {
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int left = 0, top = 0, page = 0, frame = TILE_DOWN + 1;
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unsigned int wait = TILE_DELAY, direction = TILE_DOWN, direction_new = TILE_DOWN;
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int x, y, val1, val2, val3, val4;
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u32 val, valtmp;
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ir_t ir1;
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u32 wpaddown, wpadheld;
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Vector triangle[] = {{400,200,0.0f}, {500,400,0.0f}, {300,400,0.0f}};
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@ -68,8 +67,7 @@ int main() {
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WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
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GRRLIB_texImg tex_test_jpg = GRRLIB_LoadTextureJPG(test_jpg);
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GRRLIB_texImg tex_pixeltest = GRRLIB_CreateEmptyTexture(40, 40);
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GRRLIB_texImg tex_new = GRRLIB_CreateEmptyTexture(tex_test_jpg.w, tex_test_jpg.h);
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GRRLIB_texImg tex_sprite_png = GRRLIB_LoadTexturePNG(sprite);
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GRRLIB_InitTileSet(&tex_sprite_png, 24, 32, 0);
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@ -89,6 +87,8 @@ int main() {
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GRRLIB_texImg tex_BMfont5 = GRRLIB_LoadTexturePNG(BMfont5);
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GRRLIB_InitTileSet(&tex_BMfont5, 8, 16, 0);
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while(1) {
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WPAD_SetVRes(0, 640, 480);
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WPAD_ScanPads();
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@ -103,28 +103,13 @@ int main() {
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{
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case 1: // Draw images
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GRRLIB_Printf(5, 25, tex_BMfont2, GRRLIB_WHITE, 1, "IMAGES DEMO");
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GRRLIB_BMFX_Scatter(tex_test_jpg, tex_new, 8);
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GRRLIB_FlushTex(tex_new);
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GRRLIB_DrawImg(10, 50, tex_test_jpg, 0, 1, 1, GRRLIB_WHITE);
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GRRLIB_DrawImg(400, 150, tex_pixeltest, 0, 2, 2, GRRLIB_WHITE);
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for(x=0; x<40; x++) {
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valtmp = 1 + (int) (180 * (rand() / (RAND_MAX + 1.0)));
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val = (valtmp<<24) | (valtmp<<16) | (valtmp<<8) | 0xFF;
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GRRLIB_SetPixelTotexImg(x, 39, tex_pixeltest, val);
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}
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for(y=38; y>0; y--) {
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for(x=1; x<39; x++) {
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val1 = (GRRLIB_GetPixelFromtexImg(x-1, y+1, tex_pixeltest)>>8) & 0xFF;
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val2 = (GRRLIB_GetPixelFromtexImg(x, y+1, tex_pixeltest)>>8) & 0xFF;
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val3 = (GRRLIB_GetPixelFromtexImg(x+1, y+1, tex_pixeltest)>>8) & 0xFF;
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val4 = (GRRLIB_GetPixelFromtexImg(x, y-1, tex_pixeltest)>>8) & 0XFF;
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valtmp = (val1+val2+val3+val4)/4;
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val = (valtmp<<24) | (valtmp<<16) | (valtmp<<8) | 0xFF;
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GRRLIB_SetPixelTotexImg(x, y, tex_pixeltest, val);
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}
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}
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GRRLIB_FlushTex(tex_pixeltest);
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GRRLIB_DrawImg(310, 50, tex_new, 0, 1, 1, GRRLIB_WHITE);
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// Draw a sprite
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GRRLIB_DrawTile(600, 400, tex_sprite_png, 0, 2, 2, GRRLIB_WHITE, 12*4); // Rupee
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GRRLIB_DrawTile(320+left, 240+top, tex_sprite_png, 0, 2, 2, GRRLIB_WHITE, frame);
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@ -226,7 +211,7 @@ int main() {
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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// Free some textures
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free(tex_pixeltest.data);
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free(tex_new.data);
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free(tex_test_jpg.data);
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free(tex_sprite_png.data);
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free(tex_BMfont1.data);
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