[ADD] 3D_sample5, a new sample code to show how to use new functions

This commit is contained in:
N0NameN0 2010-04-29 22:36:37 +00:00
parent 460cdc4290
commit b52b9699b0
5 changed files with 326 additions and 0 deletions

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gfx
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lfreetype -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)/$(GRRLIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char font[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
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0xae, 0x42, 0x60, 0x82
};
const int font_size = sizeof(font);

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _font_h_
#define _font_h_
//---------------------------------------------------------------------------------
extern const unsigned char font[];
extern const int font_size;
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------

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/*===========================================
NoNameNo
Simple Flat 3D cube
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
#include "gfx/font.h"
int main(void){
f32 a=0;
f32 offset = 1.5f;
f32 rotpas=60.0f;
GRRLIB_Init();
WPAD_Init();
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
GRRLIB_Settings.antialias = true;
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,5.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
WPAD_ScanPads();
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
GRRLIB_3dMode(0.1,1000,45,0,1);
GRRLIB_SetLightAmbient(0x111111FF);
GRRLIB_SetLightDiff(0,(guVector){0.0f,3.0f,3.0f},20.0f,1.0f,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+0*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+1*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+2*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+3*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+4*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+5*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+6*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
a+=0.8;
GRRLIB_2dMode();
// Switch To 2D Mode to display text
GRRLIB_2dMode();
GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "JUST ANOTHER 3D SAMPLE");
GRRLIB_Render();
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_font);
exit(0);
}