Remove useless loop

This commit is contained in:
Crayon2000 2024-03-06 02:08:07 -05:00
parent b1d7144ad2
commit b8bf87f9e8

View file

@ -202,19 +202,18 @@ GRRLIB_texImg* GRRLIB_LoadTextureTPL (const u8 *my_tpl, const int size, u32 id)
return NULL;
}
const TPLDescHeader *deschead = (TPLDescHeader*)(my_tpl + TPL_HDR_DESCR_FIELD);
for(u32 c = 0; c <= id; ++c) {
u32 pos = (u32)deschead[c].imghead;
const TPLImgHeader *imghead = (TPLImgHeader*)(my_tpl + pos);
if(c == id) {
GRRLIB_texImg *my_texture = calloc(1, sizeof(GRRLIB_texImg));
if (my_texture == NULL) {
return NULL;
}
const TPLDescHeader *deschead = (TPLDescHeader*)(my_tpl + TPL_HDR_DESCR_FIELD);
u32 pos = (u32)deschead[id].imghead;
const TPLImgHeader *imghead = (TPLImgHeader*)(my_tpl + pos);
pos = (u32)imghead->data;
my_texture->data = (char*)(my_tpl + pos);
my_texture->data = (u8*)(my_tpl + pos);
my_texture->w = imghead->width;
my_texture->h = imghead->height;
my_texture->freedata = true;
@ -223,10 +222,6 @@ GRRLIB_texImg* GRRLIB_LoadTextureTPL (const u8 *my_tpl, const int size, u32 id)
return my_texture;
}
}
return NULL;
}
/**
* Load a texture from a buffer.