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[CHG] Separated SetHandle and SetOffset for more control when rotating.
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e4152ff067
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bd14db7c46
2 changed files with 15 additions and 5 deletions
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@ -565,7 +565,7 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float d
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guMtxRotAxisDeg (m2, &axis, degrees);
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guMtxConcat(m2, m1, m);
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guMtxTransApply(m, m, xpos+width+tex.handlex-tex.offsetx+(scaleX*( -tex.handley*sin(-DegToRad(degrees)) - tex.handlex*cos(-DegToRad(degrees)) )), ypos+height+tex.handley-tex.offsety+(scaleX*( -tex.handley*cos(-DegToRad(degrees)) + tex.handlex*sin(-DegToRad(degrees)) )), 0);
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guMtxTransApply(m, m, xpos+width+tex.handlex+tex.offsetx+(scaleX*( -tex.handley*sin(-DegToRad(degrees)) - tex.handlex*cos(-DegToRad(degrees)) )), ypos+height+tex.handley+tex.offsety+(scaleX*( -tex.handley*cos(-DegToRad(degrees)) + tex.handlex*sin(-DegToRad(degrees)) )), 0);
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guMtxConcat(GXmodelView2D, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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@ -683,7 +683,7 @@ inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float
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Vector axis = (Vector) {0, 0, 1 };
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guMtxRotAxisDeg(m2, &axis, degrees);
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guMtxConcat(m2, m1, m);
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guMtxTransApply(m, m, xpos+width+tex.handlex-tex.offsetx+(scaleX*( -tex.handley*sin(-DegToRad(degrees)) - tex.handlex*cos(-DegToRad(degrees)) )), ypos+height+tex.handley-tex.offsety+(scaleX*( -tex.handley*cos(-DegToRad(degrees)) + tex.handlex*sin(-DegToRad(degrees)) )), 0);
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guMtxTransApply(m, m, xpos+width+tex.handlex+tex.offsetx+(scaleX*( -tex.handley*sin(-DegToRad(degrees)) - tex.handlex*cos(-DegToRad(degrees)) )), ypos+height+tex.handley+tex.offsety+(scaleX*( -tex.handley*cos(-DegToRad(degrees)) + tex.handlex*sin(-DegToRad(degrees)) )), 0);
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guMtxConcat(GXmodelView2D, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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@ -808,8 +808,8 @@ void GRRLIB_ClipReset() {
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/**
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* Set a texture's X and Y handles (e.g. for rotation).
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* @param tex The texture to set the handle on.
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* @param x The handle's x-coordinate.
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* @param y The handle's y-coordinate.
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* @param x The x-coordinate of the handle.
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* @param y The y-coordinate of the handle.
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*/
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void GRRLIB_SetHandle( struct GRRLIB_texImg * tex, int x, int y ) {
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if (tex->tiledtex) {
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@ -819,6 +819,15 @@ void GRRLIB_SetHandle( struct GRRLIB_texImg * tex, int x, int y ) {
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tex->handlex = -(((int)tex->w)/2) + x;
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tex->handley = -(((int)tex->h)/2) + y;
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}
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}
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/**
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* Set a texture's X and Y offset (e.g. for rotation).
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* @param tex The texture to set the handle on.
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* @param x The x-coordinate of the offset.
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* @param y The y-coordinate of the offset.
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*/
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void GRRLIB_SetOffset( struct GRRLIB_texImg * tex, int x, int y ) {
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tex->offsetx = x;
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tex->offsety = y;
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}
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@ -1266,7 +1275,7 @@ int GRRLIB_ListDelTexture( struct GRRLIB_texImg *img ) {
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if (!temp) { return false; } // List is empty.
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while ( temp->next ) {
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if (temp->texture == img) { // <- Doesn't really work, need to find another way. :x
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return true;
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return 1337;
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//free(img->data);
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//free(img);
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//GRRLIB_ListRemove( &temp );
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@ -140,6 +140,7 @@ void GRRLIB_ClipDrawing( int x, int y, int width, int height );
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void GRRLIB_ClipReset();
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void GRRLIB_SetHandle(struct GRRLIB_texImg * tex, int x, int y);
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void GRRLIB_SetOffset( struct GRRLIB_texImg * tex, int x, int y );
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void GRRLIB_SetMidHandle(struct GRRLIB_texImg * tex);
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u32 GRRLIB_GetPixelFromtexImg(int x, int y, struct GRRLIB_texImg tex);
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