[CHG] Function should start with upper case character

This commit is contained in:
Crayon2000 2009-12-15 22:51:39 +00:00
parent bd928df11b
commit c63ad06ac9
8 changed files with 41 additions and 43 deletions

View file

@ -22,6 +22,15 @@ THE SOFTWARE.
#include <grrlib.h>
// User should not directly modify these
static Mtx _GRR_view;
static guVector _GRR_cam = {0.0F, 0.0F, 0.0F},
_GRR_up = {0.0F, 1.0F, 0.0F},
_GRR_look = {0.0F, 0.0F, -100.0F};
static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!!
static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime
static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever!
/**
* Set the background parameter when screen is cleared.
* @param r Red component.
@ -29,16 +38,10 @@ THE SOFTWARE.
* @param b Blue component.
* @param a Alpha component.
*/
void GRRLIB_setBackgroundColour(u8 r, u8 g, u8 b, u8 a) {
void GRRLIB_SetBackgroundColour(u8 r, u8 g, u8 b, u8 a) {
GX_SetCopyClear((GXColor){ r, g, b, a }, GX_MAX_Z24);
}
// user should not directly modify these
guVector _GRR_cam = {0.0F, 0.0F, 0.0F},
_GRR_up = {0.0F, 1.0F, 0.0F},
_GRR_look = {0.0F, 0.0F, -100.0F};
Mtx _GRR_view;
/**
* Set the camera parameter (contributed my chris_c aka DaShAmAn).
* @param posx x posision of the cam.
@ -51,7 +54,7 @@ Mtx _GRR_view;
* @param looky y up posision of the cam.
* @param lookz z up posision of the cam.
*/
void GRRLIB_camera3dSettings(f32 posx, f32 posy, f32 posz,
void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz,
f32 upx, f32 upy, f32 upz,
f32 lookx, f32 looky, f32 lookz) {
@ -128,10 +131,6 @@ void GRRLIB_2dMode() {
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
}
static guVector _GRRaxisx = (guVector){1,0,0}; // DO NOT MODIFY!!!
static guVector _GRRaxisy = (guVector){0,1,0}; // Even at runtime
static guVector _GRRaxisz = (guVector){0,0,1}; // NOT ever!
/**
* Set the view matrix to draw object (contributed my chris_c aka DaShAmAn).
* @param posx x posision of the object.
@ -141,7 +140,7 @@ static guVector _GRRaxisz = (guVector){0,0,1}; // NOT ever!
* @param angy y rotation angle of the object.
* @param angz z rotation angle of the object.
*/
void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz) {
void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz) {
Mtx m, mv, rx, ry, rz;
Mtx mvi ;
@ -166,7 +165,7 @@ void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 ang
* @param tex poiter to an image texture (GRRLIB_texImg format).
* @param rep Texture Repeat Mode, True will repeat it, False won't.
*/
void GRRLIB_setTexture(GRRLIB_texImg *tex, bool rep) {
void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep) {
GXTexObj texObj;
if (rep) {
@ -187,4 +186,3 @@ void GRRLIB_setTexture(GRRLIB_texImg *tex, bool rep) {
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
}

View file

@ -140,12 +140,12 @@ void GRRLIB_GeckoPrintf (const char *text, ...);
//------------------------------------------------------------------------------
// GRRLIB_3D.c - 3D functions for GRRLIB
void GRRLIB_setBackgroundColour(u8 r, u8 g, u8 b, u8 a);
void GRRLIB_camera3dSettings(f32 posx, f32 posy, f32 posz, f32 upx, f32 upy, f32 upz, f32 lookx, f32 looky, f32 lookz);
void GRRLIB_SetBackgroundColour(u8 r, u8 g, u8 b, u8 a);
void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz, f32 upx, f32 upy, f32 upz, f32 lookx, f32 looky, f32 lookz);
void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode);
void GRRLIB_2dMode();
void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz);
void GRRLIB_setTexture(GRRLIB_texImg *tex, bool rep);
void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz);
void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep);
#endif // __GRRLIB_FNLIB_H__

View file

@ -155,7 +155,7 @@ int main() {
GRRLIB_texImg *tex_screen = GRRLIB_CreateEmptyTexture(rmode->fbWidth, rmode->efbHeight);
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
while(1) {
GRRLIB_2dMode();
@ -276,10 +276,10 @@ int main() {
GRRLIB_Screen2Texture(0, 0, tex_screen, GX_TRUE);
GRRLIB_camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
GRRLIB_3dMode(0.1,3000,45,1);
GRRLIB_setTexture(tex_screen,0);
GRRLIB_objectView(0,0,0, a,a*2,a*3);
GRRLIB_SetTexture(tex_screen,0);
GRRLIB_ObjectView(0,0,0, a,a*2,a*3);
GX_Begin(GX_QUADS, GX_VTXFMT0, 16);
GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2);
GX_Color1u32(col[0]);

View file

@ -24,8 +24,8 @@ int main() {
GRRLIB_Settings.antialias = true;
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
@ -35,7 +35,7 @@ int main() {
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--;
GRRLIB_3dMode(0.1,1000,45,0);
GRRLIB_objectView(0,0,cubeZ, a,a*2,a*3);
GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);

View file

@ -29,8 +29,8 @@ int main() {
GRRLIB_Settings.antialias = true;
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
@ -40,8 +40,8 @@ int main() {
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--;
GRRLIB_3dMode(0.1,1000,45,1);
GRRLIB_setTexture(tex_girl,0);
GRRLIB_objectView(0,0,cubeZ, a,a*2,a*3);
GRRLIB_SetTexture(tex_girl,0);
GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);

View file

@ -37,8 +37,8 @@ int main() {
GRRLIB_Settings.antialias = true;
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
@ -48,8 +48,8 @@ int main() {
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--;
GRRLIB_3dMode(0.1,1000,45,1);
GRRLIB_setTexture(tex_girl,0);
GRRLIB_objectView(0,0,cubeZ, a,a*2,a*3);
GRRLIB_SetTexture(tex_girl,0);
GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);

View file

@ -23,8 +23,8 @@ int main() {
GRRLIB_Settings.antialias = true;
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
@ -33,7 +33,7 @@ int main() {
GRRLIB_3dMode(0.1,1000,45,0);
GRRLIB_objectView(0,0,-30, a,a*2,a*3);
GRRLIB_ObjectView(0,0,-30, a,a*2,a*3);
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, logoNbFace * 3);
for(i=0; i<logoNbFace*3; i+=3) {
if(i<=(246*3*2))

View file

@ -67,11 +67,11 @@ int main() {
GRRLIB_Render();
}
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
while(1) {
WPAD_ScanPads();
GRRLIB_camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
GRRLIB_2dMode();
GRRLIB_DrawImg(0, 0, tex_screen[screen_index], 0, 1, 1, 0xFFFFFFFF);
@ -81,8 +81,8 @@ int main() {
cubeZ+=0.02f;
GRRLIB_objectView((float)(((R + r-ff)*cos(t-f) - d*cos(((R + r-f)/r)*t)))/20.0f,(float)(((R + r-ff)*sin(t) - d*sin(((R + r)/r)*t)-f))/20.0f,sin(cubeZ)*10, a,a*2,a*3);
GRRLIB_setTexture(tex_girl, 0);
GRRLIB_ObjectView((float)(((R + r-ff)*cos(t-f) - d*cos(((R + r-f)/r)*t)))/20.0f,(float)(((R + r-ff)*sin(t) - d*sin(((R + r)/r)*t)-f))/20.0f,sin(cubeZ)*10, a,a*2,a*3);
GRRLIB_SetTexture(tex_girl, 0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
@ -176,12 +176,12 @@ int main() {
spr+=0.1f;
t+=0.01f;
if(t>n*2*PI){
if(t>n*2*PI) {
n++;
f+=0.01f;
}
if(f>2*PI){
if(f>2*PI) {
f=0;
ff+=0.02f;
}