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https://github.com/GRRLIB/GRRLIB.git
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Use new/delete in C++ example
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9aa8be58e2
commit
c712562db6
1 changed files with 5 additions and 7 deletions
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@ -27,7 +27,7 @@
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#define RANDOM ((((float)(rand() % 12))/12)-0.5)
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#define RANDOM ((((float)(rand() % 12))/12)-0.5)
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// Basic structure to hold particle data
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// Basic structure to hold particle data
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typedef struct Particle {
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struct Particle {
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u8 id;
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u8 id;
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float x, y;
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float x, y;
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float sx, sy;
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float sx, sy;
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@ -38,7 +38,7 @@ typedef struct Particle {
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float sscale, salpha;
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float sscale, salpha;
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float scolor;
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float scolor;
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GRRLIB_texImg *tex;
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GRRLIB_texImg *tex;
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} Particle;
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};
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// Vector used as a container to iterate through all members of GRRLIB_texImg
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// Vector used as a container to iterate through all members of GRRLIB_texImg
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static std::vector<GRRLIB_texImg *> TextureList;
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static std::vector<GRRLIB_texImg *> TextureList;
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@ -95,7 +95,6 @@ int main() {
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// Resetting Vars
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// Resetting Vars
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GRRLIB_SetBlend( GRRLIB_BLEND_ALPHA );
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GRRLIB_SetBlend( GRRLIB_BLEND_ALPHA );
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u32 ParticleCnt = 0;
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// WiiMote IR Viewport correction
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// WiiMote IR Viewport correction
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int P1MX = P1Mote.sx - 150;
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int P1MX = P1Mote.sx - 150;
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@ -115,11 +114,10 @@ int main() {
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if (updateParticle((*PartIter)) == true) {
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if (updateParticle((*PartIter)) == true) {
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GRRLIB_DrawImg( (*PartIter)->x, (*PartIter)->y, (*PartIter)->tex, (*PartIter)->rot, (*PartIter)->scale, (*PartIter)->scale, RGBA( (*PartIter)->red, (*PartIter)->green, (*PartIter)->blue, ClampVar8((*PartIter)->alpha*255) ) );
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GRRLIB_DrawImg( (*PartIter)->x, (*PartIter)->y, (*PartIter)->tex, (*PartIter)->rot, (*PartIter)->scale, (*PartIter)->scale, RGBA( (*PartIter)->red, (*PartIter)->green, (*PartIter)->blue, ClampVar8((*PartIter)->alpha*255) ) );
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} else {
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} else {
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free( (*PartIter) );
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delete (*PartIter);
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ParticleList.erase(PartIter);
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ParticleList.erase(PartIter);
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continue;
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continue;
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}
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}
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ParticleCnt++;
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PartIter++;
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PartIter++;
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}
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}
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@ -130,7 +128,7 @@ int main() {
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GRRLIB_Rectangle( 28, 28, 280, 20, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Rectangle( 28, 28, 280, 20, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Printf ( 32, 32, GFX_Font, 0xFFFFFFFF, 1, "Point your WiiMote on the screen." );
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GRRLIB_Printf ( 32, 32, GFX_Font, 0xFFFFFFFF, 1, "Point your WiiMote on the screen." );
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GRRLIB_Rectangle( 28, 48, 200, 16, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Rectangle( 28, 48, 200, 16, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Printf ( 32, 48, GFX_Font, 0xFFFFFFFF, 1, "Number of Particle: %d", ParticleCnt );
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GRRLIB_Printf ( 32, 48, GFX_Font, 0xFFFFFFFF, 1, "Number of Particle: %d", ParticleList.size() );
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GRRLIB_Rectangle( 28, 64, 64, 16, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Rectangle( 28, 64, 64, 16, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Printf ( 32, 64, GFX_Font, 0xFFFFFFFF, 1, "FPS: %d", FPS );
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GRRLIB_Printf ( 32, 64, GFX_Font, 0xFFFFFFFF, 1, "FPS: %d", FPS );
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@ -167,7 +165,7 @@ static void createEffect( u8 id, int _x, int _y ) {
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}
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}
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static void createParticle( u8 _id, int _x, int _y, float _scale, float _alpha, u8 _red, u8 _green, u8 _blue ) {
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static void createParticle( u8 _id, int _x, int _y, float _scale, float _alpha, u8 _red, u8 _green, u8 _blue ) {
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Particle *part = (struct Particle *)calloc(1, sizeof(Particle));
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Particle *part = new Particle();
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part->id = _id;
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part->id = _id;
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part->x = _x;
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part->x = _x;
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part->y = _y;
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part->y = _y;
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