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[ADD] GRRLIB_DrawPart to draw a specific part of a Texture.
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2 changed files with 90 additions and 0 deletions
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@ -237,6 +237,92 @@ void GRRLIB_DrawTile (const f32 xpos, const f32 ypos, const GRRLIB_texImg *tex,
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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}
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/**
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* Draw a part of a texture
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* @param xpos Specifies the x-coordinate of the upper-left corner.
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* @param ypos Specifies the y-coordinate of the upper-left corner.
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* @param partx Specifies the x-coordinate of the upper-left corner in the Texture.
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* @param party Specifies the y-coordinate of the upper-left corner in the Texture.
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* @param partw Specifies the width in the Texture.
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* @param parth Specifies the height in the Texture.
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* @param tex The texture containing the tile to draw.
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* @param degrees Angle of rotation.
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* @param scaleX Specifies the x-coordinate scale. -1 could be used for flipping the texture horizontally.
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* @param scaleY Specifies the y-coordinate scale. -1 could be used for flipping the texture vertically.
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* @param color Color in RGBA format.
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* @param frame Specifies the frame to draw.
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*/
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void GRRLIB_DrawPart (const f32 xpos, const f32 ypos, const f32 partx, const f32 party, const f32 partw, const f32 parth, const GRRLIB_texImg *tex,
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const f32 degrees, const f32 scaleX, const f32 scaleY,
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const u32 color) {
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GXTexObj texObj;
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f32 width, height;
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Mtx m, m1, m2, mv;
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f32 s1, s2, t1, t2;
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if (tex == NULL || tex->data == NULL) return ;
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// The 0.001f/x is the frame correction formula by spiffen
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s1 = (partx /tex->w) +(0.001f /tex->w);
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s2 = ((partx + partw)/tex->w) -(0.001f /tex->w);
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t1 = (party /tex->h) +(0.001f /tex->h);
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t2 = ((party + parth)/tex->h) -(0.001f /tex->h);
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GX_InitTexObj(&texObj, tex->data,
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tex->w, tex->h,
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GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (GRRLIB_Settings.antialias == false)
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GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR,
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0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
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GX_LoadTexObj(&texObj, GX_TEXMAP0);
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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width = partw * 0.5f;
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height = parth * 0.5f;
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guMtxIdentity (m1);
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guMtxScaleApply(m1, m1, scaleX, scaleY, 1.0f);
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guMtxRotAxisDeg(m2, &axis, degrees);
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guMtxConcat (m2, m1, m);
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guMtxTransApply(m, m,
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xpos +width +tex->handlex
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-tex->offsetx +( scaleX *(-tex->handley *sin(-DegToRad(degrees))
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-tex->handlex *cos(-DegToRad(degrees))) ),
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ypos +height +tex->handley
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-tex->offsety +( scaleY *(-tex->handley *cos(-DegToRad(degrees))
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+tex->handlex *sin(-DegToRad(degrees))) ),
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0);
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guMtxConcat(GXmodelView2D, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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GX_Position3f32(-width, -height, 0);
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GX_Color1u32 (color);
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GX_TexCoord2f32(s1, t1);
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GX_Position3f32(width, -height, 0);
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GX_Color1u32 (color);
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GX_TexCoord2f32(s2, t1);
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GX_Position3f32(width, height, 0);
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GX_Color1u32 (color);
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GX_TexCoord2f32(s2, t2);
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GX_Position3f32(-width, height, 0);
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GX_Color1u32 (color);
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GX_TexCoord2f32(s1, t2);
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GX_End();
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GX_LoadPosMtxImm(GXmodelView2D, GX_PNMTX0);
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GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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}
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/**
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* Draw a tile in a quad.
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* @param pos Vector array of the 4 points.
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@ -111,6 +111,10 @@ void GRRLIB_DrawTile (const f32 xpos, const f32 ypos, const GRRLIB_texImg *tex,
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const f32 degrees, const f32 scaleX, const f32 scaleY,
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const u32 color, const int frame) ;
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void GRRLIB_DrawPart (const f32 xpos, const f32 ypos, const f32 partx, const f32 party, const f32 partw, const f32 parth, const GRRLIB_texImg *tex,
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const f32 degrees, const f32 scaleX, const f32 scaleY,
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const u32 color);
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void GRRLIB_DrawTileQuad (const guVector pos[4], GRRLIB_texImg *tex,
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const u32 color, const int frame) ;
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