[CHG] Remove old noname0X sample codes

[ADD] Simple flat shaded cube sample code.
This commit is contained in:
N0NameN0 2009-12-06 18:41:29 +00:00
parent cb372b9231
commit d40b41e2ea
25 changed files with 108 additions and 9273 deletions

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@ -0,0 +1,101 @@
/*===========================================
NoNameNo Simple 3D cube Sample Code
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
extern GXRModeObj *rmode;
int main() {
float a=0;
u32 col[3];
col[0]=0xFFFFFFFF;
col[1]=0xAAAAAAFF;
col[2]=0x666666FF;
int cubeZ=0;
GRRLIB_Init();
WPAD_Init();
GRRLIB_Settings.antialias = true;
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
WPAD_ScanPads();
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++;
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--;
GRRLIB_3dMode(0.1,1000,45,0);
GRRLIB_objectView(0,0,cubeZ, a,a*2,a*3);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[2]);
GX_End();
a+=0.5f;
GRRLIB_Render();
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
exit(0);
}

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@ -1,7 +1,5 @@
/*=========================================== /*===========================================
NoNameNo Compositing Sample Code NoNameNo Compositing Sample Code
Bugged since Screen2texture conversion
loose color precision.
============================================*/ ============================================*/
#include <grrlib.h> #include <grrlib.h>
@ -37,14 +35,20 @@ int main() {
WPAD_ScanPads(); WPAD_ScanPads();
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
// we say thant we will want to capture to a texture all the following
GRRLIB_CompoStart(); GRRLIB_CompoStart();
for(i=0;i<360;i+=30) { for(i=0;i<360;i+=30) {
// We draw some letters
GRRLIB_DrawTile((rmode->fbWidth/2)-(tex_font->tilew/2), (rmode->efbHeight/2)-(tex_font->tileh+circsize), tex_font, rot+i, 1, 1, 0xFFFFFFFF, 65-32+((int)i/45)); GRRLIB_DrawTile((rmode->fbWidth/2)-(tex_font->tilew/2), (rmode->efbHeight/2)-(tex_font->tileh+circsize), tex_font, rot+i, 1, 1, 0xFFFFFFFF, 65-32+((int)i/45));
} }
// we say we want to capture now, (the buffer will be cleared after the capture)
GRRLIB_CompoEnd(0, 0, tex_screen); GRRLIB_CompoEnd(0, 0, tex_screen);
rot-=0.6; rot-=0.6;
// we now draw twice the captured buffer
GRRLIB_DrawImg(50, 50, tex_screen, 0, 1, 1, 0xFFFFFFFF); GRRLIB_DrawImg(50, 50, tex_screen, 0, 1, 1, 0xFFFFFFFF);
GRRLIB_DrawImg(100, 100, tex_screen, 0, 1, 1, 0xFFFFFFFF); GRRLIB_DrawImg(100, 100, tex_screen, 0, 1, 1, 0xFFFFFFFF);

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@ -1,14 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _pirate_h_
#define _pirate_h_
//---------------------------------------------------------------------------------
extern const unsigned char pirate[];
extern const int pirate_size;
//---------------------------------------------------------------------------------
#endif //_pirate_h_
//---------------------------------------------------------------------------------

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@ -1,61 +0,0 @@
/*===========================================
GRRLIB (GX Version)
Example code by NoNameNo
This code shows how to draw
vectors using GRRLIB_DrawImgQuad.
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <wiiuse/wpad.h>
#include "gfx/pirate.h"
int main() {
u32 wpaddown;
guVector ln[4];
guVector d[4];
float xt, yt, zt;
int i;
float a=0.0, b=0.0;
float c=2;
guVector l[4]={{-0.8,-0.8,0},{0.8,-0.8,0},{0.8,0.8,0},{-0.8,0.8,0}};
GRRLIB_Init();
WPAD_Init();
GRRLIB_texImg *tex_pirate = GRRLIB_LoadTexture(pirate);
while(1) {
WPAD_ScanPads();
wpaddown = WPAD_ButtonsDown(0);
a+=0.04;
b+=0.02;
for(i=0;i<4;i++) {
xt=l[i].x*cos(a)-l[i].z*sin(a);
yt=l[i].y;
zt=l[i].x*sin(a)+l[i].z*cos(a);
ln[i].x=xt;
ln[i].y=yt*cos(b)-zt*sin(b);
ln[i].z=yt*sin(b)+zt*cos(b)+c;
d[i].x=(640/2)+(480*ln[i].x)/(2*ln[i].z);
d[i].y=(480/2)+(480*ln[i].y)/(2*ln[i].z);
}
GRRLIB_FillScreen(0xFFFFFFFF);
GRRLIB_DrawImgQuad(d, tex_pirate, 0xFFFFFFFF);
GRRLIB_Render();
if(wpaddown & WPAD_BUTTON_HOME) {
exit(0);
}
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_pirate);
return 0;
}

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@ -1,139 +0,0 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gfx
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)/$(GRRLIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -1,353 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char ball[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x08, 0x06, 0x00, 0x00, 0x00, 0xaa, 0x69, 0x71,
0xde, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00,
0x15, 0x45, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x5b, 0x79, 0xb4, 0x5d, 0x65, 0x75, 0xff,
0xed, 0xfd, 0x7d, 0xdf, 0x39, 0xe7, 0x0e, 0x6f, 0xc8, 0x7b, 0x2f, 0x21, 0x10, 0x66, 0x08, 0x05,
0xb1, 0xa0, 0x68, 0xad, 0x40, 0xab, 0x76, 0x81, 0xad, 0x14, 0xa5, 0xb5, 0xc3, 0x52, 0x8b, 0x53,
0x59, 0xce, 0x75, 0xb9, 0x5c, 0x1d, 0xa4, 0xd6, 0x65, 0x6d, 0xad, 0x68, 0x43, 0xb1, 0x5a, 0x57,
0xab, 0xcb, 0xa1, 0x2d, 0x28, 0x08, 0x52, 0x83, 0x13, 0x5a, 0xd2, 0x80, 0x18, 0xca, 0x50, 0x20,
0x52, 0x66, 0x19, 0x24, 0x61, 0x08, 0x84, 0x40, 0xf2, 0x32, 0xbc, 0xe1, 0x0e, 0xe7, 0xfb, 0xf6,
0xee, 0x1f, 0xdf, 0x77, 0xce, 0xbd, 0x49, 0x1e, 0x90, 0x00, 0x2a, 0x6b, 0x95, 0xb3, 0x72, 0x72,
0xdf, 0xbd, 0xef, 0xdd, 0x73, 0xcf, 0xfe, 0xed, 0xbd, 0x7f, 0xfb, 0xb7, 0xf7, 0xf7, 0x5d, 0xe0,
0xf9, 0xe3, 0xf9, 0xe3, 0xf9, 0xe3, 0xff, 0xf3, 0x41, 0x3f, 0x8f, 0x0f, 0xf9, 0xf0, 0x3f, 0x7f,
0x6b, 0x71, 0xab, 0xd5, 0x3c, 0x9c, 0x8c, 0x39, 0x50, 0x45, 0xf7, 0x65, 0xa6, 0x06, 0x00, 0x55,
0x8d, 0xff, 0x85, 0x10, 0xa0, 0x1a, 0x36, 0x6b, 0x90, 0x0d, 0x9d, 0xde, 0xfc, 0x86, 0xb3, 0x3f,
0xf0, 0x86, 0x9f, 0x00, 0x08, 0xd5, 0xfb, 0x4f, 0x78, 0xcd, 0x1b, 0x71, 0xed, 0x65, 0x17, 0x3d,
0xf7, 0x01, 0x38, 0xeb, 0xdc, 0xd5, 0xf8, 0xc8, 0xdb, 0x5f, 0x9d, 0x8c, 0xbe, 0x64, 0x72, 0x74,
0x6c, 0xec, 0x0c, 0x26, 0x7e, 0x83, 0x31, 0xbc, 0x2f, 0x80, 0x26, 0x14, 0x0d, 0x05, 0x72, 0x85,
0x22, 0xfe, 0x53, 0xa8, 0x28, 0x44, 0x15, 0x00, 0x02, 0xb3, 0x76, 0x1d, 0x73, 0xc7, 0x30, 0xef,
0xf0, 0xbe, 0xbc, 0xee, 0xf1, 0xcd, 0x9b, 0x2f, 0x5a, 0xf1, 0xc1, 0x37, 0x5d, 0xfa, 0x9c, 0x8e,
0x80, 0x15, 0xe7, 0xad, 0xc6, 0x99, 0x6f, 0x8b, 0x46, 0xaf, 0xf8, 0xda, 0xe5, 0x99, 0x2a, 0x1d,
0xcd, 0x86, 0xff, 0xce, 0x1a, 0x7b, 0x2a, 0x31, 0x57, 0x1f, 0xa0, 0x4a, 0x20, 0x28, 0x00, 0x55,
0x54, 0x00, 0x48, 0xfa, 0x59, 0x35, 0x9e, 0x04, 0x82, 0x61, 0x45, 0x66, 0x0d, 0x32, 0x67, 0x91,
0x39, 0x83, 0xb2, 0x2c, 0xa7, 0xb7, 0x4e, 0x4f, 0x7f, 0xe2, 0xa1, 0x75, 0x77, 0x5f, 0xf4, 0xed,
0x8b, 0x2f, 0xd8, 0xb2, 0xe1, 0x9e, 0x9b, 0xfb, 0xcf, 0x19, 0x00, 0xbe, 0x7b, 0xcd, 0x46, 0x9c,
0x76, 0xe2, 0xbe, 0x00, 0x80, 0x73, 0x2e, 0xb8, 0xf2, 0x0d, 0xcc, 0xfc, 0x0e, 0x36, 0xe6, 0x64,
0x22, 0x06, 0x11, 0x81, 0xa0, 0x0a, 0xa2, 0xfa, 0x33, 0x92, 0xfd, 0x00, 0x01, 0x2a, 0x5a, 0xe5,
0x00, 0x44, 0x05, 0xaa, 0x31, 0x12, 0x48, 0x01, 0x63, 0x08, 0xce, 0x10, 0x1a, 0x99, 0xd3, 0x46,
0xe1, 0xc8, 0x59, 0x46, 0xaf, 0xd7, 0x9f, 0x9e, 0x99, 0x9d, 0x39, 0xf7, 0xc7, 0x6b, 0xd7, 0x7e,
0xe5, 0x5f, 0xcf, 0xfe, 0xf0, 0x4f, 0x0e, 0x38, 0xe8, 0x10, 0x7a, 0xe8, 0x81, 0xf5, 0xfa, 0x0b,
0x03, 0x60, 0xc5, 0x57, 0x57, 0xe3, 0xcc, 0xb7, 0xbe, 0x1a, 0x2b, 0xce, 0xbb, 0x7c, 0x3f, 0x97,
0xe7, 0xdf, 0xb0, 0x86, 0x5f, 0x46, 0x4c, 0x19, 0x13, 0x45, 0x9b, 0x89, 0x40, 0xbb, 0x5c, 0xbe,
0x02, 0x20, 0x7a, 0x1d, 0xc9, 0xf3, 0x52, 0x47, 0x80, 0x88, 0xc4, 0xa8, 0x10, 0x01, 0x31, 0x21,
0x63, 0x42, 0x91, 0x3b, 0xb4, 0x1b, 0x99, 0xb6, 0x1a, 0x19, 0x19, 0x22, 0x74, 0x7a, 0xfd, 0xed,
0x77, 0xdf, 0x7b, 0xef, 0xa7, 0x3e, 0xfa, 0xde, 0x37, 0xae, 0x00, 0x60, 0x98, 0x39, 0x88, 0xc8,
0xd3, 0x06, 0x80, 0xf7, 0xf6, 0x0d, 0xff, 0x78, 0xc1, 0x95, 0xd1, 0x18, 0xee, 0xe3, 0x9c, 0x0b,
0x7e, 0x78, 0x6a, 0xd1, 0xcc, 0xef, 0xcb, 0x32, 0xf3, 0x6b, 0xd6, 0x9a, 0xcc, 0x1a, 0x03, 0x6b,
0x0c, 0x8c, 0x31, 0xb0, 0xcc, 0xb0, 0xc6, 0xc0, 0x59, 0x03, 0x9b, 0x4e, 0x57, 0x3d, 0x37, 0x83,
0xd3, 0x18, 0x1b, 0x4f, 0xe6, 0xf8, 0x1e, 0x66, 0x30, 0x33, 0x54, 0x80, 0x9e, 0x17, 0xcc, 0x75,
0xfb, 0xd8, 0x31, 0xd7, 0xa5, 0xd9, 0xf9, 0x1e, 0x40, 0x8a, 0x45, 0xa3, 0xcd, 0xd1, 0x5f, 0x79,
0xf1, 0x2f, 0xff, 0xfd, 0x97, 0xbe, 0x79, 0xf9, 0x55, 0xaf, 0xfe, 0xfd, 0xb7, 0x2d, 0x17, 0x91,
0xdc, 0x3a, 0xf7, 0xb4, 0x1d, 0x69, 0xf6, 0xf6, 0x0d, 0xab, 0x2e, 0x39, 0x0f, 0x9f, 0xfc, 0xf2,
0x0f, 0x9a, 0x8d, 0x46, 0xfb, 0x6c, 0x97, 0x65, 0x9f, 0x33, 0xc6, 0x58, 0x43, 0x46, 0x99, 0x99,
0x0c, 0x1b, 0xb0, 0x61, 0x18, 0x66, 0x18, 0x63, 0x60, 0x98, 0xc0, 0xe9, 0x24, 0x22, 0x58, 0x26,
0x18, 0x8e, 0x8f, 0xce, 0x50, 0xfc, 0x3b, 0x26, 0x58, 0x06, 0x0c, 0xc7, 0xbf, 0xaf, 0x5e, 0x63,
0x8e, 0xe1, 0x19, 0x44, 0xe0, 0x43, 0x3c, 0x01, 0x42, 0x66, 0x99, 0x9a, 0x45, 0xa6, 0x13, 0x63,
0x23, 0x07, 0x1d, 0x7e, 0xe4, 0xd1, 0xa7, 0x2c, 0x3e, 0xf0, 0x88, 0x07, 0x6f, 0x58, 0xb3, 0xea,
0x9e, 0x45, 0x53, 0x4b, 0xa8, 0x3b, 0x3f, 0xa7, 0x3f, 0x53, 0x00, 0x3e, 0x7b, 0xe1, 0x1a, 0x5c,
0xb6, 0xf2, 0x5c, 0x9c, 0xf6, 0xe6, 0x77, 0x5f, 0x62, 0xad, 0x7b, 0xab, 0x61, 0x03, 0x63, 0x58,
0x0d, 0x33, 0x19, 0x63, 0x60, 0x0c, 0x27, 0x43, 0x18, 0x86, 0xa2, 0x31, 0x9c, 0x0c, 0x73, 0xcc,
0xb0, 0x36, 0x7a, 0x98, 0xd8, 0x80, 0x88, 0x23, 0x1f, 0x80, 0x10, 0x14, 0x10, 0x05, 0x04, 0x04,
0xd5, 0x78, 0x42, 0x01, 0x62, 0x06, 0x71, 0xcc, 0x9b, 0x10, 0x02, 0x4a, 0x2f, 0x10, 0x05, 0x9c,
0x33, 0xd4, 0x2c, 0x72, 0x1d, 0x6b, 0x37, 0x27, 0x96, 0x2d, 0x3b, 0xe0, 0xd4, 0x25, 0x87, 0x1c,
0x3d, 0xb7, 0xe6, 0x07, 0xdf, 0xfc, 0x5f, 0x62, 0x06, 0x54, 0xe5, 0x59, 0x07, 0xe0, 0x33, 0x5f,
0xbf, 0x12, 0xab, 0x56, 0x9e, 0x87, 0xcb, 0x56, 0x9e, 0x8b, 0xcf, 0x5e, 0xb8, 0xe6, 0x32, 0xeb,
0xdc, 0x6f, 0xb3, 0x21, 0x35, 0xc6, 0x90, 0x21, 0x43, 0x96, 0xa3, 0xd7, 0x2d, 0x19, 0x58, 0x4a,
0x11, 0xc0, 0x0c, 0x43, 0x0c, 0xc7, 0x1c, 0xbd, 0x6d, 0x18, 0x4c, 0x06, 0xb2, 0x13, 0x2f, 0x10,
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0x93, 0xe5, 0xfe, 0x5e, 0x6f, 0x93, 0xeb, 0x77, 0xe7, 0xa5, 0xd1, 0x1e, 0x35, 0x37, 0xfd, 0xe8,
0xd2, 0x6b, 0x0e, 0x7b, 0xe1, 0x4b, 0xb2, 0xb1, 0x45, 0x93, 0x2f, 0xcf, 0x9c, 0x85, 0x31, 0xac,
0xcc, 0x54, 0x8d, 0xee, 0x07, 0xf9, 0x0c, 0xd9, 0x69, 0x17, 0x68, 0x35, 0xce, 0x1a, 0xec, 0x0a,
0xad, 0xa6, 0x39, 0x00, 0x1b, 0x82, 0x73, 0x8c, 0x46, 0xe6, 0x30, 0xda, 0x6a, 0x60, 0x6a, 0xbc,
0x8d, 0xa5, 0x93, 0x63, 0xd8, 0x77, 0xf1, 0x18, 0x96, 0x2c, 0x1a, 0xc5, 0x58, 0xbb, 0x81, 0x22,
0x77, 0x71, 0xa9, 0x1d, 0x40, 0x08, 0x01, 0xf3, 0xbd, 0x18, 0xf6, 0x3f, 0xbe, 0xe5, 0x8e, 0x8d,
0x9f, 0xfe, 0xbb, 0xbf, 0xba, 0xe8, 0xfe, 0x7b, 0x6e, 0x7f, 0x28, 0x91, 0xde, 0x4f, 0x13, 0xf3,
0x6f, 0x7f, 0xb2, 0x8d, 0x11, 0xcf, 0x64, 0xab, 0x6c, 0x0e, 0x60, 0xf2, 0x75, 0x6f, 0xfb, 0xe0,
0x5b, 0x8e, 0x7b, 0xf9, 0xaf, 0x7f, 0xaa, 0xc8, 0x33, 0x02, 0xa0, 0x21, 0x28, 0xf9, 0x10, 0x99,
0xdd, 0xd7, 0x5e, 0xdd, 0x75, 0xbb, 0x4b, 0xd5, 0x3a, 0x13, 0x88, 0x11, 0x77, 0x94, 0xd9, 0x38,
0xc9, 0x69, 0x16, 0x19, 0xda, 0xcd, 0x1c, 0x63, 0xad, 0x06, 0x46, 0xdb, 0x0d, 0x8c, 0xb6, 0xa2,
0xc2, 0xcb, 0x32, 0x0b, 0x9b, 0xe6, 0x7c, 0xa2, 0x8a, 0xbe, 0x0f, 0x98, 0xef, 0xf4, 0x74, 0xeb,
0xcc, 0x3c, 0x5d, 0x75, 0xf5, 0x75, 0x77, 0x7e, 0xee, 0xac, 0xbf, 0xfc, 0xd6, 0xcc, 0xb6, 0xe9,
0xed, 0x00, 0x1e, 0x4b, 0x9e, 0x5f, 0x07, 0x60, 0x3a, 0xb5, 0xbe, 0x3f, 0x9b, 0xbd, 0xc2, 0xd6,
0xe5, 0x85, 0x2f, 0x7b, 0xa3, 0xc7, 0x1c, 0x7f, 0xd2, 0x2b, 0x7f, 0xf7, 0xf4, 0x77, 0x9c, 0x35,
0x35, 0x39, 0xb9, 0xdc, 0x39, 0x0b, 0x55, 0xd1, 0x10, 0x84, 0xbc, 0x8f, 0x79, 0x1d, 0xaa, 0xe9,
0x4e, 0xaa, 0x14, 0xd5, 0xb2, 0x76, 0xdc, 0x63, 0x64, 0x90, 0xbb, 0xb8, 0xab, 0xa3, 0xd5, 0xc8,
0xd0, 0x2c, 0x72, 0xb4, 0x9b, 0x39, 0x9a, 0x8d, 0x1c, 0xcd, 0xdc, 0x21, 0x73, 0x51, 0xdb, 0x47,
0xe5, 0x19, 0x45, 0x57, 0xaf, 0xef, 0x31, 0xdb, 0xe9, 0xe1, 0x91, 0x4d, 0x9b, 0x3b, 0x97, 0x5f,
0xbe, 0x7a, 0xed, 0x97, 0xcf, 0xf9, 0xd8, 0xaa, 0xa4, 0xee, 0x36, 0x25, 0xc2, 0xbb, 0x7f, 0x6f,
0x8c, 0x7f, 0x46, 0x9b, 0xa5, 0x8d, 0xb1, 0x59, 0x08, 0x7e, 0x6c, 0x6c, 0x72, 0x9f, 0x23, 0xfe,
0xf0, 0x8f, 0xdf, 0xff, 0x96, 0xa3, 0x8f, 0x7d, 0xc9, 0xe9, 0xfb, 0x2c, 0x9e, 0x68, 0x1b, 0xa6,
0xc4, 0xce, 0x3b, 0xaf, 0x25, 0x54, 0xab, 0xcb, 0x86, 0xa2, 0xd7, 0x9d, 0x8d, 0x00, 0x64, 0x99,
0x43, 0x91, 0xc5, 0x91, 0x56, 0x66, 0x2d, 0x8c, 0x8d, 0x7b, 0x0d, 0xeb, 0xa9, 0x4e, 0x10, 0xf4,
0x4a, 0xaf, 0x9d, 0x7e, 0x49, 0xd3, 0x3b, 0x3a, 0xf8, 0xf1, 0xda, 0xb5, 0x77, 0xad, 0xbc, 0xf0,
0xdc, 0x35, 0xb7, 0x5e, 0x7f, 0xd5, 0xbd, 0x89, 0xe0, 0x36, 0xa6, 0x90, 0xdf, 0x90, 0xc2, 0x7e,
0xaf, 0xb6, 0xd3, 0x3f, 0xd3, 0xef, 0x0b, 0xb8, 0xb4, 0xe6, 0xb6, 0xef, 0xfe, 0x87, 0x2c, 0x3f,
0xf2, 0xd4, 0x37, 0x9e, 0xf1, 0xe6, 0x97, 0x1f, 0x7f, 0xe2, 0xeb, 0x17, 0x8d, 0xb6, 0x91, 0x3b,
0x03, 0x67, 0xad, 0x1a, 0x26, 0x32, 0xcc, 0xf5, 0xcc, 0x9e, 0x99, 0x60, 0x4c, 0x02, 0xc2, 0x70,
0x5c, 0x3b, 0x48, 0x1b, 0x23, 0x2a, 0x85, 0x29, 0xaa, 0xf0, 0x5e, 0xd0, 0x2f, 0xbd, 0x76, 0x7a,
0x25, 0xcd, 0x75, 0x4b, 0xdc, 0x71, 0xd7, 0xdd, 0x9b, 0x2e, 0xf8, 0xca, 0xbf, 0x7c, 0xef, 0xd6,
0x1b, 0xae, 0x7a, 0x30, 0x78, 0x3f, 0x97, 0x3c, 0xfd, 0x70, 0x22, 0xbb, 0x4a, 0xec, 0xf8, 0x5f,
0xc4, 0x37, 0x46, 0x4c, 0x5a, 0x72, 0x9a, 0x00, 0x30, 0x65, 0x8b, 0xd6, 0x2f, 0xbd, 0xf3, 0x4f,
0x3f, 0xfa, 0xa6, 0x63, 0x8f, 0x39, 0xf6, 0x57, 0x27, 0x27, 0xc6, 0x47, 0xdb, 0xad, 0x56, 0xa3,
0x62, 0x6f, 0x5b, 0x6d, 0xa4, 0x66, 0x52, 0x8a, 0x47, 0xf4, 0x34, 0x54, 0x55, 0x40, 0x41, 0xe2,
0x14, 0xa7, 0x5f, 0x7a, 0xcc, 0xce, 0xcd, 0x87, 0x6d, 0x3b, 0x66, 0x3a, 0xf7, 0xad, 0x7f, 0xe0,
0xd1, 0x4b, 0x2e, 0x3c, 0x6f, 0xcd, 0xcd, 0xd7, 0x5e, 0x71, 0x77, 0x32, 0x70, 0x36, 0xe5, 0xfb,
0xc3, 0xa9, 0xdc, 0x6d, 0x5b, 0xa8, 0xcf, 0xff, 0x79, 0x7f, 0x65, 0x86, 0x00, 0x38, 0x10, 0xb5,
0xa0, 0xba, 0x08, 0xc0, 0x24, 0x8c, 0x3b, 0xe8, 0x15, 0xbf, 0xf9, 0xda, 0x63, 0x0f, 0x3f, 0xe2,
0xa8, 0xe5, 0xfb, 0x1f, 0x78, 0xd0, 0x21, 0x8b, 0x97, 0xec, 0xb3, 0x74, 0x6c, 0x6c, 0x7c, 0xb2,
0x3d, 0x32, 0xd2, 0xca, 0xb3, 0x0c, 0x99, 0xb3, 0x20, 0x22, 0xf8, 0x10, 0x0d, 0xee, 0xcc, 0xcf,
0x87, 0x1d, 0xdb, 0xb7, 0x6f, 0xdd, 0xb2, 0x65, 0xcb, 0xd6, 0x0d, 0x0f, 0xde, 0xbf, 0xf1, 0xbe,
0x7b, 0xef, 0x7a, 0xe4, 0x96, 0x9b, 0x6e, 0x7c, 0xf8, 0x91, 0x75, 0x77, 0x6d, 0x48, 0x6d, 0x6c,
0xe5, 0xf5, 0x4d, 0x09, 0x80, 0xe9, 0xa1, 0xcd, 0x90, 0xcf, 0x99, 0x2f, 0x4d, 0x71, 0x4a, 0x8b,
0x66, 0x5a, 0x8f, 0x9f, 0x00, 0x30, 0xe1, 0xf2, 0x62, 0xaa, 0xd9, 0x6c, 0x8f, 0x67, 0x79, 0xde,
0x76, 0x59, 0x56, 0x30, 0xb3, 0xa3, 0x21, 0x45, 0x29, 0xaa, 0xf0, 0x65, 0x29, 0xfd, 0x5e, 0xd7,
0xf7, 0x7a, 0xdd, 0xb2, 0x33, 0x37, 0xdb, 0x4d, 0x5e, 0xed, 0x24, 0x55, 0xb7, 0x2d, 0x29, 0xba,
0xe9, 0x34, 0xd9, 0x99, 0xdf, 0xd3, 0xad, 0xb0, 0xbf, 0xa8, 0x6f, 0x8d, 0x51, 0x1a, 0xb6, 0xe4,
0x00, 0x5a, 0x89, 0x27, 0x46, 0xd2, 0x63, 0x33, 0xa5, 0x8c, 0x4b, 0xe9, 0x43, 0x43, 0x7b, 0x1d,
0x24, 0x4d, 0x6d, 0xba, 0xc9, 0xe3, 0x73, 0xc9, 0xe0, 0xd9, 0x64, 0x74, 0x3f, 0x19, 0xae, 0xcf,
0xe6, 0x8d, 0xfe, 0xac, 0xbf, 0x94, 0x55, 0x2d, 0x4c, 0xba, 0xa1, 0x33, 0x4b, 0x8f, 0xbb, 0x76,
0xa3, 0x21, 0x19, 0xd8, 0x4f, 0xa1, 0x5d, 0x19, 0x1c, 0xf6, 0x44, 0xd4, 0x3c, 0x17, 0x01, 0x58,
0xe8, 0xb3, 0xe8, 0x89, 0x16, 0x2a, 0x77, 0x89, 0x04, 0xdd, 0x7d, 0x43, 0xcc, 0xf3, 0xc7, 0xf3,
0xc7, 0xf3, 0xc7, 0xb3, 0x7c, 0xfc, 0x1f, 0x61, 0x89, 0x33, 0x27, 0xfc, 0x0e, 0xd8, 0xd3, 0x00,
0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
const int ball_size = sizeof(ball);

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@ -1,14 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _ball_h_
#define _ball_h_
//---------------------------------------------------------------------------------
extern const unsigned char ball[];
extern const int ball_size;
//---------------------------------------------------------------------------------
#endif //_ball_h_
//---------------------------------------------------------------------------------

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Width:  |  Height:  |  Size: 5.4 KiB

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@ -1,54 +0,0 @@
/*===========================================
NoNameNo FAKE Unlimited Sprites rout ;)
Bugged since Screen2texture conversion
loose color precision.
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
#include "gfx/ball.h"
extern GXRModeObj *rmode;
int main() {
u32 WPADDown;
float sinx[4]={0,0,0,0}, siny[4]={0,0,0,0};
int i;
GRRLIB_Init();
WPAD_Init();
GRRLIB_Settings.antialias = false;
GRRLIB_texImg *tex_screen[10];
for(i=0; i<10; i++) {
tex_screen[i] = GRRLIB_CreateEmptyTexture(rmode->fbWidth, rmode->efbHeight);
}
GRRLIB_texImg *tex_ball = GRRLIB_LoadTexture(ball);
while(1) {
WPAD_ScanPads();
WPADDown = WPAD_ButtonsDown(0);
for(i=0; i<10; i++) {
GRRLIB_DrawImg(0, 0, tex_screen[i], 0, 1, 1, 0xFFFFFFFF);
GRRLIB_DrawImg(((640-64)/2)+sin(sinx[0])*160+sin(sinx[1])*sin(sinx[2])*50,((480-64)/2)+sin(siny[0])*120+sin(siny[1])*sin(siny[2])*50, tex_ball, 0, 1, 1, 0xFFFFFFFF);
sinx[0]+=0.02;sinx[1]+=0.03;sinx[2]+=0.05;siny[0]+=0.03;siny[1]+=0.01;siny[2]+=0.06;
GRRLIB_Screen2Texture(0, 0, tex_screen[i], false);
GRRLIB_Render();
}
if(WPADDown & WPAD_BUTTON_HOME) {
exit(0);
}
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
return 0;
}

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@ -1,89 +0,0 @@
/*===========================================
GRRLIB (GX version) 4.0.0 addon
Code : NoNameNo
Additional Code : Crayon & Xane
GX hints : RedShade
===========================================*/
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdarg.h>
#include <string.h>
#include <grrlib.h>
#include <fat.h>
#include "GRRLIBfont.h"
#include "GRRLIBbutton.h"
GRRLIB_texImg *tex_GRRLIBfont;
GRRLIB_texImg *tex_GRRLIBbutton;
/**
* Initalize all addon requirement
*/
void GRRLIB_addon_Init(){
tex_GRRLIBfont = GRRLIB_LoadTexture(GRRLIBfont);
GRRLIB_InitTileSet(tex_GRRLIBfont, 16, 19, 32);
tex_GRRLIBbutton = GRRLIB_LoadTexture(GRRLIBbutton);
GRRLIB_InitTileSet(tex_GRRLIBbutton, 4, 24, 0);
}
/**
* Free all addon requirement
*/
void GRRLIB_addon_Exit(){
GRRLIB_FreeTexture(tex_GRRLIBfont);
GRRLIB_FreeTexture(tex_GRRLIBbutton);
}
/**
* Easy Button Maker.
* @param indice Index number of your button.
* @param x top-left corner X position of the button.
* @param y top-left corner Y position of the button.
* @param col color of your button.
* @param wpadx your X wpad posistion.
* @param wpady your Y wpad posistion.
* @param WPADDown your wpad button Down Status.
* @param WPADHeld your wpad button Held Status.
* @param but The wpad button you want to check.
* @param resdown You will find here the downed button index number.
* @param resheld You will find here the helded button index number.
* @param toto Text on the button.
*/
void GRRLIB_addon_Button(int indice, int x,int y,u32 col, int wpadx, int wpady, u32 WPADDown, u32 WPADHeld, int but, int *resdown, int *resheld, char toto[]){
int butwidth = strlen(toto)*16+8;
guVector bg[] = {{x+4,y,0},{x+4+strlen(toto)*16,y,0},{x+4+strlen(toto)*16,y+24,0},{x+4,y+24,0}};
if((toto[0]=='^') && ((toto[1]=='U') || (toto[1]=='D') || (toto[1]=='L') || (toto[1]=='R'))){
butwidth = 1*16+8;
bg[1].x = x+4+1*16;
bg[2].x = x+4+1*16;
}
GRRLIB_DrawTile(x, y, tex_GRRLIBbutton , 0, 1, 1, col,0 );
GRRLIB_DrawTileQuad(bg, tex_GRRLIBbutton, col,1 );
GRRLIB_DrawTile(bg[1].x, y, tex_GRRLIBbutton , 0, 1, 1, col,2);
if(GRRLIB_PtInRect(x, y, butwidth, 24, wpadx, wpady)) {
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, toto);
if(WPADDown & but) {
*resdown=indice;
}
if(WPADHeld & but) {
*resheld=indice;
}
}
else {
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, toto);
}
}

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@ -1,33 +0,0 @@
/*===========================================
GRRLIB (GX version) 4.0.0 addon
Code : NoNameNo
Additional Code : Crayon & Xane
GX hints : RedShade
===========================================*/
#ifndef __GRRLIB_ADDON__
#define __GRRLIB_ADDON__
/**
* @file GRRLIBaddon.h
* GRRLIB library.
*/
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
void GRRLIB_addon_Init();
void GRRLIB_addon_Exit();
GRRLIB_texImg *GRRLIB_LoadTextureFromFile(const char *filename);
bool GRRLIB_ScrShot(const char*);
void GRRLIB_addon_Button(int indice, int x,int y,u32 col, int wpadx, int wpady, u32 WPADDown, u32 WPADHeld, int but, int *resdown, int *resheld, char toto[]);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif

View file

@ -1,32 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char GRRLIBbutton[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x18, 0x08, 0x06, 0x00, 0x00, 0x00, 0xce, 0x32, 0x1c,
0x6a, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00,
0x00, 0x06, 0x62, 0x4b, 0x47, 0x44, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0xa0, 0xbd, 0xa7, 0x93,
0x00, 0x00, 0x00, 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x0b, 0x13, 0x00, 0x00, 0x0b, 0x13,
0x01, 0x00, 0x9a, 0x9c, 0x18, 0x00, 0x00, 0x00, 0x07, 0x74, 0x49, 0x4d, 0x45, 0x07, 0xd9, 0x03,
0x13, 0x02, 0x17, 0x23, 0x58, 0x89, 0x44, 0x6c, 0x00, 0x00, 0x00, 0xf9, 0x49, 0x44, 0x41, 0x54,
0x38, 0xcb, 0xed, 0x93, 0xcd, 0x8d, 0xc5, 0x20, 0x0c, 0x84, 0x07, 0x30, 0x01, 0x29, 0x8d, 0xa4,
0xac, 0x94, 0x96, 0x0a, 0x52, 0x4f, 0x0a, 0x48, 0x0b, 0xf9, 0x01, 0x0c, 0xde, 0x43, 0x44, 0xf4,
0x0e, 0x79, 0x64, 0xf7, 0xbe, 0x96, 0x10, 0x17, 0x7f, 0xf2, 0x8c, 0x19, 0x14, 0x00, 0x2c, 0xcb,
0x22, 0x22, 0x02, 0x11, 0xc1, 0x53, 0x29, 0xa5, 0xa0, 0x94, 0xc2, 0x30, 0x0c, 0x4a, 0xcd, 0xf3,
0x2c, 0x31, 0x46, 0xe4, 0x9c, 0x91, 0x73, 0x7e, 0x04, 0x8c, 0x31, 0x30, 0xc6, 0xa0, 0xeb, 0x3a,
0xd0, 0xbe, 0xef, 0x08, 0x21, 0x80, 0x99, 0x9b, 0x00, 0x11, 0x81, 0x99, 0x41, 0xc7, 0x71, 0xe0,
0x3c, 0x4f, 0xa4, 0x94, 0x9a, 0x80, 0xb5, 0x16, 0xa5, 0x14, 0x50, 0x8c, 0x11, 0x21, 0x84, 0x57,
0xa0, 0x94, 0x02, 0xad, 0xf5, 0x05, 0xc4, 0x18, 0x5f, 0x01, 0x11, 0xb9, 0xa4, 0xa5, 0x94, 0x50,
0x0f, 0x33, 0x3f, 0x02, 0x44, 0x74, 0xdf, 0x14, 0x42, 0x40, 0x9d, 0xf2, 0x0d, 0xc8, 0x39, 0x43,
0x44, 0x2e, 0x49, 0xcc, 0x8c, 0xea, 0xa3, 0x94, 0xf2, 0x15, 0xb8, 0x27, 0x7c, 0xca, 0x69, 0x79,
0xd0, 0x5a, 0x23, 0xa5, 0x74, 0x01, 0xcc, 0xfc, 0xea, 0xe1, 0x06, 0x6a, 0x73, 0x6b, 0x4b, 0x55,
0xbf, 0xb5, 0x16, 0xb4, 0xae, 0x2b, 0xb6, 0x6d, 0xc3, 0x79, 0x9e, 0xcd, 0x09, 0xde, 0x7b, 0xf4,
0x7d, 0x0f, 0x8d, 0x3f, 0xd6, 0x3f, 0xf0, 0x2b, 0xa0, 0xfe, 0xd7, 0xb7, 0xaa, 0x7d, 0x54, 0x73,
0x52, 0x23, 0xdc, 0x8a, 0x86, 0x31, 0x06, 0xe4, 0x9c, 0xbb, 0x5f, 0xd8, 0x5a, 0xfb, 0x2c, 0x43,
0x6b, 0x78, 0xef, 0xe1, 0x9c, 0x83, 0x02, 0x80, 0x71, 0x1c, 0x25, 0x84, 0xd0, 0x4c, 0xab, 0x73,
0x0e, 0xd3, 0x34, 0xa9, 0x1f, 0x23, 0x30, 0xc3, 0x86, 0xb8, 0x36, 0x6a, 0xe5, 0x00, 0x00, 0x00,
0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
const int GRRLIBbutton_size = sizeof(GRRLIBbutton);

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@ -1,14 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _GRRLIBbutton_h_
#define _GRRLIBbutton_h_
//---------------------------------------------------------------------------------
extern const unsigned char GRRLIBbutton[];
extern const int GRRLIBbutton_size;
//---------------------------------------------------------------------------------
#endif //_GRRLIBbutton_h_
//---------------------------------------------------------------------------------

Binary file not shown.

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Width:  |  Height:  |  Size: 377 B

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@ -1,231 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char GRRLIBfont[] = {
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};
const int GRRLIBfont_size = sizeof(GRRLIBfont);

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _GRRLIBfont_h_
#define _GRRLIBfont_h_
//---------------------------------------------------------------------------------
extern const unsigned char GRRLIBfont[];
extern const int GRRLIBfont_size;
//---------------------------------------------------------------------------------
#endif //_GRRLIBfont_h_
//---------------------------------------------------------------------------------

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gfx GRRLIB_addon
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)/$(GRRLIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

View file

@ -1,221 +0,0 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char pointer[] = {
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0x82
};
const int pointer_size = sizeof(pointer);

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _pointer_h_
#define _pointer_h_
//---------------------------------------------------------------------------------
extern const unsigned char pointer[];
extern const int pointer_size;
//---------------------------------------------------------------------------------
#endif //_pointer_h_
//---------------------------------------------------------------------------------

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/*===========================================
NoNameNo Demo Button ;)
Perhaps needs some improvement...
============================================*/
#include <grrlib.h>
#include "../GRRLIB_addon/GRRLIB_addon.h"
#include "gfx/pointer.h"
#include <stdlib.h>
#include <wiiuse/wpad.h>
extern GRRLIB_texImg *tex_GRRLIBfont;
int main() {
u32 WPADDown;
u32 WPADHeld;
ir_t ir1;
int wpadx=0, wpady=0;
int resdown=0, resheld=0;
GRRLIB_Init();
GRRLIB_addon_Init();
WPAD_Init();
WPAD_SetIdleTimeout(60);
WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
GRRLIB_texImg *tex_pointer = GRRLIB_LoadTexture(pointer);
while(1) {
WPAD_SetVRes(0, 640, 480);
WPAD_ScanPads();
WPADDown = WPAD_ButtonsDown(0);
WPADHeld = WPAD_ButtonsHeld(0);
WPAD_IR(WPAD_CHAN_0, &ir1);
wpadx = ir1.sx-200;
wpady = ir1.sy-250;
GRRLIB_addon_Button(1, 100,100,0xFFFF00FF, wpadx, wpady, WPADDown, WPADHeld, WPAD_BUTTON_A, &resdown, &resheld, " My First Button ");
GRRLIB_addon_Button(2, 100,140,0xFF00FFFF, wpadx, wpady, WPADDown, WPADHeld, WPAD_BUTTON_A, &resdown, &resheld, " My Second Button ");
GRRLIB_addon_Button(3, 100,180,0x00FFFFFF, wpadx, wpady, WPADDown, WPADHeld, WPAD_BUTTON_A, &resdown, &resheld, " My Third Button ");
GRRLIB_addon_Button(4, 100,260,0xCCCCCCFF, wpadx, wpady, WPADDown, WPADHeld, WPAD_BUTTON_A, &resdown, &resheld, " -- QuIt -- ");
GRRLIB_Printf(100, 310, tex_GRRLIBfont, 0xFFFFFFFF, 1, "button down : %d",resdown);
GRRLIB_Printf(100, 330, tex_GRRLIBfont, 0xFFFFFFFF, 1, "button held : %d",resheld);
if(resdown==4){
exit(0);
}
resdown=0,resheld=0;
GRRLIB_DrawImg(wpadx-32, wpady-32, tex_pointer , 0, 1, 1, 0xFFFFFFFF );
GRRLIB_Render();
}
GRRLIB_FreeTexture(tex_pointer);
GRRLIB_addon_Exit();
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
return 0;
}