mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-11-22 15:02:20 +00:00
[ADD] First Diffuse Light functions (lot of work need about light in general...)
[ADD] a Diffuse Light sample code (3 lights sources)
This commit is contained in:
parent
5344e1db1b
commit
dd1aa7045f
8 changed files with 28503 additions and 13 deletions
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@ -76,9 +76,11 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz,
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* @param minDist Minimal distance for the cam.
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* @param maxDist Maximal distance for the cam.
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* @param fov Field of view for the cam.
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* @param colormode False, GX won't need vertex colors , True, GX will need vertex colors.
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* @param texturemode False, GX won't need texture coordinate, True, GX will need texture coordinate.
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* @param normalmode False, GX won't need normal coordinate, True, GX will need normal coordinate.
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*/
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) {
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool colormode, bool texturemode, bool normalmode) {
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Mtx m;
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guLookAt(_GRR_view, &_GRR_cam, &_GRR_up, &_GRR_look);
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@ -90,17 +92,18 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) {
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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if(texturemode==FALSE) GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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else GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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if(normalmode==TRUE) GX_SetVtxDesc(GX_VA_NRM, GX_DIRECT);
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if(colormode==TRUE) GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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if(texturemode==TRUE) GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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if(normalmode==TRUE) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
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if(colormode==TRUE) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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if(texturemode==TRUE ) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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if(texturemode==FALSE) GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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else GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
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else GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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}
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/**
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@ -139,18 +142,25 @@ void GRRLIB_2dMode() {
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* @param angx x rotation angle of the object.
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* @param angy y rotation angle of the object.
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* @param angz z rotation angle of the object.
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* @param scalx x scale of the object.
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* @param scaly y scale of the object.
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* @param scalz z scale of the object.
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*/
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void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz) {
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Mtx m, mv, rx, ry, rz;
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void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz, f32 scalx, f32 scaly, f32 scalz) {
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Mtx m, m1, mv, rx, ry, rz;
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Mtx mvi ;
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guMtxIdentity(m);
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guMtxIdentity(m1);
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guMtxScaleApply(m1, m1, scalx, scaly, scalz);
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guMtxRotAxisDeg(rx, &_GRRaxisx, angx);
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guMtxRotAxisDeg(ry, &_GRRaxisy, angy);
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guMtxRotAxisDeg(rz, &_GRRaxisz, angz);
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guMtxConcat(ry, rx, m);
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guMtxConcat(m, rz, m);
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guMtxConcat(m, m1, m);
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guMtxTransApply(m, m, posx, posy, posz);
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guMtxConcat(_GRR_view, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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@ -160,6 +170,7 @@ void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 ang
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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}
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/**
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* Set the texture to an object (contributed by chris_c aka DaShAmAn).
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* @param tex poiter to an image texture (GRRLIB_texImg format).
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@ -186,3 +197,46 @@ void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep) {
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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}
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/**
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* Initialise a Diffuse Light.
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* @param id a light ID in libogc style : GX_LIGHT0,..., GX_LIGHT7).
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* @param lpos a guVector x,y,z position of the light.
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* @param lcol color of the light.
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*/
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void GRRLIB_InitLight(u8 id, guVector lpos, u32 lcol){
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GXLightObj MyLight;
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guVecMultiply(_GRR_view, &lpos, &lpos);
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GX_InitLightPos(&MyLight, lpos.x, lpos.y, lpos.z);
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GX_InitLightColor(&MyLight, (GXColor) { R(lcol), G(lcol),B(lcol), A(lcol) });
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GX_InitLightAttn(&MyLight, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F);
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GX_LoadLightObj(&MyLight, id);
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}
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/**
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* All Light Off, colors come from the Vertex.
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*/
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void GRRLIB_LightOff(void){
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GX_SetNumChans(1);
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GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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}
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/**
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* Define what light to turn on and some other param.
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* @param id light IDs of the desired switched ON lights (ORed) (ie GX_LIGHT0|GX_LIGHT7).
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* @param ambcol Ambiant color u32 formated
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* @param matcol Material color u32 formated.
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* @param colsrc Material color sources comes from the Vertex ???? (True/False)
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*/
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void GRRLIB_LightSwitch(u8 id, u32 ambcol, u32 matcol, u8 colsrc){
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u8 src;
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if(colsrc==0) src = GX_SRC_REG;
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else src = GX_SRC_VTX;
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GX_SetNumChans(1);
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GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, src, id, GX_DF_CLAMP,GX_AF_SPOT);
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambcol), G(ambcol), B(ambcol), A(ambcol)});
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GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { R(matcol), G(matcol), B(matcol), A(matcol)});
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}
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@ -143,10 +143,13 @@ void GRRLIB_GeckoPrintf (const char *text, ...);
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// GRRLIB_3D.c - 3D functions for GRRLIB
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void GRRLIB_SetBackgroundColour(u8 r, u8 g, u8 b, u8 a);
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void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz, f32 upx, f32 upy, f32 upz, f32 lookx, f32 looky, f32 lookz);
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode);
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool colormode, bool texturemode, bool normalmode);
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void GRRLIB_2dMode();
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void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz);
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void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz, f32 scalx, f32 scaly, f32 scalz);
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void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep);
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void GRRLIB_InitLight(u8 id, guVector lpos, u32 lcol);
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void GRRLIB_LightOff(void);
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void GRRLIB_LightSwitch(u8 id, u32 ambcol, u32 matcol, u8 colsrc);
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//------------------------------------------------------------------------------
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// GRRLIB_Freetype.c - FreeType function for GRRLIB
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139
examples/3D_LightDiffuse/Makefile
Normal file
139
examples/3D_LightDiffuse/Makefile
Normal file
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@ -0,0 +1,139 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source source/gfx
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lgrrlib -lfreetype -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)/$(GRRLIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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psoload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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psoload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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67
examples/3D_LightDiffuse/source/gfx/font.c
Normal file
67
examples/3D_LightDiffuse/source/gfx/font.c
Normal file
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@ -0,0 +1,67 @@
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/*
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This file was autogenerated by raw2c.
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Visit http://www.devkitpro.org
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*/
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const unsigned char font[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
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0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x30, 0x08, 0x06, 0x00, 0x00, 0x00, 0x60, 0xc5, 0xa3,
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0xdf, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00,
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0x03, 0x5e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x9d, 0xd1, 0xb2, 0xad, 0x20, 0x08, 0x40,
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0x4f, 0x4d, 0xff, 0xff, 0xcb, 0xdd, 0xa7, 0x3d, 0xd3, 0x6d, 0x6c, 0x54, 0x40, 0x40, 0x5d, 0xeb,
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0xe9, 0xcc, 0xd9, 0x91, 0x26, 0x48, 0x44, 0x4a, 0xc7, 0xdf, 0x20, 0xee, 0xfb, 0xbe, 0x7f, 0x7f,
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0x1f, 0xc7, 0x71, 0xfc, 0x81, 0x2b, 0xcf, 0xf1, 0xd7, 0xea, 0xe0, 0x7d, 0xae, 0xf7, 0x39, 0x6b,
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0xbf, 0x43, 0x4e, 0xbb, 0x78, 0xea, 0xe7, 0x4b, 0x87, 0x5f, 0xd4, 0x74, 0xdb, 0x3b, 0xff, 0xb5,
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0xed, 0xb7, 0xca, 0xbf, 0xe5, 0x0e, 0xef, 0x81, 0x86, 0x78, 0x63, 0x1f, 0x7d, 0x0e, 0x74, 0x3f,
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0xaf, 0xf3, 0xfb, 0xd2, 0x57, 0xc9, 0xc1, 0xb4, 0x1e, 0x6b, 0xe9, 0x2c, 0x4b, 0xc7, 0xf6, 0xf6,
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0xff, 0x79, 0xcc, 0x89, 0x59, 0xc0, 0xca, 0x13, 0xbe, 0x37, 0xb2, 0xe0, 0x66, 0xa8, 0x8b, 0xce,
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0x66, 0x1b, 0xef, 0x0b, 0xd3, 0xc0, 0xe0, 0x01, 0x5b, 0x68, 0x95, 0xad, 0x39, 0xb8, 0x5a, 0x5a,
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0x64, 0x44, 0xaa, 0x44, 0x23, 0x8f, 0x03, 0x5c, 0x14, 0x9c, 0x1e, 0x58, 0x3b, 0x3f, 0xaf, 0x7e,
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0x5a, 0xd8, 0x77, 0xeb, 0xf9, 0x2e, 0x2f, 0x25, 0x30, 0x21, 0xc1, 0x7b, 0xc2, 0x7b, 0x4e, 0x64,
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0xeb, 0x09, 0xbc, 0xab, 0xf3, 0xb3, 0x6a, 0xab, 0xf5, 0x25, 0xc9, 0x19, 0x69, 0x98, 0x00, 0xb0,
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||||
0xb7, 0xf3, 0x8b, 0x86, 0x47, 0x60, 0x18, 0x1a, 0xc9, 0x7b, 0x47, 0xff, 0xa5, 0xb7, 0x9b, 0x1e,
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0xed, 0x67, 0x72, 0x14, 0xd9, 0x9c, 0x5f, 0x8f, 0x0d, 0x78, 0xd8, 0xcb, 0xb3, 0x8d, 0x6b, 0x07,
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0x83, 0x80, 0xbd, 0x9c, 0xe0, 0x88, 0x27, 0x96, 0x59, 0xfa, 0x6f, 0xe5, 0xc0, 0xac, 0xaf, 0x37,
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0xab, 0x13, 0x24, 0x02, 0x04, 0xf8, 0x70, 0x00, 0xd1, 0x69, 0x9b, 0xde, 0x08, 0x76, 0x87, 0x47,
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0x57, 0xe9, 0x3a, 0x40, 0xf7, 0x47, 0xe0, 0x9e, 0x85, 0x93, 0x00, 0x3c, 0x85, 0xe4, 0x88, 0xfc,
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0xb6, 0xb3, 0x11, 0x1c, 0x20, 0x48, 0x74, 0xf9, 0x75, 0x07, 0x5e, 0xc5, 0x11, 0xcd, 0xe4, 0x50,
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0xac, 0x77, 0xfc, 0x58, 0xdc, 0x5c, 0x34, 0x3b, 0x47, 0x24, 0x7d, 0xc8, 0xf8, 0x16, 0x1e, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe2, 0x51, 0x97, 0x93, 0x79, 0xff, 0xd6, 0xd5,
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0xb8, 0x51, 0x12, 0x33, 0x43, 0x12, 0x55, 0x5a, 0x8f, 0x0c, 0xf4, 0x48, 0xf4, 0x3f, 0x62, 0x9d,
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0x9b, 0xa7, 0xfd, 0x6a, 0xe7, 0x60, 0xa6, 0xf6, 0x23, 0xe5, 0xcd, 0x1d, 0xe0, 0xa8, 0x7a, 0x5e,
|
||||
0xb3, 0xcb, 0xb3, 0x4c, 0xc1, 0xc7, 0x01, 0x5a, 0x17, 0xea, 0xf4, 0x68, 0x1f, 0xf9, 0x38, 0x79,
|
||||
0xea, 0x01, 0x02, 0xc0, 0xb6, 0xb8, 0xef, 0x04, 0x19, 0x51, 0xfb, 0x6b, 0xf5, 0x55, 0xef, 0x33,
|
||||
0x5c, 0x5f, 0xe4, 0x3a, 0x2c, 0x22, 0xea, 0x79, 0xc6, 0x2a, 0xb2, 0xf6, 0x5f, 0x49, 0xfe, 0xfa,
|
||||
0xfd, 0xf3, 0x67, 0xc0, 0xda, 0xed, 0x3f, 0xda, 0x5c, 0x98, 0x54, 0x5e, 0x33, 0x01, 0x25, 0xd7,
|
||||
0xaf, 0x95, 0x87, 0x75, 0x1c, 0xb0, 0xa6, 0x1f, 0xd6, 0xf2, 0x59, 0xf5, 0x20, 0xd9, 0xce, 0xa7,
|
||||
0xd1, 0x57, 0xcb, 0x38, 0xfe, 0xb7, 0x17, 0x58, 0x53, 0x60, 0xb0, 0xa7, 0x73, 0x4f, 0x47, 0x21,
|
||||
0x89, 0xe6, 0x4a, 0xf2, 0xda, 0xbc, 0x8e, 0x24, 0x87, 0xf0, 0xee, 0xbf, 0x55, 0x81, 0xc6, 0x59,
|
||||
0x23, 0x9b, 0xc8, 0xbe, 0x66, 0xca, 0xaf, 0x6a, 0xed, 0xa0, 0x55, 0x3e, 0xab, 0x6d, 0x44, 0x47,
|
||||
0x78, 0xbd, 0x01, 0x16, 0x39, 0x40, 0x80, 0x0d, 0x22, 0x5e, 0x28, 0x73, 0x66, 0x1b, 0xfc, 0xe8,
|
||||
0x47, 0x08, 0x0f, 0xc3, 0x6a, 0x6d, 0x63, 0xa6, 0x8f, 0xfa, 0xdc, 0x9d, 0xe0, 0x98, 0x90, 0xcf,
|
||||
0x20, 0x7f, 0x66, 0x74, 0x14, 0x38, 0x41, 0xe8, 0x7d, 0xdc, 0xf9, 0x81, 0x13, 0x44, 0xbe, 0x47,
|
||||
0xfe, 0xb2, 0x56, 0xf8, 0x8e, 0x6f, 0xe4, 0x46, 0x5d, 0x3f, 0x39, 0x40, 0xec, 0x6f, 0xb5, 0xb1,
|
||||
0xca, 0xa6, 0x2b, 0x72, 0x80, 0x00, 0xb0, 0xef, 0xd3, 0x83, 0x26, 0xac, 0x8c, 0xd8, 0x4a, 0xd6,
|
||||
0xda, 0xf6, 0xc8, 0x8f, 0x3f, 0x5b, 0xf7, 0x1f, 0xd6, 0x89, 0x6a, 0x6a, 0xfd, 0xa8, 0xed, 0x64,
|
||||
0xc8, 0x32, 0x7f, 0x76, 0x9b, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0,
|
||||
0x26, 0x26, 0xe5, 0x68, 0x34, 0xc7, 0xb5, 0x92, 0xa5, 0x1c, 0x57, 0xed, 0x9c, 0xcd, 0x03, 0xbf,
|
||||
0x69, 0x3d, 0xb8, 0xd2, 0xf8, 0xce, 0x78, 0xfd, 0x52, 0xfb, 0xf1, 0x2c, 0x07, 0x55, 0xda, 0x36,
|
||||
0x97, 0xb1, 0x1c, 0x9c, 0x45, 0x3d, 0x4f, 0x29, 0x7c, 0x17, 0xd8, 0xfa, 0x8e, 0x22, 0xdc, 0x4b,
|
||||
0xac, 0x91, 0xb7, 0xd8, 0xcb, 0x3c, 0xba, 0xfd, 0x5a, 0xbb, 0x91, 0xd7, 0x5f, 0x73, 0xca, 0xbc,
|
||||
0x31, 0xcc, 0x37, 0x7f, 0xac, 0x60, 0x1d, 0x20, 0x00, 0x6c, 0x0b, 0x11, 0x20, 0x10, 0x61, 0xc0,
|
||||
0xb6, 0x3a, 0xb9, 0x46, 0x87, 0x98, 0xde, 0x64, 0xfb, 0x36, 0xc7, 0x4c, 0x45, 0x4d, 0x33, 0x8c,
|
||||
0x9f, 0x34, 0x1f, 0xa8, 0xa9, 0xe7, 0x88, 0x03, 0x8a, 0xaf, 0x87, 0x19, 0xb5, 0x90, 0xf9, 0x8a,
|
||||
0x7e, 0x06, 0x8f, 0xca, 0x21, 0xd4, 0x72, 0x51, 0xdc, 0x8d, 0x73, 0xeb, 0xef, 0x7d, 0x5c, 0x6f,
|
||||
0xc1, 0x4d, 0xf4, 0x5f, 0x9e, 0xd3, 0x11, 0xf5, 0x30, 0x23, 0xf3, 0xad, 0xe4, 0x00, 0x61, 0xe9,
|
||||
0x48, 0x1f, 0xa0, 0xcb, 0x01, 0x8e, 0x30, 0x2c, 0xeb, 0x73, 0xb6, 0xde, 0x4d, 0x22, 0xfa, 0x8a,
|
||||
0xfc, 0x7a, 0x25, 0xe1, 0x7b, 0xfa, 0x94, 0x69, 0xfc, 0x24, 0x25, 0xc2, 0xa2, 0x4b, 0xc1, 0x79,
|
||||
0xeb, 0xff, 0xf4, 0xea, 0x04, 0x4e, 0x10, 0x79, 0x9c, 0x20, 0xe3, 0x9f, 0xcd, 0x09, 0x5e, 0xd9,
|
||||
0x8c, 0x2b, 0x7b, 0x5e, 0x86, 0xf5, 0x61, 0xe8, 0xc4, 0x9a, 0xe7, 0x4b, 0x84, 0x19, 0xaf, 0xd3,
|
||||
0xb3, 0x5f, 0xd6, 0x6d, 0xb1, 0x0c, 0x06, 0xdc, 0x26, 0x39, 0xa3, 0x20, 0x77, 0x82, 0xdc, 0x78,
|
||||
0x17, 0x8e, 0x00, 0xa3, 0x97, 0x31, 0x94, 0x8c, 0x4f, 0xfb, 0xf5, 0xae, 0xe8, 0xc9, 0xe3, 0xd9,
|
||||
0x7f, 0x49, 0xfb, 0x96, 0x7d, 0x58, 0xc5, 0x7e, 0x5a, 0xae, 0xa3, 0x26, 0x17, 0xad, 0x7f, 0xab,
|
||||
0xf1, 0xe7, 0x25, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0xf0, 0x0f,
|
||||
0xab, 0xb9, 0x5f, 0xb5, 0x2f, 0x5e, 0xd2, 0x50, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44,
|
||||
0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
const int font_size = sizeof(font);
|
14
examples/3D_LightDiffuse/source/gfx/font.h
Normal file
14
examples/3D_LightDiffuse/source/gfx/font.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
/*
|
||||
This file was autogenerated by raw2c.
|
||||
Visit http://www.devkitpro.org
|
||||
*/
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
#ifndef _font_h_
|
||||
#define _font_h_
|
||||
//---------------------------------------------------------------------------------
|
||||
extern const unsigned char font[];
|
||||
extern const int font_size;
|
||||
//---------------------------------------------------------------------------------
|
||||
#endif //_font_h_
|
||||
//---------------------------------------------------------------------------------
|
BIN
examples/3D_LightDiffuse/source/gfx/font.png
Normal file
BIN
examples/3D_LightDiffuse/source/gfx/font.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 932 B |
110
examples/3D_LightDiffuse/source/main.c
Normal file
110
examples/3D_LightDiffuse/source/main.c
Normal file
|
@ -0,0 +1,110 @@
|
|||
/*===========================================
|
||||
NoNameNo
|
||||
Simple Diffuse Light Sample Code
|
||||
With 3 Light sources.
|
||||
|
||||
Note : This torus hardcoded obj will be removed
|
||||
when we will have nice primitive functions.
|
||||
============================================*/
|
||||
#include <grrlib.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <malloc.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
|
||||
#include "gfx/font.h"
|
||||
|
||||
extern Mtx _GRR_view;
|
||||
|
||||
|
||||
typedef struct GRRLIB_3dObj {
|
||||
int NbFace;
|
||||
guVector *Pos;
|
||||
guVector *Tex;
|
||||
guVector *Nrm;
|
||||
int *FacPos;
|
||||
int *FacTex;
|
||||
int *FacNrm;
|
||||
} GRRLIB_3dObj;
|
||||
|
||||
#include "torus.h"
|
||||
|
||||
|
||||
void GRRLIB_Draw3dObj(GRRLIB_3dObj obj, u32 col, bool tex, bool norm){
|
||||
int i;
|
||||
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, obj.NbFace*3);
|
||||
for(i=0;i<obj.NbFace*3;i+=3){
|
||||
GX_Position3f32(obj.Pos[obj.FacPos[i]-1].x,obj.Pos[obj.FacPos[i]-1].y,-obj.Pos[obj.FacPos[i]-1].z);
|
||||
if(col) GX_Color1u32 (col);
|
||||
if(norm) GX_Normal3f32(obj.Nrm[obj.FacNrm[i]-1].x,obj.Nrm[obj.FacNrm[i]-1].y,-obj.Nrm[obj.FacNrm[i]-1].z);
|
||||
if(tex) GX_TexCoord2f32(obj.Tex[obj.FacTex[i]-1].x, obj.Tex[obj.FacTex[i]-1].y);
|
||||
|
||||
GX_Position3f32(obj.Pos[obj.FacPos[i+1]-1].x,obj.Pos[obj.FacPos[i+1]-1].y,-obj.Pos[obj.FacPos[i+1]-1].z);
|
||||
if(col) GX_Color1u32 (col);
|
||||
if(norm) GX_Normal3f32(obj.Nrm[obj.FacNrm[i+1]-1].x,obj.Nrm[obj.FacNrm[i+1]-1].y,-obj.Nrm[obj.FacNrm[i+1]-1].z);
|
||||
if(tex) GX_TexCoord2f32(obj.Tex[obj.FacTex[i+1]-1].x, obj.Tex[obj.FacTex[i+1]-1].y);
|
||||
|
||||
GX_Position3f32(obj.Pos[obj.FacPos[i+2]-1].x,obj.Pos[obj.FacPos[i+2]-1].y,-obj.Pos[obj.FacPos[i+2]-1].z);
|
||||
if(col) GX_Color1u32 (col);
|
||||
if(norm) GX_Normal3f32(obj.Nrm[obj.FacNrm[i+2]-1].x,obj.Nrm[obj.FacNrm[i+2]-1].y,-obj.Nrm[obj.FacNrm[i+2]-1].z);
|
||||
if(tex) GX_TexCoord2f32(obj.Tex[obj.FacTex[i+2]-1].x, obj.Tex[obj.FacTex[i+2]-1].y);
|
||||
}
|
||||
GX_End();
|
||||
}
|
||||
|
||||
int main() {
|
||||
float a=0;
|
||||
u8 Amb=0x80;
|
||||
f32 zlight=0.0f;
|
||||
|
||||
GRRLIB_Init();
|
||||
WPAD_Init();
|
||||
|
||||
Obj3dInittorus();
|
||||
|
||||
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
|
||||
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
|
||||
|
||||
GRRLIB_Settings.antialias = true;
|
||||
|
||||
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
|
||||
GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
|
||||
|
||||
while(1) {
|
||||
GRRLIB_2dMode();
|
||||
WPAD_ScanPads();
|
||||
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
|
||||
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS){if(Amb<255) Amb++; }
|
||||
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS){if(Amb>0) Amb--; }
|
||||
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){zlight++; }
|
||||
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){zlight--; }
|
||||
|
||||
|
||||
GRRLIB_3dMode(0.1,1000,45,0,0,1);
|
||||
GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 3,3,3);
|
||||
|
||||
GRRLIB_InitLight(GX_LIGHT0, (guVector){-6, 0, zlight}, 0xFF0000FF);
|
||||
GRRLIB_InitLight(GX_LIGHT1, (guVector){ 6, 0, zlight}, 0x00FF00FF);
|
||||
GRRLIB_InitLight(GX_LIGHT2, (guVector){ 0,-6, zlight}, 0x0000FFFF);
|
||||
|
||||
GRRLIB_LightSwitch(GX_LIGHT0|GX_LIGHT1|GX_LIGHT2,RGBA(Amb,Amb,Amb,0xFF),0x808080FF,0);
|
||||
|
||||
GRRLIB_Draw3dObj(torus,0,0,1);
|
||||
|
||||
a+=0.5f;
|
||||
|
||||
GRRLIB_LightOff();
|
||||
// Switch To 2D Mode to display text
|
||||
GRRLIB_2dMode();
|
||||
GRRLIB_Printf((640-(16*35))/2, 20, tex_font, 0xFFFFFFFF, 1, "(PLUS / MINUS) AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb);
|
||||
GRRLIB_Printf((640-(16*35))/2, 36, tex_font, 0xFFFFFFFF, 1, " (A / B) ZLIGHT = %f ",zlight);
|
||||
|
||||
GRRLIB_Render();
|
||||
}
|
||||
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
|
||||
GRRLIB_FreeTexture(tex_font);
|
||||
|
||||
exit(0);
|
||||
}
|
||||
|
28103
examples/3D_LightDiffuse/source/torus.h
Normal file
28103
examples/3D_LightDiffuse/source/torus.h
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue