From e0433ecf89e79f43ac321ef9f3db635c2aeb898f Mon Sep 17 00:00:00 2001 From: csBlueChip Date: Tue, 8 Sep 2009 09:31:06 +0000 Subject: [PATCH] Minor documentation corrections --- GRRLIB.html | 19 +++++++++---------- GRRLIB/GRRLIB/grrlib.h | 2 +- GRRLIB/GRRLIB/grrlib/GRRLIB_fbSimple.h | 2 +- 3 files changed, 11 insertions(+), 12 deletions(-) diff --git a/GRRLIB.html b/GRRLIB.html index 8279eee..2d2b1c5 100644 --- a/GRRLIB.html +++ b/GRRLIB.html @@ -28,7 +28,7 @@ Error: guVector redefined ...How do I get rid of this error? Using SVN -... +...What is this SVN thing that the L337 devs keep talking about? Credits ...Who do I thank for all this free stuff? @@ -76,6 +76,9 @@ Downloading GRRLIB ------------------ You are invited to use "the latest SVN trunk version" of GRRLIB at all times. + +The SVN repository is located at: http://grrlib.googlecode.com/svn/ + There is a simple guide to "Using SVN" later in this document. This document will presume that you have downloaded "the latest SVN trunk @@ -116,9 +119,7 @@ To install libpng *2 Next up the list is libpngu *2 c: cd \grr\trunk\GRRLIB\lib\pngu - make clean - make all - make install + make clean all install Next up the list is libjpeg *2 *3 c: @@ -138,9 +139,7 @@ After all three image processing libraries are installed, we can now install libgrrlib: c: cd \grr\trunk\GRRLIB\GRRLIB - make clean - make all - make install + make clean all install Using GRRLIB @@ -284,7 +283,7 @@ Project Leader : NoNameNo Documentation : Crayon, BlueChip Lead Coder : NoNameNo, Support Coders : Crayon, Xane, DragonMinded, BlueChip, elisherer -Advisors : RedShade, JESPA +Advisors : RedShade, Jespa Licence @@ -295,8 +294,8 @@ would be +forced+ (legally required) to release your source code. But in the spirit of "free as in FREE" we have left you with the +option+ to release your source code. -We do request that you tell others about us by naming our library (GRRLIB) in -the credits of your game/application. And, if you choose to do that, we +We do +request+ that you tell others about us by naming our library (GRRLIB) in +the credits of your game/application. And, if you +choose+ to do that, we encourage you to use our logo to achieve it; You can find our logo here: C:\grr\trunk\grrlib_logo.png and here: diff --git a/GRRLIB/GRRLIB/grrlib.h b/GRRLIB/GRRLIB/grrlib.h index d9d3716..2ee522e 100644 --- a/GRRLIB/GRRLIB/grrlib.h +++ b/GRRLIB/GRRLIB/grrlib.h @@ -237,7 +237,7 @@ GRR_EXTERN u32 fb GRR_INIT(0); * Documentation : Crayon, BlueChip\n * Lead Coder : NoNameNo\n * Support Coders : Crayon, Xane, DragonMinded, BlueChip\n - * Advisors : RedShade, JESPA\n + * Advisors : RedShade, Jespa\n * * @section Licence * Copyright (c) 2009 The GRRLIB Team diff --git a/GRRLIB/GRRLIB/grrlib/GRRLIB_fbSimple.h b/GRRLIB/GRRLIB/grrlib/GRRLIB_fbSimple.h index 6f026d0..0527227 100644 --- a/GRRLIB/GRRLIB/grrlib/GRRLIB_fbSimple.h +++ b/GRRLIB/GRRLIB/grrlib/GRRLIB_fbSimple.h @@ -43,7 +43,7 @@ void GRRLIB_FillScreen (const u32 color) { * @param x Specifies the x-coordinate of the dot. * @param y Specifies the y-coordinate of the dot. * @param color The color of the dot in RGBA format. - * @author JESPA + * @author Jespa */ INLINE void GRRLIB_Plot (const f32 x, const f32 y, const u32 color) {