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https://github.com/GRRLIB/GRRLIB.git
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Fix text in blending example
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parent
6f49839b74
commit
e46d21721e
1 changed files with 46 additions and 23 deletions
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@ -21,9 +21,6 @@
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// Declare Static Functions
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static void ExitGame();
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// General Variables
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ir_t P1Mote;
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// Prepare Graphics
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GRRLIB_texImg *GFX_Background;
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GRRLIB_texImg *GFX_Blob[3];
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@ -32,10 +29,10 @@ GRRLIB_texImg *GFX_Font;
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int main() {
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// Init Variables
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u32 WPADKeyDown;
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ir_t P1Mote;
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u8 Stage = 0;
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u8 Blending = 0;
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GRRLIB_blendMode Blending = GRRLIB_BLEND_ADD;
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u8 BlobType = 0;
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u8 Color;
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u16 Step = 0;
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@ -43,8 +40,8 @@ int main() {
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// Init GRRLIB & WiiUse
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GRRLIB_Init();
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u16 WinW = rmode->fbWidth;
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u16 WinH = rmode->efbHeight;
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const u16 WinW = rmode->fbWidth;
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const u16 WinH = rmode->efbHeight;
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WPAD_Init();
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WPAD_SetIdleTimeout( 60 * 10 );
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WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR );
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@ -65,7 +62,7 @@ int main() {
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while (true) {
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WPAD_ScanPads();
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WPADKeyDown = WPAD_ButtonsDown(WPAD_CHAN_0);
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const u32 WPADKeyDown = WPAD_ButtonsDown(WPAD_CHAN_0);
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WPAD_SetVRes(WPAD_CHAN_0, WinW, WinH);
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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@ -74,7 +71,7 @@ int main() {
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int P1MY = P1Mote.sy - 150;
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// Update Stage
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Step = Step + 1;
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Step++;
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if (Step == 720) {
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Step = 0;
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}
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@ -83,12 +80,20 @@ int main() {
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// Draw Stage
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GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, RGBA(255, 255, 255, 255) );
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GRRLIB_SetBlend( (Blending + 1) );
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GRRLIB_SetBlend( Blending );
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switch (Stage) {
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case 2: Color = 160; break;
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case 3: Color = 128; break;
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case 4: Color = 64; break;
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default: Color = 255; break;
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case 2:
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Color = 160;
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break;
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case 3:
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Color = 128;
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break;
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case 4:
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Color = 64;
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break;
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default:
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Color = 255;
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break;
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}
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GRRLIB_DrawImg( SX, SY, GFX_Blob[BlobType], 0, 1, 1, RGBA(Color, Color, Color, 255) );
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@ -99,28 +104,46 @@ int main() {
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// Draw Text
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GRRLIB_SetBlend ( GRRLIB_BLEND_ALPHA );
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GRRLIB_Rectangle( 28, 28, 480 + 16, 76, RGBA(0, 0, 0, 160), 1 );
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GRRLIB_Rectangle( 28, 28, 480 + 16, 76, RGBA(0, 0, 0, 160), true );
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GRRLIB_Printf ( 32, 32, GFX_Font, 0xFFFFFFFF, 1, "Point your WiiMote on the screen." );
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GRRLIB_Printf ( 32, 48, GFX_Font, 0xFFFFFFFF, 1, "Press LEFT and RIGHT to switch through the different stages." );
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GRRLIB_Printf ( 32, 64, GFX_Font, 0xFFFFFFFF, 1, "Press A to change the blob sprite." );
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switch (Stage) {
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case 0: GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 1: Additive Blending" ); Blending = 0; break;
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case 1: GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 2: Alpha Light Blending" ); Blending = 1; break;
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case 2: GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 3: Multiply Blending (75%)" ); Blending = 2; break;
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case 3: GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 4: Multiply Blending (50%)" ); Blending = 2; break;
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case 4: GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 5: Multiply Blending (25%)" ); Blending = 2; break;
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case 5: GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 6: Invert Color Blending" ); Blending = 3; break;
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case 0:
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GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 1: Additive Blending" );
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Blending = GRRLIB_BLEND_ADD;
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break;
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case 1:
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GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 2: Alpha Light Blending" );
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Blending = GRRLIB_BLEND_SCREEN;
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break;
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case 2:
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GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 3: Multiply Blending (75%%)" );
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Blending = GRRLIB_BLEND_MULTI;
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break;
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case 3:
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GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 4: Multiply Blending (50%%)" );
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Blending = GRRLIB_BLEND_MULTI;
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break;
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case 4:
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GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 5: Multiply Blending (25%%)" );
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Blending = GRRLIB_BLEND_MULTI;
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break;
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case 5:
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GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 6: Invert Color Blending" );
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Blending = GRRLIB_BLEND_INV;
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break;
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}
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GRRLIB_Render();
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if (WPADKeyDown & WPAD_BUTTON_RIGHT) {
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if (Stage < 5) {
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Stage += 1;
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Stage++;
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}
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}
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if (WPADKeyDown & WPAD_BUTTON_LEFT) {
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if (Stage > 0) {
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Stage -= 1;
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Stage--;
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}
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}
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if (WPADKeyDown & WPAD_BUTTON_A) {
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