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https://github.com/GRRLIB/GRRLIB.git
synced 2024-11-22 15:02:20 +00:00
[CHG] Examples are using GRRLIB_FreeTexture
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7b3c6c0d16
commit
e9bb506e09
6 changed files with 69 additions and 70 deletions
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@ -494,17 +494,16 @@ GRRLIB_texImg *GRRLIB_LoadTextureFromFile(const char *filename) {
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fatInitDefault();
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FILE *fd = fopen(filename, "rb");
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fseek(fd , 0 , SEEK_END);
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fseek(fd, 0, SEEK_END);
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long lsize = ftell(fd);
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rewind(fd);
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unsigned char *buffer = (unsigned char*) malloc (sizeof(unsigned char)*lsize);
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fread (buffer, 1, lsize, fd);
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fclose(fd);
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GRRLIB_texImg *tex = GRRLIB_LoadTexture(buffer);
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free(buffer);
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fclose(fd);
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return tex;
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}
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@ -215,13 +215,13 @@ int main() {
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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// Free some textures
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free(tex_test_jpg);
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free(tex_sprite_png);
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free(tex_BMfont1);
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free(tex_BMfont2);
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free(tex_BMfont3);
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free(tex_BMfont4);
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free(tex_BMfont5);
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GRRLIB_FreeTexture(tex_test_jpg);
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GRRLIB_FreeTexture(tex_sprite_png);
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GRRLIB_FreeTexture(tex_BMfont1);
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GRRLIB_FreeTexture(tex_BMfont2);
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GRRLIB_FreeTexture(tex_BMfont3);
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GRRLIB_FreeTexture(tex_BMfont4);
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GRRLIB_FreeTexture(tex_BMfont5);
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GRRLIB_FreeBMF(bmf_Font1);
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GRRLIB_FreeBMF(bmf_Font2);
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return 0;
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@ -192,29 +192,29 @@ int main() {
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}
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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free(tex_pirate);
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free(tex_gray);
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free(tex_invert);
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free(tex_fliph);
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free(tex_flipv);
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free(tex_fliphv);
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free(tex_blur1);
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free(tex_blur2);
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free(tex_blur3);
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free(tex_blur4);
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free(tex_blur5);
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free(tex_blur6);
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free(tex_pixel1);
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free(tex_pixel2);
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free(tex_pixel3);
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free(tex_pixel4);
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free(tex_pixel5);
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free(tex_pixel6);
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free(tex_scatter1);
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free(tex_scatter2);
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free(tex_scatter3);
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free(tex_scatter4);
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free(tex_scatter5);
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free(tex_scatter6);
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GRRLIB_FreeTexture(tex_pirate);
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GRRLIB_FreeTexture(tex_gray);
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GRRLIB_FreeTexture(tex_invert);
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GRRLIB_FreeTexture(tex_fliph);
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GRRLIB_FreeTexture(tex_flipv);
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GRRLIB_FreeTexture(tex_fliphv);
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GRRLIB_FreeTexture(tex_blur1);
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GRRLIB_FreeTexture(tex_blur2);
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GRRLIB_FreeTexture(tex_blur3);
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GRRLIB_FreeTexture(tex_blur4);
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GRRLIB_FreeTexture(tex_blur5);
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GRRLIB_FreeTexture(tex_blur6);
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GRRLIB_FreeTexture(tex_pixel1);
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GRRLIB_FreeTexture(tex_pixel2);
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GRRLIB_FreeTexture(tex_pixel3);
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GRRLIB_FreeTexture(tex_pixel4);
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GRRLIB_FreeTexture(tex_pixel5);
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GRRLIB_FreeTexture(tex_pixel6);
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GRRLIB_FreeTexture(tex_scatter1);
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GRRLIB_FreeTexture(tex_scatter2);
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GRRLIB_FreeTexture(tex_scatter3);
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GRRLIB_FreeTexture(tex_scatter4);
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GRRLIB_FreeTexture(tex_scatter5);
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GRRLIB_FreeTexture(tex_scatter6);
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return 0;
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}
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@ -29,13 +29,13 @@ int main() {
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg *tex_pirate = GRRLIB_LoadTexture(pirate);
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while(1) {
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WPAD_ScanPads();
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wpaddown = WPAD_ButtonsDown(0);
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a=a+0.04;
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b=b+0.02;
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a+=0.04;
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b+=0.02;
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for(i=0;i<4;i++){
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xt=l[i].x*cos(a)-l[i].z*sin(a);
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yt=l[i].y;
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@ -50,7 +50,6 @@ int main() {
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GRRLIB_FillScreen(0xFFFFFFFF);
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GRRLIB_DrawImgQuad(d, tex_pirate, 0xFFFFFFFF);
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GRRLIB_Render();
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if(wpaddown & WPAD_BUTTON_HOME) {
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@ -58,5 +57,6 @@ int main() {
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}
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_FreeTexture(tex_pirate);
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return 0;
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}
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@ -37,13 +37,13 @@ int main() {
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u32 WPADKeyHeld;
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short WinW, WinH;
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int P1MX, P1MY;
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u8 Stage = 0, Blending = 0;
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u8 BlobType = 0;
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u8 Color = 255;
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u16 Step = 0;
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float SX, SY;
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// Init GRRLIB & WiiUse
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GRRLIB_Init();
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@ -52,7 +52,7 @@ int main() {
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WPAD_Init();
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WPAD_SetIdleTimeout( 60*10 );
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WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR );
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// Load Textures
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GFX_Background = GRRLIB_LoadTextureJPG(RGFX_Background);
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GFX_Blob[0] = GRRLIB_LoadTexturePNG(RGFX_Blob01);
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@ -60,12 +60,12 @@ int main() {
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GFX_Blob[2] = GRRLIB_LoadTexturePNG(RGFX_Blob03);
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GFX_Font = GRRLIB_LoadTexturePNG(RGFX_Font);
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GRRLIB_InitTileSet(GFX_Font, 8, 16, 32);
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// Set Handles
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GRRLIB_SetMidHandle( GFX_Blob[0], true );
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GRRLIB_SetMidHandle( GFX_Blob[1], true );
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GRRLIB_SetMidHandle( GFX_Blob[2], true );
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while (true) {
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WPAD_ScanPads();
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@ -73,17 +73,17 @@ int main() {
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WPADKeyHeld = WPAD_ButtonsHeld(WPAD_CHAN_0);
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WPAD_SetVRes(WPAD_CHAN_0, WinW, WinH);
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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// WiiMote IR Viewport Correction
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P1MX = P1Mote.sx - 150;
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P1MY = P1Mote.sy - 150;
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// Update Stage
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Step = Step + 1;
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if (Step == 720) { Step = 0; }
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SX = 320 + (sin(DegToRad(Step )) * 250);
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SY = 240 + (cos(DegToRad(Step*3)) * 100);
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// Draw Stage
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GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, GRRLIB_GetColor(255, 255, 255, 255) );
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GRRLIB_SetBlend( (Blending+1) ); Color = 255;
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@ -93,12 +93,12 @@ int main() {
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case 4: Color = 64; break;
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}
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GRRLIB_DrawImg( SX, SY, GFX_Blob[BlobType], 0, 1, 1, GRRLIB_GetColor(Color, Color, Color, 255) );
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// IR Pointer
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if (P1Mote.state == 1) {
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GRRLIB_DrawImg( P1MX, P1MY, GFX_Blob[BlobType], 0, 1, 1, GRRLIB_GetColor(Color, Color, Color, 255) );
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}
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// Draw Text
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GRRLIB_SetBlend ( GRRLIB_BLEND_ALPHA );
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GRRLIB_Rectangle( 28, 28, 480 + 16, 76, GRRLIB_GetColor(0, 0, 0, 160), 1 );
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@ -127,14 +127,14 @@ int main() {
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static void ExitGame() {
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// Deinitialize GRRLIB & Video
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GRRLIB_Exit();
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// Free all memory used by textures.
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free(GFX_Background);
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free(GFX_Blob[0]);
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free(GFX_Blob[1]);
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free(GFX_Blob[2]);
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free(GFX_Font);
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GRRLIB_FreeTexture(GFX_Background);
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GRRLIB_FreeTexture(GFX_Blob[0]);
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GRRLIB_FreeTexture(GFX_Blob[1]);
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GRRLIB_FreeTexture(GFX_Blob[2]);
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GRRLIB_FreeTexture(GFX_Font);
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// Exit application
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exit(0);
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}
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@ -1,7 +1,7 @@
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/*===========================================
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GRRLIB (GX Version)
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Example code by Xane
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This example shows a basic particle
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engine creating a Smokebomb.
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============================================*/
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@ -73,7 +73,7 @@ GRRLIB_texImg *GFX_Font;
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int main() {
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u32 WPADKeyDown;
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u32 WPADKeyHeld;
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u8 FPS = 0;
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u32 ParticleCnt = 0;
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@ -84,18 +84,18 @@ int main() {
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WPAD_Init();
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WPAD_SetIdleTimeout( 60*10 );
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WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR );
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// Load textures
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GFX_Background = GRRLIB_LoadTextureJPG(RGFX_Background);
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GFX_Crosshair = GRRLIB_LoadTexturePNG(RGFX_Crosshair);
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GFX_Smoke = GRRLIB_LoadTexturePNG(RGFX_Smoke);
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GFX_Font = GRRLIB_LoadTexturePNG(RGFX_Font);
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GFX_Font = GRRLIB_LoadTexturePNG(RGFX_Font);
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GRRLIB_InitTileSet( GFX_Font, 8, 16, 32 );
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// Set handles
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GRRLIB_SetMidHandle( GFX_Crosshair, true );
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GRRLIB_SetMidHandle( GFX_Smoke, true );
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// Feed the vector with the textures
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TextureList.push_back( GFX_Background );
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TextureList.push_back( GFX_Crosshair );
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WPADKeyHeld = WPAD_ButtonsHeld(WPAD_CHAN_0);
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WPAD_SetVRes(WPAD_CHAN_0, WinW, WinH);
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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// Resetting Vars
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GRRLIB_SetBlend( GRRLIB_BLEND_ALPHA );
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ParticleCnt = 0;
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// WiiMote IR Viewport correction
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P1MX = P1Mote.sx - 150;
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P1MY = P1Mote.sy - 150;
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// Drawing Background
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GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, GRRLIB_GetColor(255, 255, 255, 255) );
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ParticleCnt += 1;
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PartIter++;
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}
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// Draw Crosshair
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GRRLIB_DrawImg( P1MX, P1MY, GFX_Crosshair, 0, 1, 1, GRRLIB_GetColor(255, 255, 255, 255) );
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@ -155,7 +155,7 @@ int main() {
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// Renders the Scene
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GRRLIB_Render();
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FPS = CalculateFrameRate();
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if (WPADKeyDown & WPAD_BUTTON_B) {
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createEffect( EFFECT_SMOKEBOMB, P1MX, P1MY );
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}
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@ -196,7 +196,7 @@ static void createParticle( u8 _id, int _x, int _y, float _scale, float _alpha,
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part->blue = _blue;
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part->scale = _scale;
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part->alpha = _alpha;
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part->tex = GFX_Smoke;
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part->sy = RANDOM;
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part->sx = RANDOM;
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@ -259,14 +259,14 @@ static bool updateParticle( Particle *part ) {
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static void ExitGame() {
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// Deinitialize GRRLIB & Video
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GRRLIB_Exit();
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// Free all memory used by textures.
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for (vector<GRRLIB_texImg *>::iterator TexIter = TextureList.begin(); TexIter != TextureList.end(); TexIter++) {
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free((*TexIter)->data);
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free((*TexIter));
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}
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TextureList.clear();
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// Exit application
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exit(0);
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}
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