mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-23 02:39:19 +00:00
[CHG] A bit more secure, dealing with NULL pointer after memory allocation
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parent
61db0e3998
commit
eb1002f395
2 changed files with 55 additions and 58 deletions
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@ -67,7 +67,8 @@ void GRRLIB_SetBlend( unsigned char blendmode ) {
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GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_INV:
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case 8: GX_SetBlendMode(GX_BM_BLEND, GX_BL_INVSRCCLR, GX_BL_INVSRCCLR, GX_LO_CLEAR); break;
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case 8:
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_INVSRCCLR, GX_BL_INVSRCCLR, GX_LO_CLEAR);
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break;
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}
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}
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@ -270,20 +271,21 @@ void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned
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GRRLIB_texImg *GRRLIB_LoadTexturePNG(const unsigned char my_png[]) {
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PNGUPROP imgProp;
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IMGCTX ctx;
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)malloc(sizeof(GRRLIB_texImg));
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
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ctx = PNGU_SelectImageFromBuffer(my_png);
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PNGU_GetImageProperties(ctx, &imgProp);
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my_texture->data = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
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PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, my_texture->data, 255);
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PNGU_ReleaseImageContext(ctx);
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my_texture->w = imgProp.imgWidth;
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my_texture->h = imgProp.imgHeight;
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my_texture->handlex = 0; my_texture->handley = 0;
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my_texture->offsetx = 0; my_texture->offsety = 0;
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my_texture->tiledtex = false;
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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if(my_texture != NULL) {
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ctx = PNGU_SelectImageFromBuffer(my_png);
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PNGU_GetImageProperties(ctx, &imgProp);
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my_texture->data = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
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if(my_texture->data != NULL) {
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PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, my_texture->data, 255);
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PNGU_ReleaseImageContext(ctx);
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my_texture->w = imgProp.imgWidth;
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my_texture->h = imgProp.imgHeight;
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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}
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}
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return my_texture;
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}
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@ -297,13 +299,16 @@ GRRLIB_texImg *GRRLIB_LoadTexturePNG(const unsigned char my_png[]) {
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GRRLIB_texImg *GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) {
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struct jpeg_decompress_struct cinfo;
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struct jpeg_error_mgr jerr;
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)malloc(sizeof(GRRLIB_texImg));
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
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int n = 0;
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unsigned int i;
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if ((my_jpg[0]==0xff) && (my_jpg[1]==0xd8) && (my_jpg[2]==0xff)) {
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if(my_texture == NULL)
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return NULL;
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if ((my_jpg[0]==0xFF) && (my_jpg[1]==0xD8) && (my_jpg[2]==0xFF)) {
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while(true) {
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if ((my_jpg[n]==0xff) && (my_jpg[n+1]==0xd9))
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if ((my_jpg[n]==0xFF) && (my_jpg[n+1]==0xD9))
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break;
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n++;
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}
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@ -340,9 +345,6 @@ GRRLIB_texImg *GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) {
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my_texture->w = cinfo.output_width;
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my_texture->h = cinfo.output_height;
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my_texture->handlex = 0; my_texture->handley = 0;
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my_texture->offsetx = 0; my_texture->offsety = 0;
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my_texture->tiledtex = false;
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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return my_texture;
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@ -405,7 +407,7 @@ GRRLIB_bytemapFont *GRRLIB_LoadBMF(const unsigned char my_bmf[]) {
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short int sizeover, sizeunder, sizeinner, numcolpal;
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u16 nbPixels;
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if (my_bmf[0]==0xE1 && my_bmf[1]==0xE6 && my_bmf[2]==0xD5 && my_bmf[3]==0x1A) {
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if (fontArray != NULL && my_bmf[0]==0xE1 && my_bmf[1]==0xE6 && my_bmf[2]==0xD5 && my_bmf[3]==0x1A) {
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fontArray->version = my_bmf[4];
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lineheight = my_bmf[5];
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sizeover = my_bmf[6];
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@ -482,23 +484,22 @@ GRRLIB_texImg *GRRLIB_LoadTexture(const unsigned char my_img[]) {
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*/
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GRRLIB_texImg *GRRLIB_CreateEmptyTexture(unsigned int w, unsigned int h) {
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unsigned int x, y;
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)malloc(sizeof(GRRLIB_texImg));
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GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
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my_texture->data = memalign(32, h * w * 4);
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my_texture->w = w;
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my_texture->h = h;
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my_texture->handlex = 0; my_texture->handley = 0;
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my_texture->offsetx = 0; my_texture->offsety = 0;
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my_texture->tiledtex = false;
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// Initialize the texture
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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GRRLIB_SetPixelTotexImg(x, y, my_texture, 0x00000000);
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if(my_texture != NULL) {
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my_texture->data = memalign(32, h * w * 4);
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my_texture->w = w;
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my_texture->h = h;
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// Initialize the texture
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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GRRLIB_SetPixelTotexImg(x, y, my_texture, 0x00000000);
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}
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}
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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}
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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return my_texture;
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}
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@ -513,8 +514,7 @@ GRRLIB_texImg *GRRLIB_CreateEmptyTexture(unsigned int w, unsigned int h) {
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* @param color Color in RGBA format.
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*/
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inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float degrees, float scaleX, f32 scaleY, u32 color) {
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if (tex->data == NULL) { return; }
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if (tex == NULL) { return; }
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if (tex == NULL || tex->data == NULL) { return; }
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GXTexObj texObj;
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u16 width, height;
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@ -571,8 +571,7 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float
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* @param color Color in RGBA format.
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*/
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inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg *tex, u32 color) {
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if (tex->data == NULL) { return; }
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if (tex == NULL) { return; }
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if (tex == NULL || tex->data == NULL) { return; }
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GXTexObj texObj;
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Mtx m, m1, m2, mv;
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@ -581,7 +580,7 @@ inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg *tex, u32 col
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if (GRRLIB_Settings.antialias == false) {
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GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
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}
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GX_LoadTexObj(&texObj, GX_TEXMAP0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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@ -630,8 +629,7 @@ inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg *tex, u32 col
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* @param frame Specifies the frame to draw.
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*/
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inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame) {
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if (tex->data == NULL) { return; }
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if (tex == NULL) { return; }
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if (tex == NULL || tex->data == NULL) { return; }
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GXTexObj texObj;
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f32 width, height;
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@ -699,8 +697,7 @@ inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float
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* @param ... Optional arguments.
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*/
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void GRRLIB_Printf(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, u32 color, f32 zoom, const char *text, ...) {
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if (tex->data == NULL) { return; }
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if (tex == NULL) { return; }
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if (tex == NULL || tex->data == NULL) { return; }
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int i, size;
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char tmp[1024];
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@ -959,10 +956,10 @@ void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
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* @param texdest The texture destination.
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* @param factor The blur factor.
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*/
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void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor) {
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void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, u32 factor) {
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int numba = (1+(factor<<1))*(1+(factor<<1));
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u32 x, y;
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u32 k, l;
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s32 k, l;
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int tmp = 0;
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int newr, newg, newb, newa;
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u32 colours[numba];
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@ -1013,7 +1010,7 @@ void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int
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* @param texdest The texture destination.
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* @param factor The factor level of the effect.
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*/
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void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor) {
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void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, u32 factor) {
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unsigned int x, y;
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unsigned int xx, yy;
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u32 rgb;
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@ -1037,7 +1034,7 @@ void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest,
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* @param texdest The texture destination.
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* @param factor The factor level of the effect.
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*/
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void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor) {
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void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, u32 factor) {
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unsigned int x, y;
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u32 val1, val2;
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u32 val3, val4;
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@ -1048,7 +1045,7 @@ void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, i
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val1 = x + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
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val2 = y + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
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if ((val1 >= texsrc->w) || (val1 < 0) || (val2 >= texsrc->h) || (val2 < 0)) {
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if ((val1 >= texsrc->w) || (val2 >= texsrc->h)) {
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}
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else {
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val3 = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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@ -1240,7 +1237,7 @@ bool GRRLIB_ScrShot(const char* File) {
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/**
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* Reads a pixel directly from the FrontBuffer.
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* Since the FB is stored in YCbCr,
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* Since the FB is stored in YCbCr,
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* @param x The x-coordinate within the FB.
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* @param y The y-coordinate within the FB.
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* @param R1 A pointer to a variable receiving the first Red value.
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@ -1256,21 +1253,21 @@ void GRRLIB_GetPixelFromFB(int x, int y, u8 *R1, u8 *G1, u8 *B1, u8* R2, u8 *G2,
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if (x < 0) { x = 0; }
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if (y > rmode->efbHeight) { y = rmode->efbHeight; }
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if (y < 0) { y = 0; }
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// Preparing FB for reading
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u32 Buffer = (((u32 *)xfb[fb])[y*(rmode->fbWidth/2)+x]);
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u8 *Colors = (u8 *) &Buffer;
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/** Color channel:
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Colors[0] = Y1
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Colors[1] = Cb
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Colors[2] = Y2
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Colors[3] = Cr */
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*R1 = GRRLIB_ClampVar8( 1.164 * (Colors[0] - 16) + 1.596 * (Colors[3] - 128) );
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*G1 = GRRLIB_ClampVar8( 1.164 * (Colors[0] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) );
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*B1 = GRRLIB_ClampVar8( 1.164 * (Colors[0] - 16) + 2.017 * (Colors[1] - 128) );
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*R2 = GRRLIB_ClampVar8( 1.164 * (Colors[2] - 16) + 1.596 * (Colors[3] - 128) );
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*G2 = GRRLIB_ClampVar8( 1.164 * (Colors[2] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) );
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*B2 = GRRLIB_ClampVar8( 1.164 * (Colors[2] - 16) + 2.017 * (Colors[1] - 128) );
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@ -25,7 +25,7 @@
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*/
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#define GRRLIB_BLEND_ALPHA 0 /**< Alpha Blending. */
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#define GRRLIB_BLEND_ADD 1 /**< Additive Blending. */
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#define GRRLIB_BLEND_SCREEN 2 /**< Alpha Light Blending */
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#define GRRLIB_BLEND_SCREEN 2 /**< Alpha Light Blending. */
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#define GRRLIB_BLEND_MULTI 3 /**< Multiply Blending. */
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#define GRRLIB_BLEND_INV 4 /**< Invert Color Blending. */
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#define GRRLIB_BLEND_NONE GRRLIB_BLEND_ALPHA
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@ -141,9 +141,9 @@ void GRRLIB_BMFX_Grayscale(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest)
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void GRRLIB_BMFX_Invert(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest);
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void GRRLIB_BMFX_FlipH(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest);
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void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest);
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void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor);
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void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor);
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void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor);
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void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, u32 factor);
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void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, u32 factor);
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void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, u32 factor);
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void GRRLIB_GXEngine(Vector v[], u32 color[], long count, u8 fmt);
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