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https://github.com/GRRLIB/GRRLIB.git
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The GRRLIB code should now be able to compile for GameCube.
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parent
080dd9b7fd
commit
f1a3e81770
2 changed files with 14 additions and 4 deletions
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@ -72,7 +72,8 @@ int GRRLIB_Init (void) {
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break;
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}
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// 16:9 and 4:3 Screen Adjustment
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#if defined(HW_RVL)
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// 16:9 and 4:3 Screen Adjustment for Wii
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9) {
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rmode->viWidth = 678;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 678)/2; // This probably needs to consider PAL
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@ -80,6 +81,11 @@ int GRRLIB_Init (void) {
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rmode->viWidth = 672;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 672)/2;
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}
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#else
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// GameCube
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rmode->viWidth = 672;
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rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - 672)/2;
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#endif
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// --
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VIDEO_Configure(rmode);
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@ -181,8 +187,12 @@ int GRRLIB_Init (void) {
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*/
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void GRRLIB_Exit (void) {
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static bool done = false;
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if (done || !is_setup) return;
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else done = true;
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if (done || !is_setup) {
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return;
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}
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else {
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done = true;
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}
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// Allow write access to the full screen
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GX_SetClipMode( GX_CLIP_DISABLE );
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@ -60,6 +60,6 @@ void GRRLIB_FreeTexture (GRRLIB_texImg *tex) {
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*/
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INLINE
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void GRRLIB_ClearTex(GRRLIB_texImg* tex) {
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bzero(tex->data, (tex->h * tex->w) << 2);
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memset(tex->data, 0, (tex->h * tex->w) << 2);
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GRRLIB_FlushTex(tex);
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}
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