diff --git a/examples/blending/source/main.c b/examples/blending/source/main.c index e2581da..2ed96c4 100644 --- a/examples/blending/source/main.c +++ b/examples/blending/source/main.c @@ -35,13 +35,12 @@ int main() { // Init Variables u32 WPADKeyDown; short WinW, WinH; - int P1MX, P1MY; - u8 Stage = 0, Blending = 0; + u8 Stage = 0; + u8 Blending = 0; u8 BlobType = 0; u8 Color = 255; u16 Step = 0; - float SX, SY; // Init GRRLIB & WiiUse @@ -73,14 +72,14 @@ int main() { WPAD_IR(WPAD_CHAN_0, &P1Mote); // WiiMote IR Viewport Correction - P1MX = P1Mote.sx - 150; - P1MY = P1Mote.sy - 150; + int P1MX = P1Mote.sx - 150; + int P1MY = P1Mote.sy - 150; // Update Stage Step = Step + 1; if (Step == 720) { Step = 0; } - SX = 320 + (sin(DegToRad(Step )) * 250); - SY = 240 + (cos(DegToRad(Step*3)) * 100); + float SX = 320 + (sin(DegToRad(Step )) * 250); + float SY = 240 + (cos(DegToRad(Step*3)) * 100); // Draw Stage GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, RGBA(255, 255, 255, 255) ); diff --git a/examples/funsin/source/main.c b/examples/funsin/source/main.c index 12c234d..ecfca20 100644 --- a/examples/funsin/source/main.c +++ b/examples/funsin/source/main.c @@ -16,7 +16,6 @@ int main() { int amp1, amp2, amp3, amp4; int origine1, origine2, origine3, origine4; int adc1, adc2, adc3, adc4; - float old1, old2, old3, old4; float siny1, siny2, siny3, siny4; int x; float pas1, pas2, pas3, pas4; @@ -65,14 +64,17 @@ int main() { siny4 = offset4*pas4; - while(1) { + while (1) { GRRLIB_FillScreen(0x000000FF); WPAD_ScanPads(); // Scan the Wiimotes if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break; - old1=siny1; old2=siny2; old3=siny3; old4=siny4; + float old1=siny1; + float old2=siny2; + float old3=siny3; + float old4=siny4; - for(x=0;x<=640;x++) { + for (x=0; x<=640; x++) { siny1+=pas1; siny2+=pas2; siny3+=pas3; diff --git a/examples/particle/source/main.cpp b/examples/particle/source/main.cpp index fc90fb2..0c56e51 100644 --- a/examples/particle/source/main.cpp +++ b/examples/particle/source/main.cpp @@ -277,8 +277,12 @@ static u8 CalculateFrameRate() { */ static u8 ClampVar8 (f32 Value) { Value = roundf(Value); - if (Value < 0) Value = 0; - else if (Value > 255) Value = 255; + if (Value < 0) { + Value = 0; + } + else if (Value > 255) { + Value = 255; + } return (u8)Value; }