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Crayon2000 2021-05-26 12:44:49 +00:00
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@ -69,16 +69,16 @@ $(function() {
<div class="textblock"><p>All notable changes to this project will be documented in this file.</p> <div class="textblock"><p>All notable changes to this project will be documented in this file.</p>
<h1><a href="https://github.com/GRRLIB/GRRLIB/compare/v4.4.1...HEAD">Unreleased</a></h1> <h1><a href="https://github.com/GRRLIB/GRRLIB/compare/v4.4.1...HEAD">Unreleased</a></h1>
<ul> <ul>
<li></li> <li>Fixed compatibility issues with devkitPPC release 39.</li>
</ul> </ul>
<h1><a href="https://github.com/GRRLIB/GRRLIB/compare/v4.4.0...v4.4.1">4.4.1</a> - 2021-03-05</h1> <h1><a href="https://github.com/GRRLIB/GRRLIB/compare/v4.4.0...v4.4.1">4.4.1</a> - 2021-03-05</h1>
<ul> <ul>
<li>Patch widescreen on Wii U.</li> <li>Patched widescreen on Wii U.</li>
</ul> </ul>
<h1><a href="https://github.com/GRRLIB/GRRLIB/compare/4.3.2...v4.4.0">4.4.0</a> - 2020-01-12</h1> <h1><a href="https://github.com/GRRLIB/GRRLIB/compare/4.3.2...v4.4.0">4.4.0</a> - 2020-01-12</h1>
<ul> <ul>
<li>Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.</li> <li>Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman.</li>
<li>GRRLIB and pngu are now installed into the <em>porlibs</em> folder instead of the <em>libogc</em> folder.</li> <li>GRRLIB and pngu are now installed into the <em>portlibs</em> folder instead of the <em>libogc</em> folder.</li>
<li>Removed <code>uint</code> declaration. The <code>u32</code> type should be used instead.</li> <li>Removed <code>uint</code> declaration. The <code>u32</code> type should be used instead.</li>
<li>The <code><a class="el" href="group___all_func.html#ga53c20a0c6e33df2ceaf2968f8dd1b921" title="Create an empty texture.">GRRLIB_CreateEmptyTexture()</a></code> function is not inline anymore.</li> <li>The <code><a class="el" href="group___all_func.html#ga53c20a0c6e33df2ceaf2968f8dd1b921" title="Create an empty texture.">GRRLIB_CreateEmptyTexture()</a></code> function is not inline anymore.</li>
</ul> </ul>