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[CHG] Code formatting
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04cec42e7c
commit
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3 changed files with 97 additions and 95 deletions
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@ -199,7 +199,6 @@ Mtx mv, mvi;
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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}
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}
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/**
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/**
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* Set the view matrix to draw object (in this order scale, trans AND rotate).
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* Set the view matrix to draw object (in this order scale, trans AND rotate).
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* @param posx x position of the object.
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* @param posx x position of the object.
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@ -244,7 +243,6 @@ Mtx mv, mvi;
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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}
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guMtxConcat(_GRR_view, ObjTransformationMtx, mv);
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guMtxConcat(_GRR_view, ObjTransformationMtx, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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@ -25,6 +25,11 @@ THE SOFTWARE.
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* Inline functions for manipulating pixels in textures.
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* Inline functions for manipulating pixels in textures.
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*/
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*/
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#define _SHIFTL(v, s, w) \
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((u32) (((u32)(v) & ((0x01 << (w)) - 1)) << (s)))
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#define _SHIFTR(v, s, w) \
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((u32)(((u32)(v) >> (s)) & ((0x01 << (w)) - 1)))
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/**
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/**
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* Return the color value of a pixel from a GRRLIB_texImg.
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* Return the color value of a pixel from a GRRLIB_texImg.
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* @param x Specifies the x-coordinate of the pixel in the texture.
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* @param x Specifies the x-coordinate of the pixel in the texture.
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@ -69,31 +74,30 @@ void GRRLIB_SetPixelTotexImg (const int x, const int y,
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* Reads a pixel directly from the FrontBuffer.
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* Reads a pixel directly from the FrontBuffer.
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* @param x The x-coordinate within the FB.
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* @param x The x-coordinate within the FB.
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* @param y The y-coordinate within the FB.
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* @param y The y-coordinate within the FB.
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* @return The color of a pixel in RGBA format.
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*/
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*/
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INLINE
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INLINE
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u32 GRRLIB_GetPixelFromFB (int x, int y) {
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u32 GRRLIB_GetPixelFromFB (int x, int y) {
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GXColor peekColor;
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u32 regval,val;
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u32 MyColor;
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GX_PeekARGB(x, y, &peekColor);
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regval = 0xc8000000|(_SHIFTL(x,2,10));
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MyColor = RGBA(peekColor.r,peekColor.g,peekColor.b,peekColor.a);
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regval = (regval&~0x3FF000)|(_SHIFTL(y,12,10));
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val = *(u32*)regval;
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return (MyColor);
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return RGBA(_SHIFTR(val,16,8), _SHIFTR(val,8,8), val&0xff, _SHIFTR(val,24,8));
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}
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}
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/**
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/**
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* Writes a pixel directly from the FrontBuffer.
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* Writes a pixel directly from the FrontBuffer.
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* @param x The x-coordinate within the FB.
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* @param x The x-coordinate within the FB.
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* @param y The y-coordinate within the FB.
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* @param y The y-coordinate within the FB.
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* @param pokeColor The color of the pixel in RGBA format.
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*/
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*/
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INLINE
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INLINE
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void GRRLIB_SetPixelToFB (int x, int y, u32 pokeColor) {
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void GRRLIB_SetPixelToFB (int x, int y, u32 pokeColor) {
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GXColor MyColor;
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u32 regval;
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MyColor.r=R(pokeColor);
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regval = 0xc8000000|(_SHIFTL(x,2,10));
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MyColor.g=G(pokeColor);
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regval = (regval&~0x3FF000)|(_SHIFTL(y,12,10));
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MyColor.b=B(pokeColor);
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*(u32*)regval = _SHIFTL(A(pokeColor),24,8) | _SHIFTL(R(pokeColor),16,8) | _SHIFTL(G(pokeColor),8,8) | (B(pokeColor)&0xff);
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MyColor.a=A(pokeColor);
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GX_PokeARGB(x, y, MyColor);
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}
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}
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