/******************************************************************************************** PNGU Version : 0.2b Coder : frontier YCbCr fix by Xane More info : http://frontier-dev.net ********************************************************************************************/ #include #include #include #include "pngu.h" #include "../png.h" // Constants #define PNGU_SOURCE_BUFFER 1 #define PNGU_SOURCE_DEVICE 2 // Prototypes of helper functions int pngu_info (IMGCTX ctx); int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha); void pngu_free_info (IMGCTX ctx); void pngu_read_data_from_buffer (png_structp png_ptr, png_bytep data, png_size_t length); void pngu_write_data_to_buffer (png_structp png_ptr, png_bytep data, png_size_t length); void pngu_flush_data_to_buffer (png_structp png_ptr); int pngu_clamp (float value); // PNGU Image context struct struct _IMGCTX { int source; void *buffer; char *filename; PNGU_u32 cursor; PNGU_u32 propRead; PNGUPROP prop; PNGU_u32 infoRead; png_structp png_ptr; png_infop info_ptr; FILE *fd; png_bytep *row_pointers; png_bytep img_data; }; // PNGU Implementation // IMGCTX PNGU_SelectImageFromBuffer (const void *buffer) { IMGCTX ctx = NULL; if (!buffer) return NULL; ctx = malloc (sizeof (struct _IMGCTX)); if (!ctx) return NULL; ctx->buffer = (void *) buffer; ctx->source = PNGU_SOURCE_BUFFER; ctx->cursor = 0; ctx->filename = NULL; ctx->propRead = 0; ctx->infoRead = 0; return ctx; } IMGCTX PNGU_SelectImageFromDevice (const char *filename) { IMGCTX ctx = NULL; if (!filename) return NULL; ctx = malloc (sizeof (struct _IMGCTX)); if (!ctx) return NULL; ctx->buffer = NULL; ctx->source = PNGU_SOURCE_DEVICE; ctx->cursor = 0; ctx->filename = malloc (strlen (filename) + 1); if (!ctx->filename) { free (ctx); return NULL; } strcpy(ctx->filename, filename); ctx->propRead = 0; ctx->infoRead = 0; return ctx; } void PNGU_ReleaseImageContext (IMGCTX ctx) { if (!ctx) return; if (ctx->filename) free (ctx->filename); if ((ctx->propRead) && (ctx->prop.trans)) free (ctx->prop.trans); pngu_free_info (ctx); free (ctx); } int PNGU_GetImageProperties (IMGCTX ctx, PNGUPROP *imgprop) { int res; if (!ctx->propRead) { res = pngu_info (ctx); if (res != PNGU_OK) return res; } *imgprop = ctx->prop; return PNGU_OK; } int PNGU_DecodeToYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride) { int result; PNGU_u32 x, y, buffWidth; // width needs to be divisible by two if (width % 2) return PNGU_ODD_WIDTH; // stride needs to be divisible by two if (stride % 2) return PNGU_ODD_STRIDE; result = pngu_decode (ctx, width, height, 1); if (result != PNGU_OK) return result; // Copy image to the output buffer buffWidth = (width + stride) / 2; for (y = 0; y < height; y++) for (x = 0; x < (width / 2); x++) ((PNGU_u32 *)buffer)[y*buffWidth+x] = PNGU_RGB8_TO_YCbYCr (*(ctx->row_pointers[y]+x*6), *(ctx->row_pointers[y]+x*6+1), *(ctx->row_pointers[y]+x*6+2), *(ctx->row_pointers[y]+x*6+3), *(ctx->row_pointers[y]+x*6+4), *(ctx->row_pointers[y]+x*6+5)); // Free resources free (ctx->img_data); free (ctx->row_pointers); // Success return PNGU_OK; } int PNGU_DecodeToRGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride) { int result; PNGU_u32 x, y, buffWidth; result = pngu_decode (ctx, width, height, 1); if (result != PNGU_OK) return result; buffWidth = width + stride; // Copy image to the output buffer for (y = 0; y < height; y++) for (x = 0; x < width; x++) ((PNGU_u16 *)buffer)[y*buffWidth+x] = (((PNGU_u16) (ctx->row_pointers[y][x*3] & 0xF8)) << 8) | (((PNGU_u16) (ctx->row_pointers[y][x*3+1] & 0xFC)) << 3) | (((PNGU_u16) (ctx->row_pointers[y][x*3+2] & 0xF8)) >> 3); // Free resources free (ctx->img_data); free (ctx->row_pointers); // Success return PNGU_OK; } int PNGU_DecodeToRGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride, PNGU_u8 default_alpha) { int result; PNGU_u32 x, y, buffWidth; result = pngu_decode (ctx, width, height, 0); if (result != PNGU_OK) return result; buffWidth = width + stride; // Check is source image has an alpha channel if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) ) { // Alpha channel present, copy image to the output buffer for (y = 0; y < height; y++) memcpy (buffer + (y * buffWidth * 4), ctx->row_pointers[y], width * 4); } else { // No alpha channel present, copy image to the output buffer for (y = 0; y < height; y++) for (x = 0; x < width; x++) ((PNGU_u32 *)buffer)[y*buffWidth+x] = (((PNGU_u32) ctx->row_pointers[y][x*3]) << 24) | (((PNGU_u32) ctx->row_pointers[y][x*3+1]) << 16) | (((PNGU_u32) ctx->row_pointers[y][x*3+2]) << 8) | ((PNGU_u32) default_alpha); } // Free resources free (ctx->img_data); free (ctx->row_pointers); // Success return PNGU_OK; } int PNGU_DecodeTo4x4RGB565 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer) { int result; PNGU_u32 x, y, qwidth, qheight; // width and height need to be divisible by four if ((width % 4) || (height % 4)) return PNGU_INVALID_WIDTH_OR_HEIGHT; result = pngu_decode (ctx, width, height, 1); if (result != PNGU_OK) return result; // Copy image to the output buffer qwidth = width / 4; qheight = height / 4; for (y = 0; y < qheight; y++) for (x = 0; x < qwidth; x++) { int blockbase = (y * qwidth + x) * 4; PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12)); PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase] = (((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) | (((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) | (((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) | (((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3))); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+1] = (((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) | (((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) | (((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) | (((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3))); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+2] = (((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) | (((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) | (((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) | (((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3))); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+3] = (((field64 & 0xF800000000000000ULL) | ((field64 & 0xFC000000000000ULL) << 3) | ((field64 & 0xF80000000000ULL) << 5)) | (((field64 & 0xF800000000ULL) << 8) | ((field64 & 0xFC000000ULL) << 11) | ((field64 & 0xF80000ULL) << 13)) | (((field64 & 0xF800ULL) << 16) | ((field64 & 0xFCULL) << 19) | ((field32 & 0xF8000000ULL) >> 11)) | (((field32 & 0xF80000ULL) >> 8) | ((field32 & 0xFC00ULL) >> 5) | ((field32 & 0xF8ULL) >> 3))); } // Free resources free (ctx->img_data); free (ctx->row_pointers); // Success return PNGU_OK; } int PNGU_DecodeTo4x4RGB5A3 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha) { int result; PNGU_u32 x, y, qwidth, qheight; PNGU_u64 alphaMask; // width and height need to be divisible by four if ((width % 4) || (height % 4)) return PNGU_INVALID_WIDTH_OR_HEIGHT; result = pngu_decode (ctx, width, height, 0); if (result != PNGU_OK) return result; // Init some vars qwidth = width / 4; qheight = height / 4; // Check is source image has an alpha channel if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) ) { // Alpha channel present, copy image to the output buffer for (y = 0; y < qheight; y++) for (x = 0; x < qwidth; x++) { int blockbase = (y * qwidth + x) * 4; PNGU_u64 tmp; PNGU_u64 fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16)); PNGU_u64 fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16+8)); // If first pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444 if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL) tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5); else tmp = ((fieldA & 0xE000000000ULL) << 23) | ((fieldA & 0xF000000000000000ULL) >> 4) | (fieldA & 0xF0000000000000ULL) | ((fieldA & 0xF00000000000ULL) << 4); // If second pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444 if ((fieldA & 0xE0ULL) == 0xE0ULL) tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21); else tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20); // If third pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444 if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL) tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27); else tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28); // If fourth pixel is opaque set MSB to 1 and encode colors in RGB555, else set MSB to 0 and encode colors in ARGB3444 if ((fieldB & 0xE0ULL) == 0xE0ULL) tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11); else tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12); ((PNGU_u64 *) buffer)[blockbase] = tmp; fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16)); fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16+8)); if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = ((fieldA & 0xE000000000ULL) << 23) | ((fieldA & 0xF000000000000000ULL) >> 4) | (fieldA & 0xF0000000000000ULL) | ((fieldA & 0xF00000000000ULL) << 4); if ((fieldA & 0xE0ULL) == 0xE0ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20); if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28); if ((fieldB & 0xE0ULL) == 0xE0ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12); ((PNGU_u64 *) buffer)[blockbase+1] = tmp; fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16)); fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16+8)); if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = ((fieldA & 0xE000000000ULL) << 23) | ((fieldA & 0xF000000000000000ULL) >> 4) | (fieldA & 0xF0000000000000ULL) | ((fieldA & 0xF00000000000ULL) << 4); if ((fieldA & 0xE0ULL) == 0xE0ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20); if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28); if ((fieldB & 0xE0ULL) == 0xE0ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12); ((PNGU_u64 *) buffer)[blockbase+2] = tmp; fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16)); fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16+8)); if ((fieldA & 0xE000000000ULL) == 0xE000000000ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = 0x8000000000000000ULL | ((fieldA & 0xF800000000000000ULL) >> 1) | ((fieldA & 0xF8000000000000ULL) << 2) | ((fieldA & 0xF80000000000ULL) << 5); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = ((fieldA & 0xE000000000ULL) << 23) | ((fieldA & 0xF000000000000000ULL) >> 4) | (fieldA & 0xF0000000000000ULL) | ((fieldA & 0xF00000000000ULL) << 4); if ((fieldA & 0xE0ULL) == 0xE0ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x800000000000ULL | ((fieldA & 0xF8000000ULL) << 15) | ((fieldA & 0xF80000ULL) << 18) | ((fieldA & 0xF800ULL) << 21); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldA & 0xE0ULL) << 39) | ((fieldA & 0xF0000000ULL) << 12) | ((fieldA & 0xF00000ULL) << 16) | ((fieldA & 0xF000ULL) << 20); if ((fieldB & 0xE000000000ULL) == 0xE000000000ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x80000000ULL | ((fieldB & 0xF800000000000000ULL) >> 33) | ((fieldB & 0xF8000000000000ULL) >> 30) | ((fieldB & 0xF80000000000ULL) >> 27); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldB & 0xE000000000ULL) >> 9) | ((fieldB & 0xF000000000000000ULL) >> 36) | ((fieldB & 0xF0000000000000ULL) >> 32) | ((fieldB & 0xF00000000000ULL) >> 28); if ((fieldB & 0xE0ULL) == 0xE0ULL) // Opaque pixel, so set MSB to 1 and encode colors in RGB555 tmp = tmp | 0x8000ULL | ((fieldB & 0xF8000000ULL) >> 17) | ((fieldB & 0xF80000ULL) >> 14) | ((fieldB & 0xF800ULL) >> 11); else // Tranlucid pixel, so set MSB to 0 and encode colors in ARGB3444 tmp = tmp | ((fieldB & 0xE0ULL) << 7) | ((fieldB & 0xF0000000ULL) >> 20) | ((fieldB & 0xF00000ULL) >> 16) | ((fieldB & 0xF000ULL) >> 12); ((PNGU_u64 *) buffer)[blockbase+3] = tmp; } } else { // No alpha channel present, copy image to the output buffer default_alpha = (default_alpha >> 5); if (default_alpha == 7) { // The user wants an opaque texture, so set MSB to 1 and encode colors in RGB555 alphaMask = 0x8000800080008000ULL; for (y = 0; y < qheight; y++) for (x = 0; x < qwidth; x++) { int blockbase = (y * qwidth + x) * 4; PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12)); PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase] = alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) | ((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) | ((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) | ((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+1] = alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) | ((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) | ((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) | ((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+2] = alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) | ((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) | ((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) | ((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+3] = alphaMask | ((field64 & 0xF800000000000000ULL) >> 1) | ((field64 & 0xF8000000000000ULL) << 2) | ((field64 & 0xF80000000000ULL) << 5) | ((field64 & 0xF800000000ULL) << 7) | ((field64 & 0xF8000000ULL) << 10) | ((field64 & 0xF80000ULL) << 13) | ((field64 & 0xF800ULL) << 15) | ((field64 & 0xF8ULL) << 18) | ((field32 & 0xF8000000ULL) >> 11) | ((field32 & 0xF80000ULL) >> 9) | ((field32 & 0xF800ULL) >> 6) | ((field32 & 0xF8ULL) >> 3); } } else { // The user wants a translucid texture, so set MSB to 0 and encode colors in ARGB3444 default_alpha = (default_alpha << 4); alphaMask = (((PNGU_u64) default_alpha) << 56) | (((PNGU_u64) default_alpha) << 40) | (((PNGU_u64) default_alpha) << 24) | (((PNGU_u64) default_alpha) << 8); for (y = 0; y < qheight; y++) for (x = 0; x < qwidth; x++) { int blockbase = (y * qwidth + x) * 4; PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12)); PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase] = alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) | ((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) | ((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) | ((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+1] = alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) | ((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) | ((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) | ((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+2] = alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) | ((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) | ((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) | ((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+3] = alphaMask | ((field64 & 0xF000000000000000ULL) >> 4) | (field64 & 0xF0000000000000ULL) | ((field64 & 0xF00000000000ULL) << 4) | ((field64 & 0xF000000000ULL) << 4) | ((field64 & 0xF0000000ULL) << 8) | ((field64 & 0xF00000ULL) << 12) | ((field64 & 0xF000ULL) << 12) | ((field64 & 0xF0ULL) << 16) | ((field32 & 0xF0000000ULL) >> 12) | ((field32 & 0xF00000ULL) >> 12) | ((field32 & 0xF000ULL) >> 8) | ((field32 & 0xF0ULL) >> 4); } } } // Free resources free (ctx->img_data); free (ctx->row_pointers); // Success return PNGU_OK; } int PNGU_DecodeTo4x4RGBA8 (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u8 default_alpha) { int result; PNGU_u32 x, y, qwidth, qheight; PNGU_u64 alphaMask; // width and height need to be divisible by four if ((width % 4) || (height % 4)) return PNGU_INVALID_WIDTH_OR_HEIGHT; result = pngu_decode (ctx, width, height, 0); if (result != PNGU_OK) return result; // Init some variables qwidth = width / 4; qheight = height / 4; // Check is source image has an alpha channel if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) ) { // Alpha channel present, copy image to the output buffer for (y = 0; y < qheight; y++) for (x = 0; x < qwidth; x++) { int blockbase = (y * qwidth + x) * 8; PNGU_u64 fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16)); PNGU_u64 fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*16+8)); ((PNGU_u64 *) buffer)[blockbase] = ((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) | ((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) | ((fieldB & 0xFF00000000ULL) >> 8) | ((fieldB & 0xFF00000000000000ULL) >> 40) | ((fieldB & 0xFFULL) << 8) | ((fieldB & 0xFF000000ULL) >> 24); ((PNGU_u64 *) buffer)[blockbase+4] = ((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) | ((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8); fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16)); fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*16+8)); ((PNGU_u64 *) buffer)[blockbase+1] = ((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) | ((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) | ((fieldB & 0xFF00000000ULL) >> 8) | ((fieldB & 0xFF00000000000000ULL) >> 40) | ((fieldB & 0xFFULL) << 8) | ((fieldB & 0xFF000000ULL) >> 24); ((PNGU_u64 *) buffer)[blockbase+5] = ((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) | ((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8); fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16)); fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*16+8)); ((PNGU_u64 *) buffer)[blockbase+2] = ((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) | ((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) | ((fieldB & 0xFF00000000ULL) >> 8) | ((fieldB & 0xFF00000000000000ULL) >> 40) | ((fieldB & 0xFFULL) << 8) | ((fieldB & 0xFF000000ULL) >> 24); ((PNGU_u64 *) buffer)[blockbase+6] = ((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) | ((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8); fieldA = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16)); fieldB = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*16+8)); ((PNGU_u64 *) buffer)[blockbase+3] = ((fieldA & 0xFF00000000ULL) << 24) | ((fieldA & 0xFF00000000000000ULL) >> 8) | ((fieldA & 0xFFULL) << 40) | ((fieldA & 0xFF000000ULL) << 8) | ((fieldB & 0xFF00000000ULL) >> 8) | ((fieldB & 0xFF00000000000000ULL) >> 40) | ((fieldB & 0xFFULL) << 8) | ((fieldB & 0xFF000000ULL) >> 24); ((PNGU_u64 *) buffer)[blockbase+7] = ((fieldA & 0xFFFF0000000000ULL) << 8) | ((fieldA & 0xFFFF00ULL) << 24) | ((fieldB & 0xFFFF0000000000ULL) >> 24) | ((fieldB & 0xFFFF00ULL) >> 8); } } else { // No alpha channel present, copy image to the output buffer alphaMask = (((PNGU_u64)default_alpha) << 56) | (((PNGU_u64)default_alpha) << 40) | (((PNGU_u64)default_alpha) << 24) | (((PNGU_u64)default_alpha) << 8); for (y = 0; y < qheight; y++) for (x = 0; x < qwidth; x++) { int blockbase = (y * qwidth + x) * 8; PNGU_u64 field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4]+x*12)); PNGU_u64 field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase] = (((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) | ((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask); ((PNGU_u64 *) buffer)[blockbase+4] = (((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) | ((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL)); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+1]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+1]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+1] = (((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) | ((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask); ((PNGU_u64 *) buffer)[blockbase+5] = (((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) | ((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL)); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+2]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+2]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+2] = (((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) | ((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask); ((PNGU_u64 *) buffer)[blockbase+6] = (((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) | ((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL)); field64 = *((PNGU_u64 *)(ctx->row_pointers[y*4+3]+x*12)); field32 = (PNGU_u64) *((PNGU_u32 *)(ctx->row_pointers[y*4+3]+x*12+8)); ((PNGU_u64 *) buffer)[blockbase+3] = (((field64 & 0xFF00000000000000ULL) >> 8) | (field64 & 0xFF00000000ULL) | ((field64 & 0xFF00ULL) << 8) | ((field32 & 0xFF0000ULL) >> 16) | alphaMask); ((PNGU_u64 *) buffer)[blockbase+7] = (((field64 & 0xFFFF0000000000ULL) << 8) | ((field64 & 0xFFFF0000ULL) << 16) | ((field64 & 0xFFULL) << 24) | ((field32 & 0xFF000000ULL) >> 8) | (field32 & 0xFFFFULL)); } } // Free resources free (ctx->img_data); free (ctx->row_pointers); // Success return PNGU_OK; } int PNGU_EncodeFromYCbYCr (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, void *buffer, PNGU_u32 stride) { png_uint_32 rowbytes; PNGU_u32 x, y, buffWidth; // Erase from the context any readed info pngu_free_info (ctx); ctx->propRead = 0; // Check if the user has selected a file to write the image if (ctx->source == PNGU_SOURCE_BUFFER); else if (ctx->source == PNGU_SOURCE_DEVICE) { // Open file if (!(ctx->fd = fopen (ctx->filename, "wb"))) return PNGU_CANT_OPEN_FILE; } else return PNGU_NO_FILE_SELECTED; // Allocation of libpng structs ctx->png_ptr = png_create_write_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!(ctx->png_ptr)) { if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); return PNGU_LIB_ERROR; } ctx->info_ptr = png_create_info_struct (ctx->png_ptr); if (!(ctx->info_ptr)) { png_destroy_write_struct (&(ctx->png_ptr), (png_infopp)NULL); if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); return PNGU_LIB_ERROR; } if (ctx->source == PNGU_SOURCE_BUFFER) { // Installation of our custom data writer function ctx->cursor = 0; png_set_write_fn (ctx->png_ptr, ctx, pngu_write_data_to_buffer, pngu_flush_data_to_buffer); } else if (ctx->source == PNGU_SOURCE_DEVICE) { // Default data writer uses function fwrite, so it needs to use our FILE* png_init_io (ctx->png_ptr, ctx->fd); } // Setup output file properties png_set_IHDR (ctx->png_ptr, ctx->info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); // Allocate memory to store the image in RGB format rowbytes = width * 3; if (rowbytes % 4) rowbytes = ((rowbytes / 4) + 1) * 4; // Add extra padding so each row starts in a 4 byte boundary ctx->img_data = malloc (rowbytes * height); if (!ctx->img_data) { png_destroy_write_struct (&(ctx->png_ptr), (png_infopp)NULL); if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); return PNGU_LIB_ERROR; } ctx->row_pointers = malloc (sizeof (png_bytep) * height); if (!ctx->row_pointers) { png_destroy_write_struct (&(ctx->png_ptr), (png_infopp)NULL); if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); return PNGU_LIB_ERROR; } // Encode YCbYCr image into RGB8 format buffWidth = (width + stride) / 2; for (y = 0; y < height; y++) { ctx->row_pointers[y] = ctx->img_data + (y * rowbytes); for (x = 0; x < (width / 2); x++) PNGU_YCbYCr_TO_RGB8 ( ((PNGU_u32 *)buffer)[y*buffWidth+x], ((PNGU_u8 *) ctx->row_pointers[y]+x*6), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+1), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+2), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+3), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+4), ((PNGU_u8 *) ctx->row_pointers[y]+x*6+5) ); } // Tell libpng where is our image data png_set_rows (ctx->png_ptr, ctx->info_ptr, ctx->row_pointers); // Write file header and image data png_write_png (ctx->png_ptr, ctx->info_ptr, PNG_TRANSFORM_IDENTITY, NULL); // Tell libpng we have no more data to write png_write_end (ctx->png_ptr, (png_infop) NULL); // Free resources free (ctx->img_data); free (ctx->row_pointers); png_destroy_write_struct (&(ctx->png_ptr), &(ctx->info_ptr)); if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); // Success return PNGU_OK; } // This function is taken from a libogc example PNGU_u32 PNGU_RGB8_TO_YCbYCr (PNGU_u8 r1, PNGU_u8 g1, PNGU_u8 b1, PNGU_u8 r2, PNGU_u8 g2, PNGU_u8 b2) { int y1, cb1, cr1, y2, cb2, cr2, cb, cr; y1 = (299 * r1 + 587 * g1 + 114 * b1) / 1000; cb1 = (-16874 * r1 - 33126 * g1 + 50000 * b1 + 12800000) / 100000; cr1 = (50000 * r1 - 41869 * g1 - 8131 * b1 + 12800000) / 100000; y2 = (299 * r2 + 587 * g2 + 114 * b2) / 1000; cb2 = (-16874 * r2 - 33126 * g2 + 50000 * b2 + 12800000) / 100000; cr2 = (50000 * r2 - 41869 * g2 - 8131 * b2 + 12800000) / 100000; cb = (cb1 + cb2) >> 1; cr = (cr1 + cr2) >> 1; return (PNGU_u32) ((y1 << 24) | (cb << 16) | (y2 << 8) | cr); } void PNGU_YCbYCr_TO_RGB8 (PNGU_u32 ycbycr, PNGU_u8 *r1, PNGU_u8 *g1, PNGU_u8 *b1, PNGU_u8 *r2, PNGU_u8 *g2, PNGU_u8 *b2) { PNGU_u8 *Colors = (PNGU_u8 *) &ycbycr; *r1 = pngu_clamp( 1.164 * (Colors[0] - 16) + 1.596 * (Colors[3] - 128) ); *g1 = pngu_clamp( 1.164 * (Colors[0] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) ); *b1 = pngu_clamp( 1.164 * (Colors[0] - 16) + 2.017 * (Colors[1] - 128) ); *r2 = pngu_clamp( 1.164 * (Colors[2] - 16) + 1.596 * (Colors[3] - 128) ); *g2 = pngu_clamp( 1.164 * (Colors[2] - 16) - 0.813 * (Colors[3] - 128) - 0.392 * (Colors[1] - 128) ); *b2 = pngu_clamp( 1.164 * (Colors[2] - 16) + 2.017 * (Colors[1] - 128) ); } int pngu_info (IMGCTX ctx) { png_byte magic[8]; png_uint_32 width; png_uint_32 height; png_color_16p background; png_bytep trans; png_color_16p trans_values; int scale, i; // Check if there is a file selected and if it is a valid .png if (ctx->source == PNGU_SOURCE_BUFFER) memcpy (magic, ctx->buffer, 8); else if (ctx->source == PNGU_SOURCE_DEVICE) { // Open file if (!(ctx->fd = fopen (ctx->filename, "rb"))) return PNGU_CANT_OPEN_FILE; // Load first 8 bytes into magic buffer if (fread (magic, 1, 8, ctx->fd) != 8) { fclose (ctx->fd); return PNGU_CANT_READ_FILE; } } else return PNGU_NO_FILE_SELECTED;; if (png_sig_cmp(magic, 0, 8) != 0) { if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); return PNGU_FILE_IS_NOT_PNG; } // Allocation of libpng structs ctx->png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!(ctx->png_ptr)) { if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); return PNGU_LIB_ERROR; } ctx->info_ptr = png_create_info_struct (ctx->png_ptr); if (!(ctx->info_ptr)) { if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); png_destroy_read_struct (&(ctx->png_ptr), (png_infopp)NULL, (png_infopp)NULL); return PNGU_LIB_ERROR; } if (ctx->source == PNGU_SOURCE_BUFFER) { // Installation of our custom data provider function ctx->cursor = 0; png_set_read_fn (ctx->png_ptr, ctx, pngu_read_data_from_buffer); } else if (ctx->source == PNGU_SOURCE_DEVICE) { // Default data provider uses function fread, so it needs to use our FILE* png_init_io (ctx->png_ptr, ctx->fd); png_set_sig_bytes (ctx->png_ptr, 8); // We have read 8 bytes already to check PNG authenticity } // Read png header png_read_info (ctx->png_ptr, ctx->info_ptr); // Query image properties if they have not been queried before if (!ctx->propRead) { png_get_IHDR(ctx->png_ptr, ctx->info_ptr, &width, &height, (int *) &(ctx->prop.imgBitDepth), (int *) &(ctx->prop.imgColorType), NULL, NULL, NULL); ctx->prop.imgWidth = width; ctx->prop.imgHeight = height; switch (ctx->prop.imgColorType) { case PNG_COLOR_TYPE_GRAY: ctx->prop.imgColorType = PNGU_COLOR_TYPE_GRAY; break; case PNG_COLOR_TYPE_GRAY_ALPHA: ctx->prop.imgColorType = PNGU_COLOR_TYPE_GRAY_ALPHA; break; case PNG_COLOR_TYPE_PALETTE: ctx->prop.imgColorType = PNGU_COLOR_TYPE_PALETTE; break; case PNG_COLOR_TYPE_RGB: ctx->prop.imgColorType = PNGU_COLOR_TYPE_RGB; break; case PNG_COLOR_TYPE_RGB_ALPHA: ctx->prop.imgColorType = PNGU_COLOR_TYPE_RGB_ALPHA; break; default: ctx->prop.imgColorType = PNGU_COLOR_TYPE_UNKNOWN; break; } // Constant used to scale 16 bit values to 8 bit values scale = 1; if (ctx->prop.imgBitDepth == 16) scale = 256; // Query background color, if any. ctx->prop.validBckgrnd = 0; if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA)) && (png_get_bKGD (ctx->png_ptr, ctx->info_ptr, &background))) { ctx->prop.validBckgrnd = 1; ctx->prop.bckgrnd.r = background->red / scale; ctx->prop.bckgrnd.g = background->green / scale; ctx->prop.bckgrnd.b = background->blue / scale; } else if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA)) && (png_get_bKGD (ctx->png_ptr, ctx->info_ptr, &background))) { ctx->prop.validBckgrnd = 1; ctx->prop.bckgrnd.r = ctx->prop.bckgrnd.g = ctx->prop.bckgrnd.b = background->gray / scale; } // Query list of transparent colors, if any. ctx->prop.numTrans = 0; ctx->prop.trans = NULL; if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA)) && (png_get_tRNS (ctx->png_ptr, ctx->info_ptr, &trans, (int *) &(ctx->prop.numTrans), &trans_values))) { if (ctx->prop.numTrans) { ctx->prop.trans = malloc (sizeof (PNGUCOLOR) * ctx->prop.numTrans); if (ctx->prop.trans) for (i = 0; i < ctx->prop.numTrans; i++) { ctx->prop.trans[i].r = trans_values[i].red / scale; ctx->prop.trans[i].g = trans_values[i].green / scale; ctx->prop.trans[i].b = trans_values[i].blue / scale; } else ctx->prop.numTrans = 0; } } else if (((ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA)) && (png_get_tRNS (ctx->png_ptr, ctx->info_ptr, &trans, (int *) &(ctx->prop.numTrans), &trans_values))) { if (ctx->prop.numTrans) { ctx->prop.trans = malloc (sizeof (PNGUCOLOR) * ctx->prop.numTrans); if (ctx->prop.trans) for (i = 0; i < ctx->prop.numTrans; i++) ctx->prop.trans[i].r = ctx->prop.trans[i].g = ctx->prop.trans[i].b = trans_values[i].gray / scale; else ctx->prop.numTrans = 0; } } ctx->propRead = 1; } // Success ctx->infoRead = 1; return PNGU_OK; } int pngu_decode (IMGCTX ctx, PNGU_u32 width, PNGU_u32 height, PNGU_u32 stripAlpha) { png_uint_32 rowbytes; int i; // Read info if it hasn't been read before if (!ctx->infoRead) { i = pngu_info (ctx); if (i != PNGU_OK) return i; } // Check if the user has specified the real width and height of the image if ( (ctx->prop.imgWidth != width) || (ctx->prop.imgHeight != height) ) return PNGU_INVALID_WIDTH_OR_HEIGHT; // Check if color type is supported by PNGU if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_PALETTE) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_UNKNOWN) ) return PNGU_UNSUPPORTED_COLOR_TYPE; // Scale 16 bit samples to 8 bit if (ctx->prop.imgBitDepth == 16) png_set_strip_16 (ctx->png_ptr); // Remove alpha channel if we don't need it if (stripAlpha && ((ctx->prop.imgColorType == PNGU_COLOR_TYPE_RGB_ALPHA) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA))) png_set_strip_alpha (ctx->png_ptr); // Expand 1, 2 and 4 bit samples to 8 bit if (ctx->prop.imgBitDepth < 8) png_set_packing (ctx->png_ptr); // Transform grayscale images to RGB if ( (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY) || (ctx->prop.imgColorType == PNGU_COLOR_TYPE_GRAY_ALPHA) ) png_set_gray_to_rgb (ctx->png_ptr); // Flush transformations png_read_update_info (ctx->png_ptr, ctx->info_ptr); // Allocate memory to store the image rowbytes = png_get_rowbytes (ctx->png_ptr, ctx->info_ptr); if (rowbytes % 4) rowbytes = ((rowbytes / 4) + 1) * 4; // Add extra padding so each row starts in a 4 byte boundary ctx->img_data = malloc (rowbytes * ctx->prop.imgHeight); if (!ctx->img_data) { pngu_free_info (ctx); return PNGU_LIB_ERROR; } ctx->row_pointers = malloc (sizeof (png_bytep) * ctx->prop.imgHeight); if (!ctx->row_pointers) { free (ctx->img_data); pngu_free_info (ctx); return PNGU_LIB_ERROR; } for (i = 0; i < ctx->prop.imgHeight; i++) ctx->row_pointers[i] = ctx->img_data + (i * rowbytes); // Transform the image and copy it to our allocated memory png_read_image (ctx->png_ptr, ctx->row_pointers); // Free resources pngu_free_info (ctx); // Success return PNGU_OK; } void pngu_free_info (IMGCTX ctx) { if (ctx->infoRead) { if (ctx->source == PNGU_SOURCE_DEVICE) fclose (ctx->fd); png_destroy_read_struct (&(ctx->png_ptr), &(ctx->info_ptr), (png_infopp)NULL); ctx->infoRead = 0; } } // Custom data provider function used for reading from memory buffers. void pngu_read_data_from_buffer (png_structp png_ptr, png_bytep data, png_size_t length) { IMGCTX ctx = (IMGCTX) png_get_io_ptr (png_ptr); memcpy (data, ctx->buffer + ctx->cursor, length); ctx->cursor += length; } // Custom data writer function used for writing to memory buffers. void pngu_write_data_to_buffer (png_structp png_ptr, png_bytep data, png_size_t length) { IMGCTX ctx = (IMGCTX) png_get_io_ptr (png_ptr); memcpy (ctx->buffer + ctx->cursor, data, length); ctx->cursor += length; } // Custom data flusher function used for writing to memory buffers. void pngu_flush_data_to_buffer (png_structp png_ptr) { // Nothing to do here } // Function used in YCbYCr to RGB decoding int pngu_clamp(float Value) { Value = roundf(Value); if (Value < 0) { Value = 0; } else if (Value > 255) { Value = 255; } return (int)Value; }