/*=========================================== NoNameNo Simple Flat 3D cube ============================================*/ #include #include #include #include #include #include "font_png.h" int main(void){ f32 a = 0; f32 offset = 1.5f; f32 rotpas = 60.0f; GRRLIB_Init(); WPAD_Init(); GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font_png); GRRLIB_InitTileSet(tex_font, 16, 16, 32); GRRLIB_Settings.antialias = true; GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); GRRLIB_Camera3dSettings(0.0f,0.0f,5.0f, 0,1,0, 0,0,0); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); GRRLIB_3dMode(0.1,1000,45,0,1); GRRLIB_SetLightAmbient(0x111111FF); GRRLIB_SetLightDiff(0,(guVector){0.0f,3.0f,3.0f},20.0f,1.0f,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+0*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+1*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+2*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+3*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+4*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+5*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); GRRLIB_ObjectViewBegin(); GRRLIB_ObjectViewRotate(0,a*3,0); GRRLIB_ObjectViewTrans(0,offset,0); GRRLIB_ObjectViewRotate(a,a*3,a*2+6*rotpas); GRRLIB_ObjectViewEnd(); GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF); a+=0.8; GRRLIB_2dMode(); // Switch To 2D Mode to display text GRRLIB_2dMode(); GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "JUST ANOTHER 3D SAMPLE"); GRRLIB_Render(); } GRRLIB_FreeTexture(tex_font); GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); }