/*=========================================== TrueType Font demo ============================================*/ #include #include #include // Font #include "FreeMonoBold_ttf.h" int main(int argc, char **argv) { // Initialise the Graphics & Video subsystem GRRLIB_Init(); // Initialise the Wii Remotes WPAD_Init(); // Load the font from memory GRRLIB_ttfFont *myFont = GRRLIB_LoadTTF(FreeMonoBold_ttf, FreeMonoBold_ttf_size); // Create an empty texture to store a copy of the screen GRRLIB_texImg *CopiedImg = GRRLIB_CreateEmptyTexture(rmode->fbWidth, rmode->efbHeight); // Fill a table with characters u32 i, n = 0; wchar_t charTable[450]; for(i=33; i<=126; i++) { // 0 to 93 charTable[n++] = i; } for(i=161; i<=516; i++) { // 94 to 449 charTable[n++] = i; } // Seed the random-number generator with current time so that // the numbers will be different every time we run. srand(time(NULL)); wchar_t Letter[2] = L""; // A character + terminal NULL // To have a cool effect anti-aliasing is turned on GRRLIB_Settings.antialias = true; // Black background GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); // Loop forever while(1) { GRRLIB_DrawImg(0, 0, CopiedImg, 0, 1, 1, 0xFFFFFFFF); Letter[0] = charTable[rand() % 449]; GRRLIB_PrintfTTFW(rand() % rmode->fbWidth - 50, rand() % rmode->efbHeight - 50, myFont, Letter, rand() % 180 + 20, rand() % 0xFFFFFF); GRRLIB_Screen2Texture(0, 0, CopiedImg, false); GRRLIB_Render(); // Render the frame buffer to the TV WPAD_ScanPads(); // Scan the Wii Remotes if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) { break; } if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) { GRRLIB_Screen2Texture(0, 0, CopiedImg, false); } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_1 && WPAD_ButtonsHeld(0) & WPAD_BUTTON_2) { WPAD_Rumble(0, true); // Rumble on GRRLIB_ScrShot("sd:/grrlib_ttf.png"); // Needs to be after GRRLIB_Render() WPAD_Rumble(0, false); // Rumble off } } GRRLIB_FreeTexture(CopiedImg); GRRLIB_FreeTTF(myFont); GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); // Use exit() to exit a program, do not use 'return' from main() }