/*=========================================== NoNameNo Simple 3D object rotating ;) object have to be triangulated to be used with this source. ============================================*/ #include <grrlib.h> #include <stdlib.h> #include <math.h> #include <malloc.h> #include <wiiuse/wpad.h> #include "gfx/logo.h" int main() { float a=0; GRRLIB_Init(); WPAD_Init(); GRRLIB_Settings.antialias = true; GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); GRRLIB_3dMode(0.1,1000,45,0,0); GRRLIB_ObjectView(0,0,-30, a,a*2,a*3,1,1,1); GX_Begin(GX_TRIANGLES, GX_VTXFMT0, logoNbFace * 3); for(int i=0; i<logoNbFace*3; i+=3) { u32 col; if(i<=(246*3*2)) col=0xFFFFFFFF; else col=0xAAAAAAFF; GX_Position3f32(logoPos[logoFac[i][0]-1].x,logoPos[logoFac[i][0]-1].y,logoPos[logoFac[i][0]-1].z); GX_Color1u32(col); GX_Position3f32(logoPos[logoFac[i+1][0]-1].x,logoPos[logoFac[i+1][0]-1].y,logoPos[logoFac[i+1][0]-1].z); GX_Color1u32(col); GX_Position3f32(logoPos[logoFac[i+2][0]-1].x,logoPos[logoFac[i+2][0]-1].y,logoPos[logoFac[i+2][0]-1].z); GX_Color1u32(col); } GX_End(); a+=0.5f; GRRLIB_Render(); } GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); }