/*=========================================== NoNameNo Simple Flat 3D cube ============================================*/ #include #include #include #include #include #include "gfx/font.h" extern Mtx _GRR_view; int main() { float a=0; u8 Amb=0x80; f32 zlight=0.0f; GRRLIB_Init(); WPAD_Init(); GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font); GRRLIB_InitTileSet(tex_font, 16, 16, 32); GRRLIB_Settings.antialias = true; GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS){if(Amb<255) Amb++; } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS){if(Amb>0) Amb--; } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){zlight++; } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){zlight--; } GRRLIB_3dMode(0.1,1000,45,0,0,1); GRRLIB_InitLight(GX_LIGHT0, (guVector){-6, 0, zlight}, 0xFF0000FF); GRRLIB_InitLight(GX_LIGHT1, (guVector){6, 0, zlight}, 0x00FF00FF); GRRLIB_InitLight(GX_LIGHT2, (guVector){0, -6, zlight}, 0x0000FFFF); GRRLIB_LightSwitch(GX_LIGHT0|GX_LIGHT1|GX_LIGHT2,RGBA(Amb,Amb,Amb,0xFF),0x808080FF,0); GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1,1,1); GRRLIB_DrawTorus(0.4f, 3.0f, 20, 50, true); GRRLIB_ObjectView(0,0,0, -a,a*2,-a*3, 1,1,1); GRRLIB_DrawSphere(2.0f, 30, 30, false); GRRLIB_ObjectView(-4,-4,0, a,a*2,-a*3, 1,1,1); GRRLIB_DrawCube(2.0f, false); GRRLIB_ObjectView(4,-4,0, a,-a*2,-a*3, 1,1,1); GRRLIB_DrawCube(2.0f, true); GRRLIB_ObjectView(-4,4,0, a,-a*2,-a*3, 1,1,1); GRRLIB_DrawCylinder(1.0f, 2.0f, 20, true); GRRLIB_ObjectView(4,4,0, a,-a*2,-a*3, 1,1,1); GRRLIB_DrawCylinder(1.0f, 2.0f, 20, false); a+=0.5f; GRRLIB_LightOff(); // Switch To 2D Mode to display text GRRLIB_2dMode(); GRRLIB_Printf((640-(16*40))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS PLUS OR MINUS TO PLAY WITH AMBIENT"); GRRLIB_Printf((640-(16*15))/2, 36, tex_font, 0xFFFFFFFF, 1, "AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb); GRRLIB_Printf((640-(16*15))/2, 52, tex_font, 0xFFFFFFFF, 1, "ZLIGHT = %f",zlight); GRRLIB_Render(); } GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB GRRLIB_FreeTexture(tex_font); exit(0); }