/*=========================================== NoNameNo Simple Flat 3D cube ============================================*/ #include #include #include #include #include #include "gfx/font.h" extern Mtx _GRR_view; int main() { float a=0; u32 col[3] = {0xFF0000FF, 0x00FF00FF, 0x0000FFFF}; GXLightObj MyLight; u8 Amb=0; f32 zlight=6.0f; GRRLIB_Init(); WPAD_Init(); GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font); GRRLIB_InitTileSet(tex_font, 16, 16, 32); GRRLIB_Settings.antialias = true; GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); GRRLIB_Camera3dSettings(0.0f,0.0f,6.0f, 0,1,0, 0,0,0); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS){if(Amb<255) Amb++; } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS){if(Amb>0) Amb--; } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){zlight++; } if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){zlight--; } GRRLIB_3dMode(0.1,1000,45,1,0,0); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_NRM, GX_DIRECT); GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR); //////////////////////////////////////// guVector lpos ={0.0f,0.0f,zlight}; guVecMultiply(_GRR_view, &lpos, &lpos); GX_InitLightPos(&MyLight, lpos.x, lpos.y, lpos.z); GX_InitLightColor(&MyLight, (GXColor) { 255, 255, 255, 255 }); GX_InitLightAttn(&MyLight, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F ); GX_LoadLightObj(&MyLight, GX_LIGHT0); GX_SetNumChans(1); GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT0, GX_DF_CLAMP, GX_AF_SPOT); GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { Amb, Amb, Amb, 255 }); //////////////////////////////////////// GRRLIB_ObjectView(0,0,0, a,a*2,a*3); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Normal3f32(0.0f,0.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,1.0f,1.0f); GX_Normal3f32(0.0f,0.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Normal3f32(0.0f,0.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Normal3f32(0.0f,0.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Normal3f32(0.0f,0.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Normal3f32(0.0f,0.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Normal3f32(0.0f,0.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Normal3f32(0.0f,0.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Normal3f32(0.0f,1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Normal3f32(0.0f,1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,1.0f,1.0f); GX_Normal3f32(0.0f,1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Normal3f32(0.0f,1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Normal3f32(0.0f,-1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Normal3f32(0.0f,-1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Normal3f32(0.0f,-1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Normal3f32(0.0f,-1.0f,0.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Normal3f32(-1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Normal3f32(-1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Normal3f32(-1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Normal3f32(-1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Normal3f32(1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,1.0f,1.0f); GX_Normal3f32(1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Normal3f32(1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Normal3f32(1.0f,0.0f,0.0f); GX_Color1u32(col[2]); GX_End(); a+=0.5f; ///////////////// DISABLE LIGHT///////////////////////////// GX_SetNumChans(1); GX_SetChanCtrl( GX_COLOR0A0, GX_DISABLE, // disable channel GX_SRC_VTX, // amb source GX_SRC_VTX, // mat source 0, // light mask GX_DF_NONE, // diffuse function GX_AF_NONE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); /////////////////////////////////////////////////////////////// // Switch To 2D Mode to display text GRRLIB_2dMode(); GRRLIB_Printf((640-(16*40))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS PLUS OR MINUS TO PLAY WITH AMBIENT"); GRRLIB_Printf((640-(16*15))/2, 36, tex_font, 0xFFFFFFFF, 1, "AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb); GRRLIB_Printf((640-(16*15))/2, 52, tex_font, 0xFFFFFFFF, 1, "ZLIGHT = %f",zlight); GRRLIB_Render(); } GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB GRRLIB_FreeTexture(tex_font); exit(0); }