/*=========================================== NoNameNo Simple 3D cube Sample Code ============================================*/ #include #include #include #include #include extern GXRModeObj *rmode; int main() { float a=0; u32 col[3]; col[0]=0xFFFFFFFF; col[1]=0xAAAAAAFF; col[2]=0x666666FF; int cubeZ=0; GRRLIB_Init(); WPAD_Init(); GRRLIB_Settings.antialias = true; GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF); GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++; if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--; GRRLIB_3dMode(0.1,1000,45,0); GRRLIB_objectView(0,0,cubeZ, a,a*2,a*3); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(col[0]); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(col[1]); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(col[1]); GX_Position3f32(-1.0f,1.0f,1.0f); GX_Color1u32(col[2]); GX_Position3f32(-1.0f,1.0f,-1.0f); GX_Color1u32(col[2]); GX_Position3f32(-1.0f,-1.0f,-1.0f); GX_Color1u32(col[2]); GX_Position3f32(-1.0f,-1.0f,1.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,1.0f,1.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,1.0f,-1.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,-1.0f,-1.0f); GX_Color1u32(col[2]); GX_Position3f32(1.0f,-1.0f,1.0f); GX_Color1u32(col[2]); GX_End(); a+=0.5f; GRRLIB_Render(); } GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); }