/*=========================================== GRRLIB (GX Version) - Template Code - Minimum Code To Use GRRLIB ============================================*/ #include #include #include int main() { // Initialise the Graphics & Video subsystem GRRLIB_Init(); // Initialise the Wiimotes WPAD_Init(); // Loop forever while(1) { WPAD_ScanPads(); // Scan the wiimotes // If [HOME] was pressed on the first Wiimote, break out of the loop if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break ; // --------------------------------------------------------------------- // Place your drawing code here // --------------------------------------------------------------------- GRRLIB_Render(); // Render the frame buffer to the TV } GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); // Use exit() to exit a program, do not use 'return' from main() }