/*=========================================== NoNameNo Simple Lights and GRRLIB_ObjectViewInv sample ============================================*/ #include #include #include #include #include #include "Rockwell_Condensed_12_Bold_png.h" int main() { float a = 0; float objscal = 0.5f; int objqual = 20; GRRLIB_Init(); WPAD_Init(); GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(Rockwell_Condensed_12_Bold_png); GRRLIB_InitTileSet(tex_font, 12, 19, 32); GRRLIB_Settings.antialias = true; GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); while(1) { GRRLIB_2dMode(); WPAD_ScanPads(); if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break; GRRLIB_Camera3dSettings(0.0f, 0.0f,13.0f, 0,1,0, 0,0,0); GRRLIB_SetLightAmbient(0x333333FF); GRRLIB_SetLightDiff(0,(guVector){0.0f,0.0f,0.0f},20.0f,1.0f,0x00FFFFFF); GRRLIB_SetLightDiff(1,(guVector){0.0f,13.0f,3.0f},20.0f,1.0f,0xFF00FFFF); GRRLIB_SetLightDiff(2,(guVector){0.0f,-13.0f,3.0f},20.0f,1.0f,0xFFFF00FF); GRRLIB_SetLightDiff(3,(guVector){13.0f,0.0f,3.0f},20.0f,1.0f,0xFF0000FF); GRRLIB_SetLightDiff(4,(guVector){-13.0f,0.0f,3.0f},20.0f,1.0f,0x00FF00FF); GRRLIB_3dMode(0.1,1000,45,0,1); GRRLIB_ObjectViewInv(1.0f, -1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(-1.0f, -1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(1.0f, 1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(-1.0f, 1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(1.0f, -1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(-1.0f, -1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(1.0f, 1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectViewInv(-1.0f, 1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF); GRRLIB_ObjectView(0.0f, 0.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f); GRRLIB_DrawCube(3.0, true, 0xFFFFFF44); a+=0.6f; // Switch To 2D Mode to display text GRRLIB_2dMode(); GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "LIGHT SAMPLE CODE 2"); GRRLIB_Render(); } GRRLIB_FreeTexture(tex_font); GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB exit(0); }