# Change Log All notable changes to this project will be documented in this file. ## [Unreleased] - TBD ## [4.4.0] - 2020-01-12 - Removed libpng, zlib, libfreetype and libjpeg from the project. These libraries should now be installed in devkitPro with pacman. - GRRLIB and pngu are now installed into the porlibs folder. - Removed `uint` declaration. The `u32` type should be used instead. - The `GRRLIB_CreateEmptyTexture()` function is not inline anymore. ## [4.3.2] - 2012-08-12 - libpng was updated to version 1.5.12 - zlib was updated to version 1.2.7 - libjpeg was updated to version 8d - FreeType updated to version 2.4.10 - `GRRLIB_ClampVar8()` was removed from GRRLIB - Removed warnings from `GRRLIB_LoadBMF()` ## [4.3.1] - 2010-10-22 - libpng was updated to version 1.4.4 - FreeType updated to version 2.4.3 - GRRLIB is compatible with libogc 1.8.4 ## [4.3.0] - 2010-06-28 - libpng was updated to version 1.4.2 - libjpeg was updated to version 8b - zlib was updated to version 1.2.5 - FreeType 2.3.12 support (first support) - 3D primitive drawing: torus, sphere, cube, cylinder and cone - Light functions (diffuse, specular, spot) + ambient - Splitted functions for rotation/translation/scaling 3d object. - Here is the list a new added samples demo code : - 3d_light1 -> Simple Diffuse light sample code - 3d_light2 -> Simple Lights and `GRRLIB_ObjectViewInv()` sample - 3d_light3 -> A little Specular light sample code - 3d_light4 -> Spot Light Sample Code - 3D_sample5 -> Simple demo of rotation/translation/scaling 3d object. - ttf -> TrueType Font demo ## [4.2.0] - 2009-12-16 - First support to 3D functions - `GRRLIB_CompoStart()` and `GRRLIB_CompoEnd()` for real GX compositing with transparency support - `GRRLIB_Screen2Texture()` is now fully optimized - USB_Gecko output facilities - `GRRLIB_Compose()` was deleted since it was not fully using GX - `GRRLIB_GetColor()` was deleted, the RGBA macro should be used instead - Lot of new sample code : - 3D_CubedTileDemo (How to use dynamic texturing) - 3D_sample1 (A simple rotating flat cube) - 3D_sample2 (A simple rotating textured cube) - 3D_sample3 (A textured cube and compositing) - 3D_sample4 (A complex object rotating) - basic_drawing (How to use some basic GRRLIB functions) - bitmap_fx (Effects ShowRoom) - blending (How to use blending mode) - compositing (A simple compositing how to) - funsin (A gradient sinusoid dancing) - particle (A nice particle sample code) - template (Use this as a basis for your project) - TileDemo (This will show you how to use tiles/tileset and map) - unlimited2d (A faky technic for unlimited sprites) - unlimited3d (Same as above but with 3D) ## [4.1.1] - 2009-11-24 - Fully compatible with devkitPro release 18 and 19 (code and examples) - libpng was updated to version 1.2.40 - Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit) - New function called `GRRLIB_DrawPart()` to draw a specific part of a texture - Extra parameters to `GRRLIB_Screen2Texture()` - Video is now initialized even without a SD card - Fixed a problem with scaling images - Documentation improvement ## 4.1.0 - 2009-10-05 - Completely new file structure with sub-folders - Installer for vendor libraries (jpeg, png, pngu) - Makefile for GRRLIB - Many (all suitable) functions are now inlined - Support for the recent changes to libogc - Alpha compositor function added - Correct use of pointers (no more struct passing) - Speed improvement, bug fixing and more... ## 4.0.0 - 2009-03-05 - Color format changed for ALL GRRLib functions (now its RGBA) to fit to GX_Color format and use `GX_Color1u32` - `GRRLIB_LoadTexture()` now auto detect PNG or JPEG - GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...) - Add `GRRLIB_InitTileSet()` to initialize a tile set - `GRRLIB_DrawImg()` recoded for simpler use - `GRRLIB_DrawTile()` recoded for simpler use - `InitVideo()` and `GRRLIB_Start()` merge into `GRRLIB_Init()`. - Add `GRRLIB_PtInRect()`, `GRRLIB_RectInRect()` and `GRRLIB_RectOnRect()` to detect hot zone - `GRRLIB_GetPixelFromtexImg()` and `GRRLIB_SetPixelTotexImg()` to directly read/write in texture - `GRRLIB_CreateEmptyTexture()` and `GRRLIB_FlushTex()` - New Bitmap FX - Add `GRRLIB_Exit()` to free the memory allocated by GRRLIB [Unreleased]: https://github.com/GRRLIB/GRRLIB/compare/4.4.0...HEAD [4.4.0]: https://github.com/GRRLIB/GRRLIB/compare/4.3.2...4.4.0 [4.3.2]: https://github.com/GRRLIB/GRRLIB/compare/4.3.1...4.3.2 [4.3.1]: https://github.com/GRRLIB/GRRLIB/compare/4.3.0...4.3.1 [4.3.0]: https://github.com/GRRLIB/GRRLIB/compare/4.2.0...4.3.0 [4.2.0]: https://github.com/GRRLIB/GRRLIB/compare/4.1.1...4.2.0 [4.1.1]: https://github.com/GRRLIB/GRRLIB/compare/4.1.0...4.1.1