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Wii coding library
examples | ||
GRRLIB | ||
grrlib.doxygen | ||
GRRLIB.html | ||
grrlib_logo.png | ||
LICENCE.TXT | ||
readme.txt |
============================================================== ________ __________ __________ _____ ____ __________ / _____/ \______ \\______ \| | | |\______ \ / \ ___ | _/ | _/| | | | | | _/ \ \_\ \ | | \ | | \| |___ | | | | \ \______ / |____|_ / |____|_ /|_______ \|___| |______ / \/ \/ \/ \/ \/ ________ _______ \_____ \ \ _ \ _(__ < / /_\ \ / \ \ \_/ \ /______ / /\ \_____ / \/ \/ \/ .5 ALPHA =============================================================== Code : NoNameNo Additional Code : Crayon & Xane Code Hints : RedShade Info & Tutorial : http://grrlib.santo.fr =============================================================== ChangeLog : * Color format change for ALL GRRLib function (now its RGBA) to fit to GX_Color format and use GX_Color1u32 * GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...): typedef struct GRRLIB_texImg{ unsigned int w; unsigned int h; unsigned int tilew; unsigned int tileh; unsigned int nbtilew; unsigned int nbtileh; unsigned int tilestart; void *data; } GRRLIB_texImg; * add void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart); * GRRLIB_Printf recoded to fit modification. * GRRLIB_DrawImg recoded for simpler use * GRRLIB_DrawTile recoded for simpler use + // --->Frame Correction by spiffen * InitVideo() and GRRLIB_Start() merge into GRRLIB_Init(). * add GRRLIB_PtInRect, GRRLIB_RectInRect and GRRLIB_RectOnRect. * GRRLIB_GetPixelFromtexImg and GRRLIB_SetPixelTotexImg * GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex * New Bitmap FX: - GRRLIB_BMFX_Grayscale - GRRLIB_BMFX_Invert - GRRLIB_BMFX_FlipH - GRRLIB_BMFX_FlipV - GRRLIB_BMFX_Scatter - GRRLIB_BMFX_Blur - GRRLIB_BMFX_Pixelate (keep in mind that most BMFX are not provided to be used in real time ;) ;) ) * GRRLIB_LoadTexture now detect automaticaly the image format JPG or PNG (keep in mind that image still have to be RGBA and have Width and height multiple of 4) * add GRRLIB_Exit to free the memory allocated by GRRLIB have a look at the sample code to see how all this work ;) Remember that 3.0.5 is a WIP preview for the soon coming GRRLIB 4.0 and it's not intend to be publicly released... Contact me to provide me all your patch/addon/new functions... NoNameNo.