GRRLIB/examples/3D_Light1/source/main.c
N0NameN0 16c25c1ed2 [CHG] function GRRLIB_3dMode color paramter removed since you now MUST pass vertex color !!
[ADD] Diffuse light function GRRLIB_SetLightDiff
[ADD] GRRLIB_SetLightAmbiant
[ADD] GRRLIB_SetLightOff
[ADD] A simple Diffuse lights sample code (Two lights)
2010-04-06 11:23:31 +00:00

89 lines
2.2 KiB
C

/*===========================================
NoNameNo
Simple Diffuse light sample code
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
#include "gfx/font.h"
extern Mtx _GRR_view;
int main() {
float l1=0,l2=0;
float a=0;
int camZ=13.0f;
GRRLIB_Init();
WPAD_Init();
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
GRRLIB_Settings.antialias = true;
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
while(1) {
GRRLIB_2dMode();
WPAD_ScanPads();
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS) camZ++;
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS) camZ--;
GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
GRRLIB_SetLightAmbiant(0x333333FF);
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){
GRRLIB_SetLightOff();
GRRLIB_3dMode(0.1,1000,45,0,1);
GRRLIB_ObjectView(sin(l1)*4.0f,0.0f,cos(l1)*4.0f, 0,0,0,1,1,1);
GRRLIB_DrawSphere(0.2f,20,20,true,0xFF0000FF);
}
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){
GRRLIB_SetLightOff();
GRRLIB_3dMode(0.1,1000,45,0,1);
GRRLIB_ObjectView(0.0f,sin(l2)*4.0f,cos(l2)*4.0f, 0,0,0,1,1,1);
GRRLIB_DrawSphere(0.2f,20,20,true,0x00FF00FF);
}
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){
GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4,0.0f,cos(l1)*4.0f},20.0f,1.0f,0xFF0000FF);
}
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){
GRRLIB_SetLightDiff(1,(guVector){0.0f,sin(l2)*4.0f,cos(l2)*4.0f},20.0f,1.0f,0x00FF00FF);
}
GRRLIB_3dMode(0.1,1000,45,0,1);
GRRLIB_ObjectView(0,0,0, a,a*2,a*3,1,1,1);
GRRLIB_DrawTorus(1,2,60,60,true,0xFFFFFFFF);
a+=0.5f;
l1+=0.05f;
l2+=0.03f;
// Switch To 2D Mode to display text
GRRLIB_2dMode();
GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS A OR B TO ZOOM THE CUBE");
GRRLIB_Printf((640-(16*29))/2, 40, tex_font, 0xFFFFFFFF, 1, "HOLD A - RED / B - GREEN");
GRRLIB_Render();
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_font);
exit(0);
}