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16c25c1ed2
[ADD] Diffuse light function GRRLIB_SetLightDiff [ADD] GRRLIB_SetLightAmbiant [ADD] GRRLIB_SetLightOff [ADD] A simple Diffuse lights sample code (Two lights)
62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
/*===========================================
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NoNameNo Simple 3D object rotating ;)
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object have to be triangulated to be used
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with this source.
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "gfx/logo.h"
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int main() {
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int i=0;
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float a=0;
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u32 col;
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_Settings.antialias = true;
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
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while(1) {
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GRRLIB_2dMode();
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WPAD_ScanPads();
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if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
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GRRLIB_3dMode(0.1,1000,45,0,0);
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GRRLIB_ObjectView(0,0,-30, a,a*2,a*3,1,1,1);
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, logoNbFace * 3);
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for(i=0; i<logoNbFace*3; i+=3) {
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if(i<=(246*3*2))
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col=0xFFFFFFFF;
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else
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col=0xAAAAAAFF;
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GX_Position3f32(logoPos[logoFac[i][0]-1].x,logoPos[logoFac[i][0]-1].y,logoPos[logoFac[i][0]-1].z);
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GX_Color1u32(col);
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GX_Position3f32(logoPos[logoFac[i+1][0]-1].x,logoPos[logoFac[i+1][0]-1].y,logoPos[logoFac[i+1][0]-1].z);
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GX_Color1u32(col);
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GX_Position3f32(logoPos[logoFac[i+2][0]-1].x,logoPos[logoFac[i+2][0]-1].y,logoPos[logoFac[i+2][0]-1].z);
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GX_Color1u32(col);
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}
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GX_End();
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a+=0.5f;
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GRRLIB_Render();
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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exit(0);
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}
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