mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-23 10:49:20 +00:00
176 lines
5.2 KiB
C
176 lines
5.2 KiB
C
/*===========================================
|
|
GRRLIB (GX Version)
|
|
Example code by Xane
|
|
|
|
This example shows the different
|
|
new blending modes.
|
|
============================================*/
|
|
#include <grrlib.h>
|
|
|
|
#include <stdlib.h>
|
|
#include <wiiuse/wpad.h>
|
|
#include <math.h>
|
|
|
|
// Include Graphics
|
|
#include "RGFX_Background_jpg.h"
|
|
#include "RGFX_Blob01_png.h"
|
|
#include "RGFX_Blob02_png.h"
|
|
#include "RGFX_Blob03_png.h"
|
|
#include "RGFX_Font_png.h"
|
|
|
|
// Declare Static Functions
|
|
static void ExitGame(void);
|
|
|
|
// Prepare Graphics
|
|
GRRLIB_texImg *GFX_Background;
|
|
GRRLIB_texImg *GFX_Blob[3];
|
|
GRRLIB_texImg *GFX_Font;
|
|
|
|
|
|
int main() {
|
|
// Init Variables
|
|
ir_t P1Mote;
|
|
|
|
u8 Stage = 0;
|
|
GRRLIB_blendMode Blending = GRRLIB_BLEND_ADD;
|
|
u8 BlobType = 0;
|
|
u8 Color;
|
|
u16 Step = 0;
|
|
|
|
|
|
// Init GRRLIB & WiiUse
|
|
GRRLIB_Init();
|
|
const u16 WinW = rmode->fbWidth;
|
|
const u16 WinH = rmode->efbHeight;
|
|
WPAD_Init();
|
|
WPAD_SetIdleTimeout( 60 * 10 );
|
|
WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR );
|
|
|
|
// Load Textures
|
|
GFX_Background = GRRLIB_LoadTextureJPG(RGFX_Background_jpg);
|
|
GFX_Blob[0] = GRRLIB_LoadTexturePNG(RGFX_Blob01_png);
|
|
GFX_Blob[1] = GRRLIB_LoadTexturePNG(RGFX_Blob02_png);
|
|
GFX_Blob[2] = GRRLIB_LoadTexturePNG(RGFX_Blob03_png);
|
|
GFX_Font = GRRLIB_LoadTexturePNG(RGFX_Font_png);
|
|
GRRLIB_InitTileSet(GFX_Font, 8, 16, 32);
|
|
|
|
// Set Handles
|
|
GRRLIB_SetMidHandle( GFX_Blob[0], true );
|
|
GRRLIB_SetMidHandle( GFX_Blob[1], true );
|
|
GRRLIB_SetMidHandle( GFX_Blob[2], true );
|
|
|
|
|
|
while (true) {
|
|
WPAD_ScanPads();
|
|
const u32 WPADKeyDown = WPAD_ButtonsDown(WPAD_CHAN_0);
|
|
WPAD_SetVRes(WPAD_CHAN_0, WinW, WinH);
|
|
WPAD_IR(WPAD_CHAN_0, &P1Mote);
|
|
|
|
// Wii Remote IR Viewport Correction
|
|
int P1MX = P1Mote.sx - 150;
|
|
int P1MY = P1Mote.sy - 150;
|
|
|
|
// Update Stage
|
|
Step++;
|
|
if (Step == 720) {
|
|
Step = 0;
|
|
}
|
|
float SX = 320 + (sin(DegToRad(Step )) * 250);
|
|
float SY = 240 + (cos(DegToRad(Step*3)) * 100);
|
|
|
|
// Draw Stage
|
|
GRRLIB_DrawImg( 0, 0, GFX_Background, 0, 1, 1, RGBA(255, 255, 255, 255) );
|
|
GRRLIB_SetBlend( Blending );
|
|
switch (Stage) {
|
|
case 2:
|
|
Color = 160;
|
|
break;
|
|
case 3:
|
|
Color = 128;
|
|
break;
|
|
case 4:
|
|
Color = 64;
|
|
break;
|
|
default:
|
|
Color = 255;
|
|
break;
|
|
}
|
|
GRRLIB_DrawImg( SX, SY, GFX_Blob[BlobType], 0, 1, 1, RGBA(Color, Color, Color, 255) );
|
|
|
|
// IR Pointer
|
|
if (P1Mote.state == 1) {
|
|
GRRLIB_DrawImg( P1MX, P1MY, GFX_Blob[BlobType], 0, 1, 1, RGBA(Color, Color, Color, 255) );
|
|
}
|
|
|
|
// Draw Text
|
|
GRRLIB_SetBlend ( GRRLIB_BLEND_ALPHA );
|
|
GRRLIB_Rectangle( 28, 28, 480 + 16, 76, RGBA(0, 0, 0, 160), true );
|
|
GRRLIB_Printf ( 32, 32, GFX_Font, 0xFFFFFFFF, 1, "Point your WiiMote on the screen." );
|
|
GRRLIB_Printf ( 32, 48, GFX_Font, 0xFFFFFFFF, 1, "Press LEFT and RIGHT to switch through the different stages." );
|
|
GRRLIB_Printf ( 32, 64, GFX_Font, 0xFFFFFFFF, 1, "Press A to change the blob sprite." );
|
|
switch (Stage) {
|
|
case 0:
|
|
GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 1: Additive Blending" );
|
|
Blending = GRRLIB_BLEND_ADD;
|
|
break;
|
|
case 1:
|
|
GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 2: Alpha Light Blending" );
|
|
Blending = GRRLIB_BLEND_SCREEN;
|
|
break;
|
|
case 2:
|
|
GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 3: Multiply Blending (75%%)" );
|
|
Blending = GRRLIB_BLEND_MULTI;
|
|
break;
|
|
case 3:
|
|
GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 4: Multiply Blending (50%%)" );
|
|
Blending = GRRLIB_BLEND_MULTI;
|
|
break;
|
|
case 4:
|
|
GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 5: Multiply Blending (25%%)" );
|
|
Blending = GRRLIB_BLEND_MULTI;
|
|
break;
|
|
case 5:
|
|
GRRLIB_Printf( 32, 88, GFX_Font, 0xFFFFFFFF, 1, "Stage 6: Invert Color Blending" );
|
|
Blending = GRRLIB_BLEND_INV;
|
|
break;
|
|
}
|
|
|
|
GRRLIB_Render();
|
|
if (WPADKeyDown & WPAD_BUTTON_RIGHT) {
|
|
if (Stage < 5) {
|
|
Stage++;
|
|
}
|
|
}
|
|
if (WPADKeyDown & WPAD_BUTTON_LEFT) {
|
|
if (Stage > 0) {
|
|
Stage--;
|
|
}
|
|
}
|
|
if (WPADKeyDown & WPAD_BUTTON_A) {
|
|
BlobType += 1;
|
|
if (BlobType > 2) {
|
|
BlobType = 0;
|
|
}
|
|
}
|
|
if (WPADKeyDown & WPAD_BUTTON_HOME) {
|
|
break;
|
|
}
|
|
}
|
|
ExitGame();
|
|
return 0;
|
|
}
|
|
|
|
static void ExitGame(void) {
|
|
// Free all memory used by textures.
|
|
GRRLIB_FreeTexture(GFX_Background);
|
|
GRRLIB_FreeTexture(GFX_Blob[0]);
|
|
GRRLIB_FreeTexture(GFX_Blob[1]);
|
|
GRRLIB_FreeTexture(GFX_Blob[2]);
|
|
GRRLIB_FreeTexture(GFX_Font);
|
|
|
|
// Deinitialize GRRLIB & Video
|
|
GRRLIB_Exit();
|
|
|
|
// Exit application
|
|
exit(0);
|
|
}
|