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<title>GRRLIB: template/source/main.c</title>
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<div id="projectname">GRRLIB
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 <span id="projectnumber">4.4.0</span>
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<div class="title">template/source/main.c</div> </div>
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<p>This example shows the minimum code required to use GRRLIB.It could be used as a template to start a new project. More elaborate examples can be found inside the <em>examples</em> folder.</p>
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<div class="fragment"><div class="line"><span class="comment">/*===========================================</span></div><div class="line"><span class="comment"> GRRLIB (GX Version)</span></div><div class="line"><span class="comment"> - Template Code -</span></div><div class="line"><span class="comment"></span></div><div class="line"><span class="comment"> Minimum Code To Use GRRLIB</span></div><div class="line"><span class="comment">============================================*/</span></div><div class="line"><span class="preprocessor">#include <<a class="code" href="grrlib_8h.html">grrlib.h</a>></span></div><div class="line"></div><div class="line"><span class="preprocessor">#include <stdlib.h></span></div><div class="line"><span class="preprocessor">#include <wiiuse/wpad.h></span></div><div class="line"></div><div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">int</span> argc, <span class="keywordtype">char</span> **argv) {</div><div class="line"> <span class="comment">// Initialise the Graphics & Video subsystem</span></div><div class="line"> <a name="a0"></a><a class="code" href="group___all_func.html#gad3186c7e10e4e6c46a743e062971e89a">GRRLIB_Init</a>();</div><div class="line"></div><div class="line"> <span class="comment">// Initialise the Wiimotes</span></div><div class="line"> WPAD_Init();</div><div class="line"></div><div class="line"> <span class="comment">// Loop forever</span></div><div class="line"> <span class="keywordflow">while</span>(1) {</div><div class="line"></div><div class="line"> WPAD_ScanPads(); <span class="comment">// Scan the Wiimotes</span></div><div class="line"></div><div class="line"> <span class="comment">// If [HOME] was pressed on the first Wiimote, break out of the loop</span></div><div class="line"> <span class="keywordflow">if</span> (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) <span class="keywordflow">break</span>;</div><div class="line"></div><div class="line"> <span class="comment">// ---------------------------------------------------------------------</span></div><div class="line"> <span class="comment">// Place your drawing code here</span></div><div class="line"> <span class="comment">// ---------------------------------------------------------------------</span></div><div class="line"></div><div class="line"> <a name="a1"></a><a class="code" href="group___all_func.html#ga9840a19154f1e0cf9de14ad81ba23aef">GRRLIB_Render</a>(); <span class="comment">// Render the frame buffer to the TV</span></div><div class="line"> }</div><div class="line"></div><div class="line"> <a name="a2"></a><a class="code" href="group___all_func.html#ga15b1f7d9224e25e77d2806847344f651">GRRLIB_Exit</a>(); <span class="comment">// Be a good boy, clear the memory allocated by GRRLIB</span></div><div class="line"></div><div class="line"> exit(0); <span class="comment">// Use exit() to exit a program, do not use 'return' from main()</span></div><div class="line">}</div></div><!-- fragment --> </div><!-- contents -->
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