mirror of
https://github.com/GRRLIB/GRRLIB.git
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88 lines
2.7 KiB
C
88 lines
2.7 KiB
C
/*===========================================
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NoNameNo
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Simple Diffuse light sample code
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <wiiuse/wpad.h>
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#include "gfx/Letter_Gothic_Std_14_Bold.h"
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extern Mtx _GRR_view;
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int main() {
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float l1=0, l2=0;
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float a=0;
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int camZ=13.0f;
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(Letter_Gothic_Std_14_Bold);
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GRRLIB_InitTileSet(tex_font, 11, 24, 32);
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GRRLIB_Settings.antialias = true;
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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while(1) {
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GRRLIB_2dMode();
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WPAD_ScanPads();
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if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS) camZ++;
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS) camZ--;
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GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
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GRRLIB_SetLightAmbient(0x333333FF);
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GRRLIB_3dMode(0.1, 1000, 45, 0, 1);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) {
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// Set all light off to get the sphere no light sourced (only get the vertex color)
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GRRLIB_SetLightOff();
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GRRLIB_ObjectView(sin(l1)*4.0f,0.0f,cos(l1)*4.0f, 0,0,0,1,1,1);
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GRRLIB_DrawSphere(0.2f, 20, 20, true, 0xFF0000FF);
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) {
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// Set all light off to get the sphere no light sourced (only get the vertex color)
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GRRLIB_SetLightOff();
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GRRLIB_ObjectView(0.0f,sin(l2)*4.0f,cos(l2)*4.0f, 0,0,0,1,1,1);
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GRRLIB_DrawSphere(0.2f, 20, 20, true, 0x00FF00FF);
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}
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// Set a dummy black light to get the ambient one when no light is selected
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GRRLIB_SetLightDiff(0,(guVector){0.0f,0.0f,0.0f},20.0f,1.0f,0x000000FF);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) {
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GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4.0f,0.0f,cos(l1)*4.0f},20.0f,1.0f,0xFF0000FF);
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l1+=0.03f;
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) {
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GRRLIB_SetLightDiff(1,(guVector){0.0f,sin(l2)*4.0f,cos(l2)*4.0f},20.0f,1.0f,0x00FF00FF);
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l2+=0.05f;
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}
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GRRLIB_ObjectView(0,0,0, a,a*2,a*3,1,1,1);
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GRRLIB_DrawTorus(1, 2, 60, 60, true, 0xFFFFFFFF);
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a+=0.5f;
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// Switch to 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS + OR - TO ZOOM");
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GRRLIB_Printf((640-(16*29))/2, 40, tex_font, 0xFFFFFFFF, 1, "HOLD A - RED / B - GREEN");
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GRRLIB_Render();
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_FreeTexture(tex_font);
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exit(0);
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}
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