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https://github.com/GRRLIB/GRRLIB.git
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16c25c1ed2
[ADD] Diffuse light function GRRLIB_SetLightDiff [ADD] GRRLIB_SetLightAmbiant [ADD] GRRLIB_SetLightOff [ADD] A simple Diffuse lights sample code (Two lights)
136 lines
4.2 KiB
C
136 lines
4.2 KiB
C
/*===========================================
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NoNameNo
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Simple Textured 3D cube
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "gfx/font.h"
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#include "gfx/girl.h"
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int main() {
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float a=0;
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int cubeZ=0;
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg *tex_girl= GRRLIB_LoadTexture(girl);
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
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GRRLIB_InitTileSet(tex_font, 16, 16, 32);
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GRRLIB_Settings.antialias = true;
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
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while(1) {
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GRRLIB_2dMode();
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WPAD_ScanPads();
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if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++;
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--;
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GRRLIB_3dMode(0.1,1000,45,1,0);
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GRRLIB_SetTexture(tex_girl,0);
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GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3,1,1,1);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
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GX_Position3f32(-1.0f,1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,0.0f);
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GX_Position3f32(1.0f,1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,0.0f);
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GX_Position3f32(1.0f,-1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,1.0f);
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GX_Position3f32(-1.0f,-1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,1.0f);
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GX_Position3f32(1.0f,1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,0.0f);
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GX_Position3f32(-1.0f,1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,0.0f);
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GX_Position3f32(-1.0f,-1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,1.0f);
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GX_Position3f32(1.0f,-1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,1.0f);
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GX_Position3f32(1.0f,1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,0.0f);
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GX_Position3f32(1.0f,1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,0.0f);
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GX_Position3f32(1.0f,-1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,1.0f);
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GX_Position3f32(1.0f,-1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,1.0f);
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GX_Position3f32(-1.0f,1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,0.0f);
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GX_Position3f32(-1.0f,1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,0.0f);
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GX_Position3f32(-1.0f,-1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,1.0f);
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GX_Position3f32(-1.0f,-1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,1.0f);
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GX_Position3f32(-1.0f,1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,0.0f);
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GX_Position3f32(1.0f,1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,0.0f);
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GX_Position3f32(1.0f,1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,1.0f);
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GX_Position3f32(-1.0f,1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,1.0f);
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GX_Position3f32(1.0f,-1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,0.0f);
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GX_Position3f32(-1.0f,-1.0f,-1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,0.0f);
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GX_Position3f32(-1.0f,-1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(1.0f,1.0f);
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GX_Position3f32(1.0f,-1.0f,1.0f);
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GX_Color1u32(0xFFFFFFFF);
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GX_TexCoord2f32(0.0f,1.0f);
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GX_End();
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a+=0.5f;
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// Switch To 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS A OR B TO ZOOM THE CUBE");
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GRRLIB_Render();
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_FreeTexture(tex_girl);
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GRRLIB_FreeTexture(tex_font);
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exit(0);
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}
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