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https://github.com/GRRLIB/GRRLIB.git
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a46deda984
[ADD] NEED_GRRLIB_FUNCTION a sample demo code that can be a base to code new functions !! i really need help on this !!
178 lines
6.3 KiB
Text
178 lines
6.3 KiB
Text
/*===========================================
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NoNameNo
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Simple Flat 3D cube
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "gfx/font.h"
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extern Mtx _GRR_view;
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int main() {
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float a=0;
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u32 col[3] = {0xFF0000FF, 0x00FF00FF, 0x0000FFFF};
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GXLightObj MyLight;
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u8 Amb=0;
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f32 zlight=6.0f;
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
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GRRLIB_InitTileSet(tex_font, 16, 16, 32);
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GRRLIB_Settings.antialias = true;
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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GRRLIB_Camera3dSettings(0.0f,0.0f,6.0f, 0,1,0, 0,0,0);
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while(1) {
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GRRLIB_2dMode();
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WPAD_ScanPads();
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if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS){if(Amb<255) Amb++; }
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS){if(Amb>0) Amb--; }
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){zlight++; }
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){zlight--; }
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GRRLIB_3dMode(0.1,1000,45,1,0,0);
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_NRM, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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////////////////////////////////////////
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guVector lpos ={0.0f,0.0f,zlight};
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guVecMultiply(_GRR_view, &lpos, &lpos);
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GX_InitLightPos(&MyLight, lpos.x, lpos.y, lpos.z);
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GX_InitLightColor(&MyLight, (GXColor) { 255, 255, 255, 255 });
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GX_InitLightAttn(&MyLight, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F );
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GX_LoadLightObj(&MyLight, GX_LIGHT0);
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GX_SetNumChans(1);
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GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT0, GX_DF_CLAMP, GX_AF_SPOT);
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { Amb, Amb, Amb, 255 });
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////////////////////////////////////////
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GRRLIB_ObjectView(0,0,0, a,a*2,a*3);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
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GX_Position3f32(-1.0f,1.0f,1.0f);
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GX_Normal3f32(0.0f,0.0f,1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(1.0f,1.0f,1.0f);
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GX_Normal3f32(0.0f,0.0f,1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(1.0f,-1.0f,1.0f);
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GX_Normal3f32(0.0f,0.0f,1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(-1.0f,-1.0f,1.0f);
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GX_Normal3f32(0.0f,0.0f,1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(-1.0f,1.0f,-1.0f);
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GX_Normal3f32(0.0f,0.0f,-1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(1.0f,1.0f,-1.0f);
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GX_Normal3f32(0.0f,0.0f,-1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(1.0f,-1.0f,-1.0f);
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GX_Normal3f32(0.0f,0.0f,-1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(-1.0f,-1.0f,-1.0f);
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GX_Normal3f32(0.0f,0.0f,-1.0f);
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GX_Color1u32(col[0]);
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GX_Position3f32(-1.0f,1.0f,-1.0f);
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GX_Normal3f32(0.0f,1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(1.0f,1.0f,-1.0f);
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GX_Normal3f32(0.0f,1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(1.0f,1.0f,1.0f);
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GX_Normal3f32(0.0f,1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(-1.0f,1.0f,1.0f);
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GX_Normal3f32(0.0f,1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(-1.0f,-1.0f,-1.0f);
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GX_Normal3f32(0.0f,-1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(1.0f,-1.0f,-1.0f);
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GX_Normal3f32(0.0f,-1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(1.0f,-1.0f,1.0f);
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GX_Normal3f32(0.0f,-1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(-1.0f,-1.0f,1.0f);
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GX_Normal3f32(0.0f,-1.0f,0.0f);
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GX_Color1u32(col[1]);
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GX_Position3f32(-1.0f,1.0f,-1.0f);
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GX_Normal3f32(-1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(-1.0f,1.0f,1.0f);
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GX_Normal3f32(-1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(-1.0f,-1.0f,1.0f);
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GX_Normal3f32(-1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(-1.0f,-1.0f,-1.0f);
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GX_Normal3f32(-1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(1.0f,1.0f,-1.0f);
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GX_Normal3f32(1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(1.0f,1.0f,1.0f);
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GX_Normal3f32(1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(1.0f,-1.0f,1.0f);
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GX_Normal3f32(1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_Position3f32(1.0f,-1.0f,-1.0f);
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GX_Normal3f32(1.0f,0.0f,0.0f);
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GX_Color1u32(col[2]);
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GX_End();
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a+=0.5f;
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///////////////// DISABLE LIGHT/////////////////////////////
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GX_SetNumChans(1);
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GX_SetChanCtrl(
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GX_COLOR0A0,
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GX_DISABLE, // disable channel
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GX_SRC_VTX, // amb source
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GX_SRC_VTX, // mat source
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0, // light mask
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GX_DF_NONE, // diffuse function
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GX_AF_NONE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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///////////////////////////////////////////////////////////////
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// Switch To 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*40))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS PLUS OR MINUS TO PLAY WITH AMBIENT");
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GRRLIB_Printf((640-(16*15))/2, 36, tex_font, 0xFFFFFFFF, 1, "AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb);
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GRRLIB_Printf((640-(16*15))/2, 52, tex_font, 0xFFFFFFFF, 1, "ZLIGHT = %f",zlight);
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GRRLIB_Render();
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_FreeTexture(tex_font);
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exit(0);
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}
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