mirror of
https://github.com/GRRLIB/GRRLIB.git
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54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
/*===========================================
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NoNameNo FAKE Unlimited Sprites rout ;)
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Bugged since Screen2texture conversion
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loose color precision.
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "gfx/ball.h"
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extern GXRModeObj *rmode;
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int main() {
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u32 WPADDown;
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float sinx[4]={0,0,0,0},siny[4]={0,0,0,0};
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int i;
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg *tex_screen[10];
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for(i=0;i<10;i++){
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tex_screen[i] = GRRLIB_CreateEmptyTexture(rmode->fbWidth,rmode->efbHeight);
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}
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GRRLIB_texImg *tex_ball = GRRLIB_LoadTexture(ball);
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while(1) {
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WPAD_ScanPads();
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WPADDown = WPAD_ButtonsDown(0);
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for(i=0;i<10;i++){
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GRRLIB_DrawImg(0,0, tex_screen[i] , 0, 1, 1, 0xFFFFFFFF);
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GRRLIB_DrawImg(((640-64)/2)+sin(sinx[0])*160+sin(sinx[1])*sin(sinx[2])*50,((480-64)/2)+sin(siny[0])*120+sin(siny[1])*sin(siny[2])*50, tex_ball , 0, 1, 1, 0xFFFFFFFF);
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sinx[0]+=0.02;sinx[1]+=0.03;sinx[2]+=0.05;siny[0]+=0.03;siny[1]+=0.01;siny[2]+=0.06;
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GRRLIB_Screen2Texture(tex_screen[i]);
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GRRLIB_Render();
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}
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if(WPADDown & WPAD_BUTTON_HOME) {
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exit(0);
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}
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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return 0;
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}
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