GRRLIB/examples/nonameno03/GRRLIB_addon/GRRLIB_addon.c

89 lines
3.5 KiB
C

/*===========================================
GRRLIB (GX version) 4.0.0 addon
Code : NoNameNo
Additional Code : Crayon & Xane
GX hints : RedShade
===========================================*/
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdarg.h>
#include <string.h>
#include <grrlib.h>
#include <fat.h>
#include "GRRLIBfont.h"
#include "GRRLIBbutton.h"
GRRLIB_texImg *tex_GRRLIBfont;
GRRLIB_texImg *tex_GRRLIBbutton;
/**
* Initalize all addon requirement
*/
void GRRLIB_addon_Init(){
tex_GRRLIBfont = GRRLIB_LoadTexture(GRRLIBfont);
GRRLIB_InitTileSet(tex_GRRLIBfont, 16, 19, 32);
tex_GRRLIBbutton = GRRLIB_LoadTexture(GRRLIBbutton);
GRRLIB_InitTileSet(tex_GRRLIBbutton, 4, 24, 0);
}
/**
* Free all addon requirement
*/
void GRRLIB_addon_Exit(){
GRRLIB_FreeTexture(tex_GRRLIBfont);
GRRLIB_FreeTexture(tex_GRRLIBbutton);
}
/**
* Easy Button Maker.
* @param indice Index number of your button.
* @param x top-left corner X position of the button.
* @param y top-left corner Y position of the button.
* @param col color of your button.
* @param wpadx your X wpad posistion.
* @param wpady your Y wpad posistion.
* @param WPADDown your wpad button Down Status.
* @param WPADHeld your wpad button Held Status.
* @param but The wpad button you want to check.
* @param resdown You will find here the downed button index number.
* @param resheld You will find here the helded button index number.
* @param toto Text on the button.
*/
void GRRLIB_addon_Button(int indice, int x,int y,u32 col, int wpadx, int wpady, u32 WPADDown, u32 WPADHeld, int but, int *resdown, int *resheld, char toto[]){
int butwidth=strlen(toto)*16+8;
Vector bg[]={{x+4,y,0},{x+4+strlen(toto)*16,y,0},{x+4+strlen(toto)*16,y+24,0},{x+4,y+24,0}};
if((toto[0]=='^') && ((toto[1]=='U') || (toto[1]=='D') || (toto[1]=='L') || (toto[1]=='R'))){
butwidth=1*16+8;
bg[1].x=x+4+1*16;
bg[2].x=x+4+1*16;
}
GRRLIB_DrawTile(x,y, tex_GRRLIBbutton , 0, 1, 1, col,0 );
GRRLIB_DrawTileQuad(bg, tex_GRRLIBbutton, col,1 );
GRRLIB_DrawTile(bg[1].x,y, tex_GRRLIBbutton , 0, 1, 1, col,2);
if(GRRLIB_PtInRect(x, y, butwidth, 24, wpadx, wpady)) {
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFFFF, 1, toto);
if(WPADDown & but) {
*resdown=indice;
}
if(WPADHeld & but) {
*resheld=indice;
}
}
else{
if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa1);
else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa2);
else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa3);
else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, "%c", 0xa4);
else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, 0xFFFFFF77, 1, toto);
}
}