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<div id="projectname">GRRLIB<span id="projectnumber"> 4.4.1</span>
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<li class="navelem"><a class="el" href="dir_a738d6a0465574a15e4ded3e16776ff8.html">grrlib</a></li> </ul>
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle"><div class="title">GRRLIB__inline.h File Reference</div></div>
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<p>GRRLIB inline function prototypes.
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<a href="#details">More...</a></p>
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<div class="textblock"><code>#include <grrlib/GRRLIB_clipping.h></code><br />
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<code>#include <grrlib/GRRLIB_collision.h></code><br />
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<code>#include <grrlib/GRRLIB_fbComplex.h></code><br />
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<code>#include <grrlib/GRRLIB_fbGX.h></code><br />
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<code>#include <grrlib/GRRLIB_fbSimple.h></code><br />
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<code>#include <grrlib/GRRLIB_handle.h></code><br />
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<code>#include <grrlib/GRRLIB_pixel.h></code><br />
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<code>#include <grrlib/GRRLIB_settings.h></code><br />
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<code>#include <grrlib/GRRLIB_texSetup.h></code><br />
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</div><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gae4bc6ca96070c33d540ad720c5c91fc4" id="r_gae4bc6ca96070c33d540ad720c5c91fc4"><td class="memItemLeft" align="right" valign="top">
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INLINE void </td><td class="memItemRight" valign="bottom"><b>GRRLIB_ClipReset</b> (void)</td></tr>
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<tr class="memdesc:gae4bc6ca96070c33d540ad720c5c91fc4"><td class="mdescLeft"> </td><td class="mdescRight">Reset the clipping to normal. <br /></td></tr>
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<tr class="separator:gae4bc6ca96070c33d540ad720c5c91fc4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac59a40807579d718a2c139245b599472" id="r_gac59a40807579d718a2c139245b599472"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gac59a40807579d718a2c139245b599472">GRRLIB_ClipDrawing</a> (const u32 x, const u32 y, const u32 width, const u32 height)</td></tr>
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<tr class="memdesc:gac59a40807579d718a2c139245b599472"><td class="mdescLeft"> </td><td class="mdescRight">Clip the drawing area to an rectangle. <br /></td></tr>
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<tr class="separator:gac59a40807579d718a2c139245b599472"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa0e1bd3df799dc1ee46067f7ce3ca8c7" id="r_gaa0e1bd3df799dc1ee46067f7ce3ca8c7"><td class="memItemLeft" align="right" valign="top">INLINE bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaa0e1bd3df799dc1ee46067f7ce3ca8c7">GRRLIB_PtInRect</a> (const int hotx, const int hoty, const int hotw, const int hoth, const int wpadx, const int wpady)</td></tr>
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<tr class="memdesc:gaa0e1bd3df799dc1ee46067f7ce3ca8c7"><td class="mdescLeft"> </td><td class="mdescRight">Determine whether the specified point lies within the specified rectangle. <br /></td></tr>
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<tr class="separator:gaa0e1bd3df799dc1ee46067f7ce3ca8c7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaaaf388fab79085829b2cc886f18a138f" id="r_gaaaf388fab79085829b2cc886f18a138f"><td class="memItemLeft" align="right" valign="top">INLINE bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaaaf388fab79085829b2cc886f18a138f">GRRLIB_RectInRect</a> (const int rect1x, const int rect1y, const int rect1w, const int rect1h, const int rect2x, const int rect2y, const int rect2w, const int rect2h)</td></tr>
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<tr class="memdesc:gaaaf388fab79085829b2cc886f18a138f"><td class="mdescLeft"> </td><td class="mdescRight">Determine whether a specified rectangle lies within another rectangle. <br /></td></tr>
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<tr class="separator:gaaaf388fab79085829b2cc886f18a138f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga87b9fd5a8ec33cce9b23a243ccda824d" id="r_ga87b9fd5a8ec33cce9b23a243ccda824d"><td class="memItemLeft" align="right" valign="top">INLINE bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga87b9fd5a8ec33cce9b23a243ccda824d">GRRLIB_RectOnRect</a> (const int rect1x, const int rect1y, const int rect1w, const int rect1h, const int rect2x, const int rect2y, const int rect2w, const int rect2h)</td></tr>
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<tr class="memdesc:ga87b9fd5a8ec33cce9b23a243ccda824d"><td class="mdescLeft"> </td><td class="mdescRight">Determine whether a part of a specified rectangle lies on another rectangle. <br /></td></tr>
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<tr class="separator:ga87b9fd5a8ec33cce9b23a243ccda824d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaad6d71991d8257d06591bdee6fe600f5" id="r_gaad6d71991d8257d06591bdee6fe600f5"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaad6d71991d8257d06591bdee6fe600f5">GRRLIB_NPlot</a> (const guVector v[], const u32 color[], const u16 n)</td></tr>
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<tr class="memdesc:gaad6d71991d8257d06591bdee6fe600f5"><td class="mdescLeft"> </td><td class="mdescRight">Draw an array of points. <br /></td></tr>
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<tr class="separator:gaad6d71991d8257d06591bdee6fe600f5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaaaad869c6b2cd0ac502b8ab261fe34e9" id="r_gaaaad869c6b2cd0ac502b8ab261fe34e9"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaaaad869c6b2cd0ac502b8ab261fe34e9">GRRLIB_NGone</a> (const guVector v[], const u32 color[], const u16 n)</td></tr>
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<tr class="memdesc:gaaaad869c6b2cd0ac502b8ab261fe34e9"><td class="mdescLeft"> </td><td class="mdescRight">Draw a polygon. <br /></td></tr>
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<tr class="separator:gaaaad869c6b2cd0ac502b8ab261fe34e9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gab848be8b56929c0706da29fe66549ff0" id="r_gab848be8b56929c0706da29fe66549ff0"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gab848be8b56929c0706da29fe66549ff0">GRRLIB_NGoneFilled</a> (const guVector v[], const u32 color[], const u16 n)</td></tr>
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<tr class="memdesc:gab848be8b56929c0706da29fe66549ff0"><td class="mdescLeft"> </td><td class="mdescRight">Draw a filled polygon. <br /></td></tr>
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<tr class="separator:gab848be8b56929c0706da29fe66549ff0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga5aad414db04673ea5142519600856419" id="r_ga5aad414db04673ea5142519600856419"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga5aad414db04673ea5142519600856419">GRRLIB_GXEngine</a> (const guVector v[], const u32 color[], const u16 n, const u8 fmt)</td></tr>
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<tr class="memdesc:ga5aad414db04673ea5142519600856419"><td class="mdescLeft"> </td><td class="mdescRight">Draws a vector. <br /></td></tr>
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<tr class="separator:ga5aad414db04673ea5142519600856419"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa4334df3b160f01ae4cf49c616fe0949" id="r_gaa4334df3b160f01ae4cf49c616fe0949"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaa4334df3b160f01ae4cf49c616fe0949">GRRLIB_FillScreen</a> (const u32 color)</td></tr>
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<tr class="memdesc:gaa4334df3b160f01ae4cf49c616fe0949"><td class="mdescLeft"> </td><td class="mdescRight">Clear screen with a specific color. <br /></td></tr>
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<tr class="separator:gaa4334df3b160f01ae4cf49c616fe0949"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga3d9c6c2d1661d8cbe149b27ad5f6e288" id="r_ga3d9c6c2d1661d8cbe149b27ad5f6e288"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga3d9c6c2d1661d8cbe149b27ad5f6e288">GRRLIB_Plot</a> (const f32 x, const f32 y, const u32 color)</td></tr>
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<tr class="memdesc:ga3d9c6c2d1661d8cbe149b27ad5f6e288"><td class="mdescLeft"> </td><td class="mdescRight">Draw a dot. <br /></td></tr>
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<tr class="separator:ga3d9c6c2d1661d8cbe149b27ad5f6e288"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga6b0172d719954b1d876138d3e71b188c" id="r_ga6b0172d719954b1d876138d3e71b188c"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga6b0172d719954b1d876138d3e71b188c">GRRLIB_Line</a> (const f32 x1, const f32 y1, const f32 x2, const f32 y2, const u32 color)</td></tr>
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<tr class="memdesc:ga6b0172d719954b1d876138d3e71b188c"><td class="mdescLeft"> </td><td class="mdescRight">Draw a line. <br /></td></tr>
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<tr class="separator:ga6b0172d719954b1d876138d3e71b188c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga4d8e2d39ff349f77b0400431f35e55c3" id="r_ga4d8e2d39ff349f77b0400431f35e55c3"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga4d8e2d39ff349f77b0400431f35e55c3">GRRLIB_Rectangle</a> (const f32 x, const f32 y, const f32 width, const f32 height, const u32 color, const bool filled)</td></tr>
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<tr class="memdesc:ga4d8e2d39ff349f77b0400431f35e55c3"><td class="mdescLeft"> </td><td class="mdescRight">Draw a rectangle. <br /></td></tr>
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<tr class="separator:ga4d8e2d39ff349f77b0400431f35e55c3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga0c98022975900b36e91bb1bf78b64a9b" id="r_ga0c98022975900b36e91bb1bf78b64a9b"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga0c98022975900b36e91bb1bf78b64a9b">GRRLIB_SetHandle</a> (<a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex, const int x, const int y)</td></tr>
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<tr class="memdesc:ga0c98022975900b36e91bb1bf78b64a9b"><td class="mdescLeft"> </td><td class="mdescRight">Set a texture's X and Y handles. <br /></td></tr>
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<tr class="separator:ga0c98022975900b36e91bb1bf78b64a9b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaf9765f9f9f807396e554cb32e50dd1d6" id="r_gaf9765f9f9f807396e554cb32e50dd1d6"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaf9765f9f9f807396e554cb32e50dd1d6">GRRLIB_SetMidHandle</a> (<a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex, const bool enabled)</td></tr>
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<tr class="memdesc:gaf9765f9f9f807396e554cb32e50dd1d6"><td class="mdescLeft"> </td><td class="mdescRight">Center a texture's handles. <br /></td></tr>
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<tr class="separator:gaf9765f9f9f807396e554cb32e50dd1d6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaf0efaaeacbc18ff40d02dfe8104def56" id="r_gaf0efaaeacbc18ff40d02dfe8104def56"><td class="memItemLeft" align="right" valign="top">INLINE u32 </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gaf0efaaeacbc18ff40d02dfe8104def56">GRRLIB_GetPixelFromtexImg</a> (const int x, const int y, const <a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex)</td></tr>
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<tr class="memdesc:gaf0efaaeacbc18ff40d02dfe8104def56"><td class="mdescLeft"> </td><td class="mdescRight">Return the color value of a pixel from a <a class="el" href="struct_g_r_r_l_i_b__tex_img.html" title="Structure to hold the texture information.">GRRLIB_texImg</a>. <br /></td></tr>
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<tr class="separator:gaf0efaaeacbc18ff40d02dfe8104def56"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga56e0544dd2fbf62ed03dbd2d91478c79" id="r_ga56e0544dd2fbf62ed03dbd2d91478c79"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga56e0544dd2fbf62ed03dbd2d91478c79">GRRLIB_SetPixelTotexImg</a> (const int x, const int y, <a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex, const u32 color)</td></tr>
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<tr class="memdesc:ga56e0544dd2fbf62ed03dbd2d91478c79"><td class="mdescLeft"> </td><td class="mdescRight">Set the color value of a pixel to a <a class="el" href="struct_g_r_r_l_i_b__tex_img.html" title="Structure to hold the texture information.">GRRLIB_texImg</a>. <br /></td></tr>
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<tr class="separator:ga56e0544dd2fbf62ed03dbd2d91478c79"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga454dafae2dfd9829789aa73810163858" id="r_ga454dafae2dfd9829789aa73810163858"><td class="memItemLeft" align="right" valign="top">INLINE u32 </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga454dafae2dfd9829789aa73810163858">GRRLIB_GetPixelFromFB</a> (int x, int y)</td></tr>
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<tr class="memdesc:ga454dafae2dfd9829789aa73810163858"><td class="mdescLeft"> </td><td class="mdescRight">Reads a pixel directly from the FrontBuffer. <br /></td></tr>
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<tr class="separator:ga454dafae2dfd9829789aa73810163858"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2de134824b5ecc4d5011e98e7428ed31" id="r_ga2de134824b5ecc4d5011e98e7428ed31"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga2de134824b5ecc4d5011e98e7428ed31">GRRLIB_SetPixelToFB</a> (int x, int y, u32 pokeColor)</td></tr>
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<tr class="memdesc:ga2de134824b5ecc4d5011e98e7428ed31"><td class="mdescLeft"> </td><td class="mdescRight">Writes a pixel directly from the FrontBuffer. <br /></td></tr>
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<tr class="separator:ga2de134824b5ecc4d5011e98e7428ed31"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga18217682c9ef5d1fb4a12bfd9b964ce8" id="r_ga18217682c9ef5d1fb4a12bfd9b964ce8"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga18217682c9ef5d1fb4a12bfd9b964ce8">GRRLIB_SetBlend</a> (const <a class="el" href="group___all_func.html#ga84c65877bb197763cda6669c473be692">GRRLIB_blendMode</a> blendmode)</td></tr>
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<tr class="memdesc:ga18217682c9ef5d1fb4a12bfd9b964ce8"><td class="mdescLeft"> </td><td class="mdescRight">Set a blending mode. <br /></td></tr>
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<tr class="separator:ga18217682c9ef5d1fb4a12bfd9b964ce8"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga2a1ef7de190db2f090526ef0cc5dee30" id="r_ga2a1ef7de190db2f090526ef0cc5dee30"><td class="memItemLeft" align="right" valign="top">INLINE <a class="el" href="group___all_func.html#ga84c65877bb197763cda6669c473be692">GRRLIB_blendMode</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga2a1ef7de190db2f090526ef0cc5dee30">GRRLIB_GetBlend</a> (void)</td></tr>
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<tr class="memdesc:ga2a1ef7de190db2f090526ef0cc5dee30"><td class="mdescLeft"> </td><td class="mdescRight">Get the current blending mode. <br /></td></tr>
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<tr class="separator:ga2a1ef7de190db2f090526ef0cc5dee30"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga6a685c604592b6f219f101b1f47d87bd" id="r_ga6a685c604592b6f219f101b1f47d87bd"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga6a685c604592b6f219f101b1f47d87bd">GRRLIB_SetAntiAliasing</a> (const bool aa)</td></tr>
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<tr class="memdesc:ga6a685c604592b6f219f101b1f47d87bd"><td class="mdescLeft"> </td><td class="mdescRight">Turn anti-aliasing on/off. <br /></td></tr>
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<tr class="separator:ga6a685c604592b6f219f101b1f47d87bd"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac63e5050865fd77b0e72d950ffd033e0" id="r_gac63e5050865fd77b0e72d950ffd033e0"><td class="memItemLeft" align="right" valign="top">INLINE bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gac63e5050865fd77b0e72d950ffd033e0">GRRLIB_GetAntiAliasing</a> (void)</td></tr>
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<tr class="memdesc:gac63e5050865fd77b0e72d950ffd033e0"><td class="mdescLeft"> </td><td class="mdescRight">Get current anti-aliasing setting. <br /></td></tr>
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<tr class="separator:gac63e5050865fd77b0e72d950ffd033e0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gadf667fd892b2f24dfcfe1542e086630e" id="r_gadf667fd892b2f24dfcfe1542e086630e"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#gadf667fd892b2f24dfcfe1542e086630e">GRRLIB_ClearTex</a> (<a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex)</td></tr>
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<tr class="memdesc:gadf667fd892b2f24dfcfe1542e086630e"><td class="mdescLeft"> </td><td class="mdescRight">Clear a texture to transparent black. <br /></td></tr>
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<tr class="separator:gadf667fd892b2f24dfcfe1542e086630e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga5e6a52737806ffb075cc8be7724f3fdd" id="r_ga5e6a52737806ffb075cc8be7724f3fdd"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga5e6a52737806ffb075cc8be7724f3fdd">GRRLIB_FlushTex</a> (<a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex)</td></tr>
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<tr class="memdesc:ga5e6a52737806ffb075cc8be7724f3fdd"><td class="mdescLeft"> </td><td class="mdescRight">Write the contents of a texture in the data cache down to main memory. <br /></td></tr>
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<tr class="separator:ga5e6a52737806ffb075cc8be7724f3fdd"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga57309da8aaeefe4092eda55cf38a9c7f" id="r_ga57309da8aaeefe4092eda55cf38a9c7f"><td class="memItemLeft" align="right" valign="top">INLINE void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___all_func.html#ga57309da8aaeefe4092eda55cf38a9c7f">GRRLIB_FreeTexture</a> (<a class="el" href="struct_g_r_r_l_i_b__tex_img.html">GRRLIB_texImg</a> *tex)</td></tr>
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<tr class="memdesc:ga57309da8aaeefe4092eda55cf38a9c7f"><td class="mdescLeft"> </td><td class="mdescRight">Free memory allocated for texture. <br /></td></tr>
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<tr class="separator:ga57309da8aaeefe4092eda55cf38a9c7f"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>GRRLIB inline function prototypes. </p>
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<p>Do not include <a class="el" href="_g_r_r_l_i_b____inline_8h.html" title="GRRLIB inline function prototypes.">GRRLIB__inline.h</a> directly, include only <a class="el" href="grrlib_8h.html" title="GRRLIB user include file.">GRRLIB.h</a>. </p>
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