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https://github.com/GRRLIB/GRRLIB.git
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42d7917d0d
[BUG] In the 3D test branch the model could be draw with color and texture (order is: position / normal / color / texture) [CHG] In the 3D test branch the example is now using lights
80 lines
2.5 KiB
C
80 lines
2.5 KiB
C
/*===========================================
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TrueType Font demo
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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// Font
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#include "FreeMonoBold_ttf.h"
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int main(int argc, char **argv) {
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// Initialise the Graphics & Video subsystem
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GRRLIB_Init();
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// Initialise the Wii Remotes
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WPAD_Init();
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// Load the font from memory
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GRRLIB_ttfFont *myFont = GRRLIB_LoadTTF(FreeMonoBold_ttf, FreeMonoBold_ttf_size);
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// Create an empty texture to store a copy of the screen
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GRRLIB_texImg *CopiedImg = GRRLIB_CreateEmptyTexture(rmode->fbWidth, rmode->efbHeight);
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// Fill a table with characters
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u32 i, n = 0;
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wchar_t charTable[450];
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for(i=33; i<=126; i++) { // 0 to 93
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charTable[n++] = i;
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}
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for(i=161; i<=516; i++) { // 94 to 449
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charTable[n++] = i;
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}
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// Seed the random-number generator with current time so that
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// the numbers will be different every time we run.
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srand(time(NULL));
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wchar_t Letter[2] = L""; // A character + terminal NULL
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// To have a cool effect anti-aliasing is turned on
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GRRLIB_Settings.antialias = true;
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// Black background
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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// Loop forever
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while(1) {
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GRRLIB_DrawImg(0, 0, CopiedImg, 0, 1, 1, 0xFFFFFFFF);
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Letter[0] = charTable[rand() % 449];
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GRRLIB_PrintfTTFW(rand() % rmode->fbWidth - 50,
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rand() % rmode->efbHeight - 50,
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myFont,
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Letter,
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rand() % 180 + 20,
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rand() % 0xFFFFFF);
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GRRLIB_Screen2Texture(0, 0, CopiedImg, false);
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GRRLIB_Render(); // Render the frame buffer to the TV
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WPAD_ScanPads(); // Scan the Wii Remotes
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) {
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break;
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}
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) {
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GRRLIB_Screen2Texture(0, 0, CopiedImg, false);
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_1 && WPAD_ButtonsHeld(0) & WPAD_BUTTON_2) {
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WPAD_Rumble(0, true); // Rumble on
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GRRLIB_ScrShot("sd:/grrlib_ttf.png"); // Needs to be after GRRLIB_Render()
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WPAD_Rumble(0, false); // Rumble off
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}
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}
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GRRLIB_FreeTexture(CopiedImg);
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GRRLIB_FreeTTF(myFont);
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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exit(0); // Use exit() to exit a program, do not use 'return' from main()
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}
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