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https://github.com/GRRLIB/GRRLIB.git
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899f7f1d47
[CHG] Adding a cube to the primitive/light demo code
80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
/*===========================================
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NoNameNo
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Simple Flat 3D cube
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "gfx/font.h"
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extern Mtx _GRR_view;
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int main() {
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float a=0;
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u8 Amb=0x80;
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f32 zlight=0.0f;
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
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GRRLIB_InitTileSet(tex_font, 16, 16, 32);
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GRRLIB_Settings.antialias = true;
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
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while(1) {
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GRRLIB_2dMode();
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WPAD_ScanPads();
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if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS){if(Amb<255) Amb++; }
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS){if(Amb>0) Amb--; }
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){zlight++; }
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){zlight--; }
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GRRLIB_3dMode(0.1,1000,45,0,0,1);
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GRRLIB_InitLight(GX_LIGHT0, (guVector){-6, 0, zlight}, 0xFF0000FF);
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GRRLIB_InitLight(GX_LIGHT1, (guVector){6, 0, zlight}, 0x00FF00FF);
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GRRLIB_InitLight(GX_LIGHT2, (guVector){0, -6, zlight}, 0x0000FFFF);
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GRRLIB_LightSwitch(GX_LIGHT0|GX_LIGHT1|GX_LIGHT2,RGBA(Amb,Amb,Amb,0xFF),0x808080FF,0);
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GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1,1,1);
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GRRLIB_DrawTorus(0.4f, 3.0f, 20, 50, 1);
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GRRLIB_ObjectView(0,0,0, -a,a*2,-a*3, 1,1,1);
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GRRLIB_DrawSphere(2.0f, 30, 30, 0);
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GRRLIB_ObjectView(-4,-4,0, a,a*2,-a*3, 1,1,1);
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GRRLIB_DrawCube(2.0f, 0);
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GRRLIB_ObjectView(4,-4,0, a,-a*2,-a*3, 1,1,1);
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GRRLIB_DrawCube(2.0f, 1);
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a+=0.5f;
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GRRLIB_LightOff();
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// Switch To 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*40))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS PLUS OR MINUS TO PLAY WITH AMBIENT");
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GRRLIB_Printf((640-(16*15))/2, 36, tex_font, 0xFFFFFFFF, 1, "AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb);
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GRRLIB_Printf((640-(16*15))/2, 52, tex_font, 0xFFFFFFFF, 1, "ZLIGHT = %f",zlight);
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GRRLIB_Render();
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_FreeTexture(tex_font);
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exit(0);
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}
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