Pong/Scripts/Managers/UI/Score.gd

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GDScript3
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extends HFlowContainer
var PlayerOneScore: int
var PlayerTwoScore: int
var PlayerOneLabel: Label
var PlayerTwoLabel: Label
enum {PlayerOne, PlayerTwo}
# Called when the node enters the scene tree for the first time.
func _ready():
PlayerOneLabel = get_node("Player1")
PlayerTwoLabel = get_node("Player2")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
## when the ball collides with the wall, this method is called by the WallManager
func score(player_number: int):
if player_number == PlayerOne:
PlayerOneScore += 1
update_label(player_number)
elif player_number == PlayerTwo:
PlayerTwoScore += 1
update_label(player_number)
## this method takes care of updating labels
func update_label(player_number: int):
if player_number == PlayerOne:
PlayerOneLabel.text = str(PlayerOneScore)
elif player_number == PlayerTwo:
PlayerTwoLabel.text = str(PlayerTwoScore)