Pong/Scripts/Managers/BasePaddle.cs

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namespace Pong.Scripts.Managers;
public partial class BasePaddle: RigidBody2D
{
[Export] protected double MoveSpeed;
protected ScalingManager ScalingManager;
protected Vector2? NewPosition;
public override void _EnterTree()
{
ScalingManager = GetNode<ScalingManager>("../ScalingManager");
}
protected void SetNewPosition(Vector2 newPosition)
{
NewPosition = newPosition;
}
}