Pong/Scenes/Walls.tscn

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2023-05-19 17:41:09 +00:00
[gd_scene load_steps=8 format=3 uid="uid://dsvv7vqonylr1"]
[ext_resource type="Script" path="res://Scripts/Managers/WallManager.cs" id="1_mxer2"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_f7jy5"]
size = Vector2(30, 600)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1mqst"]
size = Vector2(30, 600)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sip7s"]
size = Vector2(30, 600)
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_868ov"]
size = Vector2(756, 30)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rw4mt"]
size = Vector2(756, 30)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dydpt"]
size = Vector2(756, 30)
[node name="Walls" type="Node2D"]
[node name="Left" type="Area2D" parent="."]
position = Vector2(-393, -2)
script = ExtResource("1_mxer2")
[node name="Left" type="Sprite2D" parent="Left"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_f7jy5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Left"]
position = Vector2(-2.04636e-12, -2.08167e-12)
shape = SubResource("RectangleShape2D_1mqst")
[node name="Right" type="Area2D" parent="."]
position = Vector2(393, -2)
script = ExtResource("1_mxer2")
[node name="Right" type="Sprite2D" parent="Right"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_f7jy5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Right"]
position = Vector2(-2.10321e-12, -2.08167e-12)
shape = SubResource("RectangleShape2D_sip7s")
[node name="Top" type="StaticBody2D" parent="."]
position = Vector2(2.08165e-12, -287)
collision_layer = 2
collision_mask = 2
[node name="Top" type="Sprite2D" parent="Top"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_868ov")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Top"]
position = Vector2(-2.08165e-12, 0)
shape = SubResource("RectangleShape2D_rw4mt")
[node name="Bottom" type="StaticBody2D" parent="."]
position = Vector2(2.08165e-12, 283)
collision_layer = 2
collision_mask = 2
[node name="Bottom" type="Sprite2D" parent="Bottom"]
position = Vector2(2.08165e-12, 2.08165e-12)
texture = SubResource("PlaceholderTexture2D_868ov")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bottom"]
position = Vector2(-2.08165e-12, 0)
shape = SubResource("RectangleShape2D_dydpt")