2023-05-18 06:41:26 +00:00
|
|
|
using Godot;
|
|
|
|
|
2023-05-19 07:18:38 +00:00
|
|
|
namespace Pong.Scripts.Managers;
|
2023-05-18 06:41:26 +00:00
|
|
|
|
|
|
|
public partial class SceneManager : Node2D
|
|
|
|
{
|
|
|
|
public override void _Process(double delta)
|
|
|
|
{
|
|
|
|
if (Input.IsActionJustPressed("scene_reload"))
|
|
|
|
{
|
|
|
|
GetTree().ReloadCurrentScene();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|